【Lynda】Character Rigging in Maya【CHN】中英文字幕[SRT]
==========教程信息=====================================================
教程名称:Character Rigging in Maya
作者:George Maestri
主题:3D + Animation, Character Animation
使用软件:Maya 2012
难度等级:中级
时长: 4h 37m
发布日期: Feb 16, 2012
┏ACELY STUDIO,2012
┃更多资源请访问
┃◆唯一发布站:ACELY.CN
┗◆我的博客:http://blog.sina.com.cn/u/1991840741
==========教程目录文件列表=============================================
Character Rigging in Maya[SRT]
  ├─◆0. Introduction
  │  └─◇  0001 Welcome.srt
  │  └─◇  0002 Using the exercise files.srt
  ├─◆1. Getting Started
  │  └─◇  0101 Understanding the basic rig.srt
  │  └─◇  0102 Rigging theory.srt
  │  └─◇  0103 Organizing with layers.srt
  │  └─◇  0104 Naming conventions.srt
  ├─◆2. Skeleton Tools
  │  └─◇  0201 Using the Joint tool.srt
  │  └─◇  0202 Modifying joint attributes.srt
  │  └─◇  0203 Creating the lower-body skeleton.srt
  │  └─◇  0204 Creating the spine skeleton.srt
  │  └─◇  0205 Creating the arms.srt
  │  └─◇  0206 Creating hand skeletons.srt
  │  └─◇  0207 Mirroring joint chains.srt
  ├─◆3. Inverse Kinematics
  │  └─◇  0301 Working with inverse kinematics (IK).srt
  │  └─◇  0302 Understanding IK solvers.srt
  │  └─◇  0303 Blending between inverse and forward kinematics (FK).srt
  │  └─◇  0304 Using spline IK.srt
  ├─◆4. Constraints
  │  └─◇  0401 Point constraints.srt
  │  └─◇  0402 Aim constraints.srt
  │  └─◇  0403 Orient constraints.srt
  │  └─◇  0404 Pole vector constraints.srt
  ├─◆5. Creating Basic Rigs
  │  └─◇  0501 Setting up IK.srt
  │  └─◇  0502 Setting up foot controls.srt
  │  └─◇  0503 Keeping rigs organized.srt
  │  └─◇  0504 Hiding unused attributes.srt
  │  └─◇  0505 Creating a hip control.srt
  │  └─◇  0506 Controlling knee direction.srt
  │  └─◇  0507 Creating spine controls.srt
  │  └─◇  0508 Controlling forward kinematics on the arms.srt
  │  └─◇  0509 Creating a master node.srt
  ├─◆6. Advanced Rigging Controls
  │  └─◇  0601 Working with set-driven keys.srt
  │  └─◇  0602 Creating custom attributes.srt
  │  └─◇  0603 Wiring joints to custom attributes.srt
  │  └─◇  0604 Creating an FK IK switch.srt
  │  └─◇  0605 Setting up elbow controls.srt
  │  └─◇  0606 Hiding and showing controls.srt
  ├─◆7. Facial Rigging
  │  └─◇  0701 Creating simple eyes.srt
  │  └─◇  0702 Rigging non-spherical eyes.srt
  │  └─◇  0703 Attaching eyes to the skeleton.srt
  │  └─◇  0704 Applying blend shapes.srt
  ├─◆8. Skinning Tools
  │  └─◇  0801 Binding skin using Smooth Bind.srt
  │  └─◇  0802 Testing skin using animation.srt
  │  └─◇  0803 Pruning small weights.srt
  │  └─◇  0804 Painting skin weights.srt
  │  └─◇  0805 Editing skin weights in the Component Editor.srt
  │  └─◇  0806 Mirroring skin weights.srt
  │  └─◇  0807 Using Interactive Skin Bind.srt
  │  └─◇  0808 Refining skin on the upper body.srt
  │  └─◇  0809 Using skeletons to create a jaw.srt
  │  └─◇  0810 Refining jaw weighting.srt
  ├─◆9. Advanced Facial Rigging
  │  └─◇  0901 Setting up a control panel.srt
  │  └─◇  0902 Limiting controller motion.srt
  │  └─◇  0903 Rigging basic facial controls using set-driven keys.srt
  │  └─◇  0904 Rigging the jaw using set-driven keys.srt
  │  └─◇  0905 Rigging pupil controls.srt
  │  └─◇  0906 Controlling eye direction.srt
  │  └─◇  0907 Controlling eyelids with expressions.srt
  │  └─◇  0908 Using expressions to rig mouth controls.srt
  │  └─◇  0909 Creating a smile frown control using expressions.srt
  │  └─◇  0910 Finishing up the facial rig.srt
  ├─◆10. Finalizing the Rig
  │  └─◇  1001 Cleaning up the rig.srt
  │  └─◇  1002 Testing the rig.srt
  ├─◆Goodbye
  │  └─◇  Goodbye.srt
  ◇
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