【Lynda】Maya 2011 Essential Training【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:Maya 2011 Essential Training
作者:George Maestri
主题:3D + Animation
使用软件:Maya 2011
难度等级:初级
时长: 9h 8m
发布日期: Jun 01, 2010

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==========教程目录文件列表=============================================
Maya 2011 Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
│ └─◇ 0003 A note on screen resolution.srt
├─◆1. Getting Started in Maya 2011
│ └─◇ 0101 Overview of the Maya interface.srt
│ └─◇ 0102 Working with files and Maya projects.srt
│ └─◇ 0103 Navigating viewports.srt
│ └─◇ 0104 Reviewing the Viewport menus.srt
│ └─◇ 0105 Configuring safe frames and grids.srt
│ └─◇ 0106 Selecting objects.srt
│ └─◇ 0107 Using the Move tool.srt
│ └─◇ 0108 Rotating and scaling.srt
│ └─◇ 0109 Manipulating pivots.srt
│ └─◇ 0110 Understanding the Channel Box.srt
│ └─◇ 0111 Working with the Attribute Editor.srt
│ └─◇ 0112 Using the Hotbox.srt
│ └─◇ 0113 Working with marking menus.srt
│ └─◇ 0114 Customizing the interface.srt
├─◆2. Polygonal Modeling Techniques
│ └─◇ 0201 Creating polygonal objects.srt
│ └─◇ 0202 Working with polygonal components.srt
│ └─◇ 0203 Selecting polygonal components.srt
│ └─◇ 0204 Working with Soft Select.srt
│ └─◇ 0205 Using the Extrude tool.srt
│ └─◇ 0206 Keeping faces together.srt
│ └─◇ 0207 Extruding along curves.srt
│ └─◇ 0208 Using the Polygon Bevel tool.srt
│ └─◇ 0209 Smooth and subdivision surfaces.srt
│ └─◇ 0210 Blocking out a character body.srt
├─◆3. Refining Polygonal Models
│ └─◇ 0301 Working with edge loops.srt
│ └─◇ 0302 Inserting and offsetting edge loops.srt
│ └─◇ 0303 Symmetrical modeling techniques.srt
│ └─◇ 0304 Combining objects.srt
│ └─◇ 0305 Using the Polygon Bridge tool.srt
│ └─◇ 0306 Connecting components and splitting polygons.srt
│ └─◇ 0307 Poking and wedging faces.srt
│ └─◇ 0308 Working with polygon booleans.srt
│ └─◇ 0309 Modeling with nonlinear deformers.srt
│ └─◇ 0310 Modeling with lattices.srt
├─◆4. NURBS Modeling Techniques
│ └─◇ 0401 Introducing NURBS modeling.srt
│ └─◇ 0402 NURBS primitives.srt
│ └─◇ 0403 Using the NURBS curve tools.srt
│ └─◇ 0404 Creating Bézier curves.srt
│ └─◇ 0405 Creating text.srt
│ └─◇ 0406 Manipulating NURBS curves.srt
│ └─◇ 0407 Refining NURBS curves.srt
│ └─◇ 0408 Offsetting NURBS curves.srt
│ └─◇ 0409 Editing NURBS surfaces.srt
│ └─◇ 0410 Refining NURBS surfaces.srt
│ └─◇ 0411 Using NURBS Revolve.srt
│ └─◇ 0412 Using NURBS Loft.srt
│ └─◇ 0413 Using NURBS Extrude.srt
│ └─◇ 0414 Using NURBS Planar.srt
│ └─◇ 0415 Stitching NURBS surfaces.srt
├─◆5. Refining NURBS Models
│ └─◇ 0501 Extracting NURBS curves from surfaces.srt
│ └─◇ 0502 Creating curves on a surface.srt
│ └─◇ 0503 Projecting curves on surfaces.srt
│ └─◇ 0504 Trimming NURBS surfaces.srt
│ └─◇ 0505 Using the NURBS Fillet tool.srt
│ └─◇ 0506 Sculpting NURBS and polygonal surfaces.srt
│ └─◇ 0507 Converting NURBS to polygons.srt
├─◆6. Organizing Maya Scenes
│ └─◇ 0601 Working with the Outliner.srt
│ └─◇ 0602 Grouping objects.srt
│ └─◇ 0603 Creating hierarchies.srt
│ └─◇ 0604 Duplicating objects.srt
│ └─◇ 0605 Understanding the Hypergraph.srt
│ └─◇ 0606 Working with Hypergraph connections.srt
│ └─◇ 0607 Hiding and showing objects.srt
│ └─◇ 0608 Creating layers.srt
│ └─◇ 0609 Working with selection masks.srt
├─◆7. Creating Materials
│ └─◇ 0701 Overview of renderers.srt
│ └─◇ 0702 Understand the basics of materials.srt
│ └─◇ 0703 Creating and applying maps.srt
│ └─◇ 0704 Using bitmaps as texture.srt
│ └─◇ 0705 Working with the Hypershade window.srt
│ └─◇ 0706 Working with mental ray materials.srt
│ └─◇ 0707 Using displacement and bump mapping.srt
│ └─◇ 0708 Using the Ramp Shader.srt
│ └─◇ 0709 Using the 3D Paint tool.srt
├─◆8. Applying Textures
│ └─◇ 0801 Texture-mapping NURBS surfaces.srt
│ └─◇ 0802 Projecting textures onto surfaces.srt
│ └─◇ 0803 Texture-mapping polygonal surfaces.srt
│ └─◇ 0804 Applying UV mapping.srt
│ └─◇ 0805 Using the UVW Editor.srt
├─◆9. Basic Deformations and Rigging
│ └─◇ 0901 Creating joints.srt
│ └─◇ 0902 Deforming a mesh using the Skin tool.srt
│ └─◇ 0903 Creating IK handles.srt
│ └─◇ 0904 Creating blend shapes.srt
│ └─◇ 0905 Rigging nonlinear deformers.srt
│ └─◇ 0906 Finalizing the character.srt
│ └─◇ 0907 Rigging the character to the scooter.srt
├─◆10. Animating in Maya
│ └─◇ 1001 Working with the Timeline.srt
│ └─◇ 1002 Creating and adjusting keys (keyframes).srt
│ └─◇ 1003 Editing keys.srt
│ └─◇ 1004 Modifying keys in the Graph Editor.srt
│ └─◇ 1005 Modifying keys in the Dope Sheet.srt
│ └─◇ 1006 Creating breakdown keys.srt
│ └─◇ 1007 Animating objects along paths.srt
│ └─◇ 1008 Animation playback using Playblast.srt
│ └─◇ 1009 Animating with constraints.srt
│ └─◇ 1010 Creating animation cycles.srt
│ └─◇ 1011 Using set-driven keys.srt
│ └─◇ 1012 Adding sound to animations.srt
│ └─◇ 1013 Finishing the animation.srt
├─◆11. Rendering in Maya
│ └─◇ 1101 Lights and lighting types in Maya.srt
│ └─◇ 1102 Adding depth-map shadows.srt
│ └─◇ 1103 Using Raytrace shadows.srt
│ └─◇ 1104 Understanding the basics of cameras.srt
│ └─◇ 1105 Adding depth of field.srt
│ └─◇ 1106 Adding Bokeh using mental ray.srt
│ └─◇ 1107 Using motion blur in Maya Software Renderer.srt
│ └─◇ 1108 Using motion blur in mental ray.srt
│ └─◇ 1109 Raytracing reflections and refractions.srt
│ └─◇ 1110 Interactive rendering with IPR.srt
│ └─◇ 1111 Lighting a scene.srt
│ └─◇ 1112 Batch rendering.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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