【Lynda】Maya 2011: Creating Textures and Shaders【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:Maya 2011: Creating Textures and Shaders
作者:Eric Keller
主题:3D + Animation, Textures, Materials
使用软件:Maya 2011
难度等级:中级
时长: 3h 30m
发布日期: Sep 28, 2010

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==========教程目录文件列表=============================================
Maya 2011- Creating Textures and Shaders[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
├─◆1. Shading Concepts
│ └─◇ 0101 Explaining diffuse reflections.srt
│ └─◇ 0102 Defining glossy and blurred reflections.srt
│ └─◇ 0103 Looking at refraction.srt
│ └─◇ 0104 Describing the Fresnel effect.srt
│ └─◇ 0105 Understanding anisotropy.srt
│ └─◇ 0106 Identifying ambient and reflection occlusion.srt
│ └─◇ 0107 Defining sub-surface scattering.srt
│ └─◇ 0108 Simulating translucency.srt
├─◆2. Shading in mental ray
│ └─◇ 0201 Using Maya’s standard shaders with mental ray.srt
│ └─◇ 0202 Comparing mental ray and Maya shader nodes.srt
│ └─◇ 0203 Creating mental ray shaders.srt
│ └─◇ 0204 Making sense of mental ray shaders.srt
│ └─◇ 0205 Introducing the mia_material.srt
│ └─◇ 0206 Creating a custom mia_material preset.srt
│ └─◇ 0207 Looking at car paint materials.srt
│ └─◇ 0208 Using subsurface scattering shaders.srt
├─◆3. Textures
│ └─◇ 0301 Understanding UV coordinates.srt
│ └─◇ 0302 Comparing NURBS and polygon UVs.srt
│ └─◇ 0303 Mapping polygon UV surfaces.srt
│ └─◇ 0304 Using texture maps for color and other shader channels.srt
│ └─◇ 0305 Applying and projecting 2D procedural texture nodes.srt
│ └─◇ 0306 Applying 3D procedural texture nodes.srt
│ └─◇ 0307 Using ramp textures.srt
│ └─◇ 0308 Setting up utility nodes.srt
│ └─◇ 0309 Using file texture nodes.srt
├─◆4. mental ray Texture Nodes
│ └─◇ 0401 Applying the turbulence texture.srt
│ └─◇ 0402 Considering the round corners texture.srt
│ └─◇ 0403 Improving skin detail with ambient occlusion.srt
│ └─◇ 0404 Applying reflection occlusion.srt
├─◆5. Creating Surface Details with Textures
│ └─◇ 0501 Painting bump maps.srt
│ └─◇ 0502 Creating normal maps.srt
│ └─◇ 0503 Applying normal maps.srt
│ └─◇ 0504 Creating displacement maps.srt
│ └─◇ 0505 Troubleshooting displacement maps.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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