【Lynda】AutoCAD 2010 New Features【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:AutoCAD 2010 New Features
作者:Jeff Bartels
主题:3D + Animation, CAD
使用软件:AutoCAD 2010
难度等级:中级
时长: 2h 5m
发布日期: Nov 24, 2009

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==========教程目录文件列表=============================================
AutoCAD 2010 New Features[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
├─◆1. Touring the Improved Interface
│ └─◇ 0101 Using Initial Setup to create a customized workspace.srt
│ └─◇ 0102 Accessing favorite tools with the Quick Access toolbar.srt
│ └─◇ 0103 Introducing the Application menu.srt
│ └─◇ 0104 Exploring the updated Ribbon.srt
├─◆2. Introducing Parametric Constraints
│ └─◇ 0201 Using parametric constraints to drive geometry.srt
│ └─◇ 0202 Creating geometric relationships between entities.srt
│ └─◇ 0203 Constraining the geometry of a part.srt
│ └─◇ 0204 Controlling the display of constraint bars.srt
│ └─◇ 0205 Automating constraint creation using AutoConstrain.srt
│ └─◇ 0206 Creating dimensional constraints.srt
│ └─◇ 0207 Adding expressions to dimensional constraints.srt
│ └─◇ 0208 Controlling the display of dimensional constraints.srt
│ └─◇ 0209 Converting dynamic constraints to annotation constraints.srt
│ └─◇ 0210 Using constraints within dynamic blocks.srt
│ └─◇ 0211 Creating a block lookup table.srt
├─◆3. Exploring the New Editing Tools
│ └─◇ 0301 Reversing the direction of line work.srt
│ └─◇ 0302 Converting splines to polylines.srt
│ └─◇ 0303 Rotating geometry inside viewports.srt
│ └─◇ 0304 Editing non-associative hatch boundaries dynamically.srt
├─◆4. Exploring the New Drawing Utilities
│ └─◇ 0401 Taking measurements using MEASUREGEOM.srt
│ └─◇ 0402 Changing layer colors using the layer control.srt
│ └─◇ 0403 Using common tools to manage referenced files.srt
│ └─◇ 0404 Attaching PDF files as underlays.srt
│ └─◇ 0405 Converting drawings to PDF.srt
│ └─◇ 0406 Using Autodesk Seek to find drawing content.srt
├─◆5. Creating a 3D Conceptual Design
│ └─◇ 0501 Introducing freeform mesh models.srt
│ └─◇ 0502 Creating primitive mesh shapes.srt
│ └─◇ 0503 Smoothing the appearance of a mesh model.srt
│ └─◇ 0504 Selecting mesh subobjects.srt
│ └─◇ 0505 Using gizmos to mold and shape a mesh.srt
│ └─◇ 0506 Applying creases to a mesh.srt
│ └─◇ 0507 Making fine adjustments by revising mesh tessellation.srt
│ └─◇ 0508 Converting a mesh into a solid.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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