【Lynda】Maya 2009 Essential Training【CHN】中英文字幕[SRT]
==========教程信息=====================================================
教程名称:Maya 2009 Essential Training
作者:George Maestri
主题:3D + Animation
使用软件:Maya 2009
难度等级:初级
时长: 10h 0m
发布日期: Dec 09, 2008
┏ACELY STUDIO,2012
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┗◆我的博客:http://blog.sina.com.cn/u/1991840741
==========教程目录文件列表=============================================
Maya 2009 Essential Training[SRT]
  ├─◆0. Introduction
  │  └─◇  0001 Welcome.srt
  │  └─◇  0002 Using the exercise files.srt
  │  └─◇  0003 Starting Maya 2009.srt
  │  └─◇  0004 Working on a Mac.srt
  │  └─◇  0005 The importance of a three-button mouse.srt
  │  └─◇  0006 Graphics card recommendation.srt
  ├─◆1. Interface Essentials
  │  └─◇  0101 Understanding the Maya interface.srt
  │  └─◇  0102 Working with files and Maya projects.srt
  │  └─◇  0103 Navigating viewports.srt
  │  └─◇  0104 Using the Hotbox.srt
  │  └─◇  0105 Working with marking menus.srt
  ├─◆2. Manipulating Objects
  │  └─◇  0201 Selecting objects.srt
  │  └─◇  0202 Using the Move tool.srt
  │  └─◇  0203 Rotating and scaling.srt
  │  └─◇  0204 Manipulating pivots.srt
  │  └─◇  0205 Understanding the Channel Box.srt
  │  └─◇  0206 Working with the Attribute editor.srt
  │  └─◇  0207 Understanding the Outliner.srt
  │  └─◇  0208 Creating hierarchies.srt
  │  └─◇  0209 Understanding the Hypergraph.srt
  │  └─◇  0210 Grouping objects.srt
  │  └─◇  0211 Hiding and showing objects.srt
  │  └─◇  0212 Creating layers.srt
  │  └─◇  0213 Working with selection masks.srt
  ├─◆3. Polygonal Modeling
  │  └─◇  0301 Polygonal primitives.srt
  │  └─◇  0302 Polygonal components.srt
  │  └─◇  0303 Using Soft Select and Paint Select.srt
  │  └─◇  0304 Subdivision surface workflow using subdiv proxy.srt
  │  └─◇  0305 Subdivision surface workflow using mental ray.srt
  │  └─◇  0306 Using the Extrude tool.srt
  │  └─◇  0307 Keeping faces together.srt
  │  └─◇  0308 Working with edge loops.srt
  │  └─◇  0309 Inserting and offseting edge loops.srt
  │  └─◇  0310 Using the Slide Edge tool.srt
  │  └─◇  0311 Cutting faces and splitting polygons.srt
  │  └─◇  0312 Poking and wedging faces.srt
  │  └─◇  0313 Using the Polygon Bevel tool.srt
  │  └─◇  0314 Using the Polygon Chamfer tool.srt
  │  └─◇  0315 Using the Polygon Bridge tool.srt
  │  └─◇  0316 Working with polygon booleans.srt
  │  └─◇  0317 Combining objects.srt
  │  └─◇  0318 Merging vertices and edges.srt
  │  └─◇  0319 Using the Crease tool.srt
  │  └─◇  0320 Working with object history.srt
  ├─◆4. NURBS Modeling
  │  └─◇  0401 Introducing NURBS modeling.srt
  │  └─◇  0402 NURBS primitives.srt
  │  └─◇  0403 Using the NURBS curve tools.srt
  │  └─◇  0404 Creating text curves.srt
  │  └─◇  0405 Manipulating NURBS curves.srt
  │  └─◇  0406 Refining NURBS curves.srt
  │  └─◇  0407 Using cut curves and fillets.srt
  │  └─◇  0408 Offsetting and extending curves.srt
  │  └─◇  0409 Manipulating NURBS surfaces.srt
  │  └─◇  0410 Using NURBS Revolve.srt
  │  └─◇  0411 Using NURBS Loft.srt
  │  └─◇  0412 Using NURBS Extrude.srt
  │  └─◇  0413 Using NURBS Planar.srt
  │  └─◇  0414 Editing and refining NURBS surfaces.srt
  │  └─◇  0415 Extracting NURBS curves from surfaces.srt
  │  └─◇  0416 Opening and closing surfaces.srt
  ├─◆5. Advanced Modeling
  │  └─◇  0501 Creating curves on a surface.srt
  │  └─◇  0502 Projecting curves on surfaces.srt
  │  └─◇  0503 Trimming NURBS surfaces.srt
  │  └─◇  0504 Using the NURBS Fillet tool.srt
  │  └─◇  0505 Stitching NURBS surfaces.srt
  │  └─◇  0506 Sculpting on NURBS and polygonal surfaces.srt
  │  └─◇  0507 Modeling with nonlinear deformers.srt
  │  └─◇  0508 Modeling with lattices.srt
  │  └─◇  0509 Converting NURBS to polygons.srt
  │  └─◇  0510 Modeling templates with image planes and NURBS planes.srt
  │  └─◇  0511 Modeling a robot pt. 1- The body.srt
  │  └─◇  0512 Modeling a robot pt. 2- Arms, legs, and feet.srt
  │  └─◇  0513 Modeling a robot pt. 3- The face.srt
  │  └─◇  0514 Modeling a robot pt. 4- The chest.srt
  │  └─◇  0515 Modeling a robot pt. 5- The final details.srt
  ├─◆6. Applying Textures
  │  └─◇  0601 Understand the basics of materials.srt
  │  └─◇  0602 Creating and applying maps.srt
  │  └─◇  0603 Using bitmaps as texture.srt
  │  └─◇  0604 Working with the Hypershade window.srt
  │  └─◇  0605 Working with the Multilister.srt
  │  └─◇  0606 Texture-mapping NURBS surfaces.srt
  │  └─◇  0607 Projecting textures.srt
  │  └─◇  0608 Texture-mapping polygonal surfaces.srt
  │  └─◇  0609 Applying UV mapping.srt
  │  └─◇  0610 Live action integration with Use Background.srt
  │  └─◇  0611 Using displacement and bump mapping.srt
  │  └─◇  0612 Using the Ramp Shader.srt
  │  └─◇  0613 Using the 3D paint tools.srt
  ├─◆7. Rendering in Maya
  │  └─◇  0701 Understanding render settings.srt
  │  └─◇  0702 Understanding the basics of lights and lighting types.srt
  │  └─◇  0703 Adding depth map shadows.srt
  │  └─◇  0704 Using Raytrace shadows.srt
  │  └─◇  0705 Understanding the basics of cameras.srt
  │  └─◇  0706 Adding depth of field.srt
  │  └─◇  0707 Using Motion Blur.srt
  │  └─◇  0708 Raytracing reflections and refractions.srt
  │  └─◇  0709 Interactive rendering with IPR.srt
  │  └─◇  0710 Batch rendering.srt
  │  └─◇  0711 Lighting a scene- The robot.srt
  ├─◆8. Rendering with Mental Ray
  │  └─◇  0801 Introducing mental ray.srt
  │  └─◇  0802 Creating mental ray materials.srt
  │  └─◇  0803 Working with mental ray lights.srt
  │  └─◇  0804 Depth of field in mental ray.srt
  │  └─◇  0805 Motion blur in mental ray.srt
  │  └─◇  0806 Creating global illumination in mental ray.srt
  │  └─◇  0807 Using Final Gather to enhance global illumination.srt
  │  └─◇  0808 Rendering transparent materials with caustics.srt
  ├─◆9. Working with Paint Effects
  │  └─◇  0901 Introducing Paint Effects.srt
  │  └─◇  0902 Creating brushes.srt
  │  └─◇  0903 Applying brushes to existing strokes.srt
  │  └─◇  0904 Sharing brushes.srt
  │  └─◇  0905 Saving brushes.srt
  │  └─◇  0906 Painting in the Paint Effects window.srt
  │  └─◇  0907 Paint Effects in practice.srt
  ├─◆10. Animating in Maya
  │  └─◇  1001 The basics of animation.srt
  │  └─◇  1002 Creating and adjusting keys (keyframes).srt
  │  └─◇  1003 Modifying keys in the Graph editor.srt
  │  └─◇  1004 Modifying keys in the Dope Sheet.srt
  │  └─◇  1005 Creating breakdown keys.srt
  │  └─◇  1006 Animating objects along paths.srt
  │  └─◇  1007 Ghosting and motion paths.srt
  │  └─◇  1008 Animation playback using Playblast.srt
  │  └─◇  1009 Animating with constraints.srt
  │  └─◇  1010 Creating animation cycles.srt
  │  └─◇  1011 Using set-driven keys.srt
  │  └─◇  1012 Adding sound to animations.srt
  ├─◆Conclusion
  │  └─◇  Goodbye.srt
  ◇
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