【Lynda】Blender Essential Training【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:Blender Essential Training
作者:Roger Wickes
主题:3D + Animation, Modeling, Rendering
使用软件:Blender 2.49
难度等级:初级
时长: 9h 54m
发布日期: Jul 15, 2009

┏ACELY STUDIO,2012
┃更多资源请访问
┃◆唯一发布站:ACELY.CN
┗◆我的博客:http://blog.sina.com.cn/u/1991840741

==========教程目录文件列表=============================================
Blender Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
│ └─◇ 0003 Using Blender’s full capabilities.srt
│ └─◇ 0004 Getting and installing Blender.srt
│ └─◇ 0005 Mouse and keyboard differences on the Mac.srt
├─◆1. The Blender Interface
│ └─◇ 0101 Blender oddities.srt
│ └─◇ 0102 Introducing the User Interface, Console, and Render windows.srt
│ └─◇ 0103 Configuring the desktop for an efficient workflow.srt
│ └─◇ 0104 Using the mouse and tablet on a PC or a Mac.srt
│ └─◇ 0105 Acquiring keyboard skills.srt
│ └─◇ 0106 Window panes and types.srt
│ └─◇ 0107 Exploring the default scene.srt
│ └─◇ 0108 Setting themes, UI colors, and user preferences.srt
│ └─◇ 0109 Understanding how to safeguard your data with autosave and backups.srt
│ └─◇ 0110 Appending and linking assets.srt
│ └─◇ 0111 Using the open-source movies and assets.srt
├─◆2. Modeling
│ └─◇ 0201 Working with objects in 3D space.srt
│ └─◇ 0202 Navigating 3D views.srt
│ └─◇ 0203 Understanding Blender modes.srt
│ └─◇ 0204 Understanding meshes.srt
│ └─◇ 0205 Editing a mesh.srt
│ └─◇ 0206 Using the Mirror modifier.srt
│ └─◇ 0207 Working with Vertex groups.srt
│ └─◇ 0208 Using Bézier curves.srt
│ └─◇ 0209 Working with text objects.srt
│ └─◇ 0210 Using reference images.srt
│ └─◇ 0211 Modeling boots by extruding circles and joining meshes.srt
│ └─◇ 0212 Applying the Mirror modifier to duplicate the boot and rotate.srt
│ └─◇ 0213 Modeling a helmet with NURBS and the Boolean modifier.srt
│ └─◇ 0214 Modeling a belt and pants by making a compound object from multiple primitive objects.srt
│ └─◇ 0215 Modeling legs by using edge loops and the Knife tool.srt
│ └─◇ 0216 Modeling a chest and arms using edge loops.srt
│ └─◇ 0217 Stitching the shoulders and neck.srt
│ └─◇ 0218 Modeling hands with the Proportional Editing tool.srt
│ └─◇ 0219 Linking vertices to create knuckle joints.srt
│ └─◇ 0220 Reinforcing modeling basics to create the face, eyes, nose, and ears.srt
│ └─◇ 0221 Appending and linking assets.srt
│ └─◇ 0222 Sculpting basics.srt
│ └─◇ 0223 Using the Subsurf modifier to smooth.srt
│ └─◇ 0224 Parenting.srt
│ └─◇ 0225 Working with groups.srt
│ └─◇ 0226 Understanding the endless possibilities for editing mesh with modifiers.srt
│ └─◇ 0227 Duplicating objects using the Array modifier.srt
│ └─◇ 0228 Modeling a set.srt
├─◆3. Lighting
│ └─◇ 0301 Lighting overview.srt
│ └─◇ 0302 Using the Omni lamp.srt
│ └─◇ 0303 Working with the Area lamp.srt
│ └─◇ 0304 Using the Spot lamp.srt
│ └─◇ 0305 Using the Sun, Sky, and Atmosphere lamps.srt
│ └─◇ 0306 Using the Hemisphere lamp.srt
│ └─◇ 0307 Working with Ambient and Radiosity lighting.srt
│ └─◇ 0308 Lighting with three-point and other multipoint lighting rigs.srt
│ └─◇ 0309 Understanding shadows.srt
├─◆4. Shading
│ └─◇ 0401 Realism overview.srt
│ └─◇ 0402 Creating a world in less than seven days.srt
│ └─◇ 0403 Applying ambient occlusion.srt
│ └─◇ 0404 Working with basic materials.srt
│ └─◇ 0405 Working with node materials.srt
│ └─◇ 0406 Applying Pipeline options.srt
│ └─◇ 0407 Painting vertices.srt
│ └─◇ 0408 Using shaders.srt
│ └─◇ 0409 Using mirrors.srt
│ └─◇ 0410 Working with transparency.srt
│ └─◇ 0411 Using halos.srt
│ └─◇ 0412 Simulating with Subsurface Scattering (SSS).srt
│ └─◇ 0413 Applying textures.srt
│ └─◇ 0414 Mapping image textures to an object to create a decal.srt
│ └─◇ 0415 UV unwrapping.srt
│ └─◇ 0416 Applying multiple materials to a single object.srt
│ └─◇ 0417 Painting in 3D.srt
│ └─◇ 0418 Using bump maps.srt
├─◆5. Animation
│ └─◇ 0501 Understanding animation.srt
│ └─◇ 0502 Keyframing objects.srt
│ └─◇ 0503 Keyframing materials.srt
│ └─◇ 0504 Creating Shape keys.srt
│ └─◇ 0505 Creating Facial Shape key animation using reference video.srt
│ └─◇ 0506 Animating by combining Shape keys.srt
│ └─◇ 0507 Working with lattices.srt
│ └─◇ 0508 Using hooks.srt
│ └─◇ 0509 Working with Vertex groups.srt
│ └─◇ 0510 Creating armature objects.srt
│ └─◇ 0511 Mirroring armatures for bilateral creatures.srt
│ └─◇ 0512 Attaching mesh to the armature by way of skinning.srt
│ └─◇ 0513 Posing a character.srt
│ └─◇ 0514 Using inverse kinematics.srt
│ └─◇ 0515 Creating a walk cycle with inverse kinematics.srt
│ └─◇ 0516 Completing the walk cycle.srt
│ └─◇ 0517 Limiting range of motion and degrees of freedom.srt
│ └─◇ 0518 Managing actions using the Action Editor.srt
│ └─◇ 0519 Blending actions together using the Non-Linear Animation Editor.srt
│ └─◇ 0520 Tracking.srt
│ └─◇ 0521 Following a path.srt
│ └─◇ 0522 Mimicking an existing animation.srt
│ └─◇ 0523 Using the grease pencil.srt
├─◆6. Simulation
│ └─◇ 0601 Understanding particle systems.srt
│ └─◇ 0602 Working with game engine physics.srt
│ └─◇ 0603 Spewing particles.srt
│ └─◇ 0604 Guiding particles.srt
│ └─◇ 0605 Creating reactions and collisions with particle systems.srt
│ └─◇ 0606 Creating hair and fur.srt
│ └─◇ 0607 Grooming hair and fur.srt
│ └─◇ 0608 Jiggling and squishing soft bodies.srt
│ └─◇ 0609 Simulating cloth.srt
│ └─◇ 0610 Simulating fluids.srt
│ └─◇ 0611 Using boids to simulate swarms, schools, and flocks.srt
├─◆7. Rendering
│ └─◇ 0701 Using Render controls.srt
│ └─◇ 0702 Radiosity.srt
│ └─◇ 0703 Stamping text on video.srt
│ └─◇ 0704 Setting up test renders.srt
│ └─◇ 0705 Rendering image sequences.srt
├─◆8. Compositing
│ └─◇ 0801 Viewing node thumbnail images on certain Macs.srt
│ └─◇ 0802 Overview and integration.srt
│ └─◇ 0803 Render passes and layers.srt
│ └─◇ 0804 Using Input nodes.srt
│ └─◇ 0805 Using Output nodes.srt
│ └─◇ 0806 Working with Color nodes.srt
│ └─◇ 0807 Color mixing and layering.srt
│ └─◇ 0808 Using Distort nodes individually and in combination.srt
│ └─◇ 0809 Using Vector nodes.srt
│ └─◇ 0810 Creating effects with Filter nodes.srt
│ └─◇ 0811 Using Converter nodes.srt
│ └─◇ 0812 Chroma keying with Matte nodes.srt
│ └─◇ 0813 Understanding node groups and reuse.srt
├─◆9. Sequencing
│ └─◇ 0901 The Video Sequence Editor (VSE).srt
│ └─◇ 0902 Integrating audio.srt
│ └─◇ 0903 Using VSE Greenscreen and other plug-ins.srt
│ └─◇ 0904 Integrating the Compositor with the VSE.srt
│ └─◇ 0905 Layering and splicing video.srt
│ └─◇ 0906 Speeding up and slowing down sequences.srt
├─◆Conclusion
│ └─◇ Putting it all together- Captain Knowledge visits lynda.com.srt
│ └─◇ Goodbye.srt

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