【Lynda】After Effects CS4 Beyond the Basics【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 视频拍摄与后期

==========教程信息=====================================================
教程名称:After Effects CS4 Beyond the Basics
作者:Chad Perkins
主题:Video
使用软件:After Effects CS4
难度等级:中级
时长: 8h 49m
发布日期: Jun 26, 2009

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==========教程目录文件列表=============================================
After Effects CS4 Beyond the Basics[SRT]
├─◆1. Introduction
│ └─◇ 0101 Welcome.srt
│ └─◇ 0102 Using the exercise files.srt
│ └─◇ 0103 Detonation films and Greenlayers.com.srt
├─◆2. Efficiency-Increasing Tips and Tricks
│ └─◇ 0201 Using this chapter.srt
│ └─◇ 0202 Two methods for selecting layers quickly.srt
│ └─◇ 0203 Finding a lost CTI.srt
│ └─◇ 0204 Jumping to the in out point of layers.srt
│ └─◇ 0205 Making the work area match layer duration.srt
│ └─◇ 0206 Making the work area the size of multiple layers.srt
│ └─◇ 0207 Jumping to the beginning or end of the work area.srt
│ └─◇ 0208 Trimming a comp to the work area.srt
│ └─◇ 0209 Visually adjusting the pixel size of a comp.srt
│ └─◇ 0210 Filling time gaps between footage.srt
│ └─◇ 0211 Isolating layers.srt
│ └─◇ 0212 Cleaning up the Timeline panel.srt
├─◆3. Color Correction
│ └─◇ 0301 Creating a reference monitor.srt
│ └─◇ 0302 Performing instant color correction.srt
│ └─◇ 0303 Adjusting hue and saturation.srt
│ └─◇ 0304 Using levels to adjust brightness.srt
│ └─◇ 0305 Using levels with individual channels.srt
│ └─◇ 0306 Understanding curves.srt
│ └─◇ 0307 Working with the Info panel.srt
│ └─◇ 0308 A few rules about color correction.srt
│ └─◇ 0309 Using color balance.srt
│ └─◇ 0310 Creating a day for night effect.srt
│ └─◇ 0311 About bit depth.srt
│ └─◇ 0312 Using HDR 32-bit float point color.srt
│ └─◇ 0313 Ensuring that comps have video-safe color.srt
├─◆4. Color Correction in Camera Raw
│ └─◇ 0401 Why use Camera Raw with After Effects.srt
│ └─◇ 0402 Adjusting luminance in Camera Raw.srt
│ └─◇ 0403 Adjusting color in Camera Raw.srt
│ └─◇ 0404 Editing images using Camera Raw.srt
│ └─◇ 0405 Understanding Camera Raw sidecar files.srt
├─◆5. Blending Layers and Compositing
│ └─◇ 0501 Using lights to aid compositing.srt
│ └─◇ 0502 Working with adjustment layers.srt
│ └─◇ 0503 Using adjustment layers in compositing.srt
│ └─◇ 0504 Using motion and cameras in compositing.srt
│ └─◇ 0505 Working with blend modes.srt
│ └─◇ 0506 Blending objects with a black background.srt
│ └─◇ 0507 Blending objects with a white background.srt
│ └─◇ 0508 Blending textures with blend modes.srt
│ └─◇ 0509 Comparing layers and frames with Difference.srt
│ └─◇ 0510 Changing the color of an object.srt
├─◆6. Advanced Effects
│ └─◇ 0601 Controlling effects with other layers.srt
│ └─◇ 0602 Bringing photos to life with displacement.srt
│ └─◇ 0603 Understanding the importance of effect order.srt
│ └─◇ 0604 Creating animation presets.srt
├─◆7. Making Particles
│ └─◇ 0701 What are particles.srt
│ └─◇ 0702 Creating sparkles with CC Particle Systems II.srt
│ └─◇ 0703 Creating snow with Foam.srt
│ └─◇ 0704 Creating a cyclone with Particle Playground.srt
├─◆8. Creating Common Motion Graphics Elements
│ └─◇ 0801 Creating staggered video with photos.srt
│ └─◇ 0802 Creating ink spatter.srt
│ └─◇ 0803 Creating watery textures.srt
│ └─◇ 0804 Creating clouds and fog.srt
│ └─◇ 0805 Looping animated textures.srt
│ └─◇ 0806 Creating the slow motion matrix effect.srt
│ └─◇ 0807 Turning a layer into 3D cards.srt
│ └─◇ 0808 Creating a lightsaber.srt
│ └─◇ 0809 Making whips of light.srt
│ └─◇ 0810 Making silhouettes in After Effects.srt
│ └─◇ 0811 Creating a background of animated bars.srt
│ └─◇ 0812 Creating an army.srt
├─◆9. Advanced Animation
│ └─◇ 0901 Adjusting speed in the Graph Editor.srt
│ └─◇ 0902 Adjusting value in the Graph Editor.srt
│ └─◇ 0903 Animating with the puppet tools.srt
│ └─◇ 0904 Extending and shortening entire animations.srt
│ └─◇ 0905 Creating temporarily roving keyframes.srt
├─◆10. The Principles of Animation
│ └─◇ 1001 Introducing this chapter.srt
│ └─◇ 1002 Creating anticipation.srt
│ └─◇ 1003 Creating follow-through.srt
│ └─◇ 1004 Being conscious of object weight.srt
│ └─◇ 1005 Squashing and stretching objects.srt
│ └─◇ 1006 Exaggerating animation.srt
│ └─◇ 1007 Creating smooth arcs.srt
├─◆11. Working with Photoshop Files
│ └─◇ 1101 The importance of using Photoshop.srt
│ └─◇ 1102 Setting up new PSD files for After Effects.srt
│ └─◇ 1103 Importing at document size vs. layer size.srt
│ └─◇ 1104 Converting layer styles.srt
│ └─◇ 1105 Making Photoshop text editable.srt
│ └─◇ 1106 Importing Vanishing Point files.srt
│ └─◇ 1107 Working with Live 3D objects from Photoshop.srt
│ └─◇ 1108 Creating precomps in Photoshop.srt
│ └─◇ 1109 Creating shape layers from Photoshop shapes.srt
│ └─◇ 1110 Exporting After Effects frames as layered Photoshop files.srt
├─◆12. Project- Animating Elements from a Photo
│ └─◇ 1201 Setting up the project.srt
│ └─◇ 1202 Cutting out the pieces.srt
│ └─◇ 1203 Filling in the holes.srt
│ └─◇ 1204 Creating displacement maps.srt
│ └─◇ 1205 Importing the PSD into After Effects.srt
│ └─◇ 1206 Displacing the layers.srt
│ └─◇ 1207 Reloading altered footage.srt
│ └─◇ 1208 Positioning layers in 3D.srt
│ └─◇ 1209 Using a null object.srt
│ └─◇ 1210 Animating the layers.srt
│ └─◇ 1211 Enhancing color.srt
├─◆13. Advanced 3D
│ └─◇ 1301 Creating depth of field.srt
│ └─◇ 1302 Creating stained glass shadows.srt
│ └─◇ 1303 Changing an object’s material type.srt
│ └─◇ 1304 Orienting objects to a camera.srt
│ └─◇ 1305 Creating a virtual set.srt
│ └─◇ 1306 Locating missing 3D layers.srt
│ └─◇ 1307 Working in 3D with precomps.srt
│ └─◇ 1308 Faking 3D volume.srt
│ └─◇ 1309 Changing the camera lens.srt
├─◆14. Mastering Masks and Shape Layers
│ └─◇ 1401 Blending masks with mask modes.srt
│ └─◇ 1402 Creating Bezier paths with the Pen tool.srt
│ └─◇ 1403 Adjusting handles and corner points.srt
│ └─◇ 1404 Creating shape layers from custom shapes.srt
│ └─◇ 1405 Using Auto-trace to create masks.srt
│ └─◇ 1406 Working with RotoBezier paths.srt
│ └─◇ 1407 Tweening mask shapes.srt
│ └─◇ 1408 Advanced mask shape animation.srt
│ └─◇ 1409 Converting motion paths to masks.srt
│ └─◇ 1410 Creating a mask instantly.srt
├─◆15. Playing with Time
│ └─◇ 1501 Stretching time.srt
│ └─◇ 1502 Making smooth slow-motion shots.srt
│ └─◇ 1503 Creating an echo effect.srt
│ └─◇ 1504 Creating a suspended time effect.srt
├─◆16. Intermediate Expressions
│ └─◇ 1601 Understanding important expressions concepts.srt
│ └─◇ 1602 Working with expression syntax.srt
│ └─◇ 1603 Using an array.srt
│ └─◇ 1604 Using variables.srt
│ └─◇ 1605 Creating randomness with the wiggle expression.srt
│ └─◇ 1606 Creating randomness with the random expression.srt
│ └─◇ 1607 Using the index expression.srt
│ └─◇ 1608 Using the time expression.srt
│ └─◇ 1609 Using Expression Controls effects.srt
│ └─◇ 1610 Using resources for expressions and scripting.srt
├─◆17. Introducing Mocha
│ └─◇ 1701 Setting up a new Mocha project.srt
│ └─◇ 1702 Tracking footage elements.srt
│ └─◇ 1703 Creating the tracking surface.srt
│ └─◇ 1704 Proofing the track with the grid.srt
│ └─◇ 1705 Using Mocha data in After Effects.srt
├─◆18. Mastering Output
│ └─◇ 1801 Creating Render Queue templates.srt
│ └─◇ 1802 Rendering with OpenGL.srt
│ └─◇ 1803 Outputting an alpha channel.srt
│ └─◇ 1804 Shortening render times.srt
├─◆19. Optimizing and Tweaking After Effects
│ └─◇ 1901 Correctly interpreting footage.srt
│ └─◇ 1902 Disabling previews temporarily.srt
│ └─◇ 1903 Pre-rendering layers.srt
│ └─◇ 1904 Using proxies to work faster.srt
│ └─◇ 1905 Using a smaller preview area.srt
│ └─◇ 1906 Understanding render order.srt
│ └─◇ 1907 Replacing layers while maintaining adjustments.srt
│ └─◇ 1908 Using the Flowchart.srt
│ └─◇ 1909 Transferring AE projects to another machine.srt
│ └─◇ 1910 Freeing system resources.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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