【Lynda】ActionScript 3.0 in Flash CS3 Professional Beyond the Basics【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 编程与开发

==========教程信息=====================================================
教程名称:ActionScript 3.0 in Flash CS3 Professional Beyond the Basics
作者:Todd Perkins
主题:Developer, Web
使用软件:ActionScript 3.0, Flash Professional CS3
难度等级:中级
时长: 4h 7m
发布日期: Sep 26, 2007

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==========教程目录文件列表=============================================
ActionScript 3.0 in Flash CS3 Professional Beyond the Basics[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 How to use the exercise files.srt
│ └─◇ 0003 Reviewing ActionScript 3.0 basics.srt
├─◆1. The Advanced ActionScript 3.0 Display List
│ └─◇ 0101 Understanding the Display List.srt
│ └─◇ 0102 Using Display Objects other than MovieClip.srt
│ └─◇ 0103 Using the addChild method.srt
│ └─◇ 0104 Using the removeChild method.srt
│ └─◇ 0105 Referencing a Display Object by index number.srt
│ └─◇ 0106 Referencing a Display Object by name.srt
│ └─◇ 0107 Controlling Display Objects in different timelines.srt
│ └─◇ 0108 Controlling Display Objects in different movies.srt
│ └─◇ 0109 Using addChild to change parents.srt
│ └─◇ 0110 Understanding Stage vs. stage.srt
├─◆2. Animating with ActionScript Tweens
│ └─◇ 0201 Why use ActionScript to animate.srt
│ └─◇ 0202 Understanding the Tween class.srt
│ └─◇ 0203 Using different easing methods.srt
│ └─◇ 0204 Understanding Tween Class methods.srt
│ └─◇ 0205 Responding to tween events.srt
│ └─◇ 0206 Using tweens to move a dynamic map.srt
│ └─◇ 0207 Making the map respond to tween events.srt
├─◆3. Using XML Data and E4X Syntax
│ └─◇ 0301 Introduction to XML data.srt
│ └─◇ 0302 Understanding E4X syntax.srt
│ └─◇ 0303 Creating raw XML data.srt
│ └─◇ 0304 Loading external XML data.srt
│ └─◇ 0305 Using the XMLList class.srt
│ └─◇ 0306 Using XML data to load external images.srt
│ └─◇ 0307 Using XML data to create an image gallery.srt
│ └─◇ 0308 Displaying text from an XML file in your gallery.srt
│ └─◇ 0309 Adding tweens to your gallery.srt
├─◆4. Working with Packages and Classes
│ └─◇ 0401 Reviewing packages and classes.srt
│ └─◇ 0402 Creating a template for class files.srt
│ └─◇ 0403 Defining a reusable class path.srt
│ └─◇ 0404 Creating a DisablingButton class from a template.srt
│ └─◇ 0405 Connecting classes to movie clips.srt
│ └─◇ 0406 Communicating between classes.srt
│ └─◇ 0407 Creating a ScaleButton class.srt
│ └─◇ 0408 Reusing a ScaleButton class.srt
├─◆5. Creating Advanced Effects Using XML Data
│ └─◇ 0501 Preparing to build an advanced image gallery.srt
│ └─◇ 0502 Dividing the thumbnail into segments.srt
│ └─◇ 0503 Adding interactivity to thumbnails.srt
│ └─◇ 0504 Loading full-sized pictures.srt
│ └─◇ 0505 Creating an Image Gallery class.srt
├─◆6. Creating a Particle System
│ └─◇ 0601 Understanding particle systems.srt
│ └─◇ 0602 Creating particles.srt
│ └─◇ 0603 Animating particles.srt
│ └─◇ 0604 Randomizing particles.srt
│ └─◇ 0605 Setting a particle range.srt
│ └─◇ 0606 Defining a dynamic range.srt
│ └─◇ 0607 Controlling particle alpha and scale.srt
│ └─◇ 0608 Varying particle speed.srt
│ └─◇ 0609 Removing children to optimize performance.srt
│ └─◇ 0610 Using different particles.srt
├─◆7. Animating Using Transitions
│ └─◇ 0701 Understanding transitions.srt
│ └─◇ 0702 Understanding the Object class.srt
│ └─◇ 0703 Placing transition information in an object.srt
│ └─◇ 0704 Creating transition animations.srt
│ └─◇ 0705 Creating different types of transitions.srt
│ └─◇ 0706 Using undocumented transition events.srt
│ └─◇ 0707 Using transitions in an image gallery.srt
├─◆8. Taking Flash Video to a New Level
│ └─◇ 0801 Reviewing Flash video basics.srt
│ └─◇ 0802 Creating a resizable interface.srt
│ └─◇ 0803 Understanding cue points.srt
│ └─◇ 0804 Using XML for closed captioning.srt
│ └─◇ 0805 Connecting closed captioning to cue points.srt
│ └─◇ 0806 Creating an advanced navigation interface.srt
│ └─◇ 0807 Creating an AdvancedVideo class.srt
├─◆9. Wrapping It Up
│ └─◇ 0901 Closing remarks.srt

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