【Lynda】Photoshop CS4 Extended for 3D【CHN】中英文字幕[SRT]
==========教程信息=====================================================
教程名称:Photoshop CS4 Extended for 3D
作者:Chad Perkins
主题:3D + Animation, Modeling
使用软件:Photoshop CS4, Photoshop Extended CS4
难度等级:中级
时长: 4h 35m
发布日期: Feb 17, 2009
┏ACELY STUDIO,2012
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==========教程目录文件列表=============================================
Photoshop CS4 Extended for 3D[SRT]
  ├─◆0. Introduction
  │  └─◇  0001 Introduction.srt
  │  └─◇  0002 Reviewing the Photoshop CS4 3D overhaul.srt
  │  └─◇  0003 Why work in 3D.srt
  │  └─◇  0004 Why use Photoshop for 3D.srt
  │  └─◇  0005 Using the exercise files.srt
  ├─◆1. Foundational 3D Concepts
  │  └─◇  0101 Learning 3D fundamentals.srt
  │  └─◇  0102 Entering the third dimension.srt
  │  └─◇  0103 Understanding meshes.srt
  │  └─◇  0104 Understanding materials.srt
  │  └─◇  0105 Knowing the importance of lights and cameras.srt
  │  └─◇  0106 Understanding rendering.srt
  │  └─◇  0107 Reviewing 3D applications.srt
  ├─◆2. Importing and Exporting 3D Objects
  │  └─◇  0201 Importing 3D files.srt
  │  └─◇  0202 Adding 3D files to existing documents.srt
  │  └─◇  0203 Reloading altered 3D files.srt
  │  └─◇  0204 Opening 3D files from Adobe Bridge.srt
  │  └─◇  0205 Saving 3D files.srt
  │  └─◇  0206 Exporting 3D files.srt
  │  └─◇  0207 Browsing online 3D content.srt
  │  └─◇  0208 Using 3D PSD files in After Effects.srt
  ├─◆3. Using the New 3D Panel
  │  └─◇  0301 Using the new 3D workspace.srt
  │  └─◇  0302 Reviewing the new 3D panel.srt
  │  └─◇  0303 Viewing mesh information.srt
  ├─◆4. Creating 3D Objects
  │  └─◇  0401 Creating 3D postcards.srt
  │  └─◇  0402 Creating 3D objects from layer luminance.srt
  │  └─◇  0403 Creating basic 3D objects.srt
  │  └─◇  0404 Creating a 3D panorama.srt
  │  └─◇  0405 Creating a 3D volume from multiple layers.srt
  │  └─◇  0406 Creating a volumetric DICOM file.srt
  │  └─◇  0407 Creating 3D scenes from photos.srt
  │  └─◇  0408 Using the Merge 3D function.srt
  ├─◆5. Transforming 3D Objects
  │  └─◇  0501 Moving 3D objects.srt
  │  └─◇  0502 Rotating 3D objects.srt
  │  └─◇  0503 Scaling 3D objects.srt
  │  └─◇  0504 Customizing the 3D tool.srt
  │  └─◇  0505 Resetting objects to their original state.srt
  │  └─◇  0506 Transforming individual mesh objects.srt
  │  └─◇  0507 Viewing cross sections of 3D objects.srt
  │  └─◇  0508 Aligning 3D objects with the ground plane.srt
  ├─◆6. Painting on 3D Objects
  │  └─◇  0601 Painting on 3D objects.srt
  │  └─◇  0602 Using a paint mask.srt
  │  └─◇  0603 Cloning on 3D objects.srt
  │  └─◇  0604 Hiding paint areas.srt
  │  └─◇  0605 Selecting paint surfaces on 3D objects.srt
  │  └─◇  0606 Revealing paint surfaces.srt
  │  └─◇  0607 Using paint falloff.srt
  │  └─◇  0608 Merging textures onto 3D objects.srt
  │  └─◇  0609 Editing applied textures directly.srt
  ├─◆7. Working with Material Types
  │  └─◇  0701 Understanding different material types.srt
  │  └─◇  0702 Painting bump maps.srt
  │  └─◇  0703 Painting glossiness.srt
  │  └─◇  0704 Painting opacity.srt
  │  └─◇  0705 Painting shininess.srt
  │  └─◇  0706 Adjusting the color of specular highlights.srt
  │  └─◇  0707 Painting self-illumination.srt
  │  └─◇  0708 Painting reflectivity.srt
  │  └─◇  0709 Painting a spherical depth map.srt
  │  └─◇  0710 Importing maps for materials.srt
  │  └─◇  0711 Using normal maps.srt
  │  └─◇  0712 Adding refraction.srt
  ├─◆8. Working with Lights
  │  └─◇  0801 Adjusting existing lights.srt
  │  └─◇  0802 Creating spotlights.srt
  │  └─◇  0803 Creating point lights.srt
  │  └─◇  0804 Creating infinite lights.srt
  │  └─◇  0805 Adjusting ambient light.srt
  │  └─◇  0806 Moving and rotating lights.srt
  │  └─◇  0807 Using light guides.srt
  │  └─◇  0808 Making 3D shadows.srt
  │  └─◇  0809 Adjusting how objects respond to shadows.srt
  │  └─◇  0810 Using the Hotspot and Falloff options.srt
  │  └─◇  0811 Using light attenuation.srt
  │  └─◇  0812 Saving light presets.srt
  │  └─◇  0813 Converting light types.srt
  ├─◆9. Working with Cameras
  │  └─◇  0901 Using the 3D camera tools.srt
  │  └─◇  0902 Creating custom camera views.srt
  │  └─◇  0903 Understanding perspective and orthographic views.srt
  │  └─◇  0904 Changing the camera’s field of view.srt
  ├─◆10. 3D Animation
  │  └─◇  1001 Creating animation.srt
  │  └─◇  1002 Animating 3D objects and cameras.srt
  │  └─◇  1003 Animating render settings.srt
  │  └─◇  1004 Animating cross sections.srt
  │  └─◇  1005 Exporting video.srt
  ├─◆11. Advanced Materials Options
  │  └─◇  1101 Understanding advanced material options.srt
  │  └─◇  1102 Creating UV overlays.srt
  │  └─◇  1103 Using UV scale and offset.srt
  │  └─◇  1104 Using the Reparameterize command.srt
  │  └─◇  1105 Creating a tiled painting.srt
  │  └─◇  1106 Using the Pattern Maker.srt
  ├─◆12. Advanced Rendering
  │  └─◇  1201 Rendering with presets.srt
  │  └─◇  1202 Customizing face rendering.srt
  │  └─◇  1203 Customizing edge rendering.srt
  │  └─◇  1204 Customizing vertex rendering.srt
  │  └─◇  1205 Customizing volume rendering.srt
  │  └─◇  1206 Stereo and lenticular rendering.srt
  │  └─◇  1207 Adjusting render quality.srt
  │  └─◇  1208 Rendering reflections and shadows.srt
  │  └─◇  1209 Rendering for final output.srt
  ├─◆13. Advanced Layer Tools for 3D
  │  └─◇  1301 Adding layer styles on 3D layers.srt
  │  └─◇  1302 Adding layer masks to 3D objects.srt
  │  └─◇  1303 Rasterizing 3D layers down to 2D.srt
  │  └─◇  1304 Compositing in Photoshop.srt
  ├─◆Conclusion
  │  └─◇  The future of 3D.srt
  │  └─◇  Goodbye.srt
  ◇
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标签:photoshop