【Lynda】Character Rigging in Maya【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:Character Rigging in Maya
作者:George Maestri
主题:3D + Animation, Character Animation
使用软件:Maya 2012
难度等级:中级
时长: 4h 37m
发布日期: Feb 16, 2012

┏ACELY STUDIO,2012
┃更多资源请访问
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┗◆我的博客:http://blog.sina.com.cn/u/1991840741

==========教程目录文件列表=============================================
Character Rigging in Maya[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
├─◆1. Getting Started
│ └─◇ 0101 Understanding the basic rig.srt
│ └─◇ 0102 Rigging theory.srt
│ └─◇ 0103 Organizing with layers.srt
│ └─◇ 0104 Naming conventions.srt
├─◆2. Skeleton Tools
│ └─◇ 0201 Using the Joint tool.srt
│ └─◇ 0202 Modifying joint attributes.srt
│ └─◇ 0203 Creating the lower-body skeleton.srt
│ └─◇ 0204 Creating the spine skeleton.srt
│ └─◇ 0205 Creating the arms.srt
│ └─◇ 0206 Creating hand skeletons.srt
│ └─◇ 0207 Mirroring joint chains.srt
├─◆3. Inverse Kinematics
│ └─◇ 0301 Working with inverse kinematics (IK).srt
│ └─◇ 0302 Understanding IK solvers.srt
│ └─◇ 0303 Blending between inverse and forward kinematics (FK).srt
│ └─◇ 0304 Using spline IK.srt
├─◆4. Constraints
│ └─◇ 0401 Point constraints.srt
│ └─◇ 0402 Aim constraints.srt
│ └─◇ 0403 Orient constraints.srt
│ └─◇ 0404 Pole vector constraints.srt
├─◆5. Creating Basic Rigs
│ └─◇ 0501 Setting up IK.srt
│ └─◇ 0502 Setting up foot controls.srt
│ └─◇ 0503 Keeping rigs organized.srt
│ └─◇ 0504 Hiding unused attributes.srt
│ └─◇ 0505 Creating a hip control.srt
│ └─◇ 0506 Controlling knee direction.srt
│ └─◇ 0507 Creating spine controls.srt
│ └─◇ 0508 Controlling forward kinematics on the arms.srt
│ └─◇ 0509 Creating a master node.srt
├─◆6. Advanced Rigging Controls
│ └─◇ 0601 Working with set-driven keys.srt
│ └─◇ 0602 Creating custom attributes.srt
│ └─◇ 0603 Wiring joints to custom attributes.srt
│ └─◇ 0604 Creating an FK IK switch.srt
│ └─◇ 0605 Setting up elbow controls.srt
│ └─◇ 0606 Hiding and showing controls.srt
├─◆7. Facial Rigging
│ └─◇ 0701 Creating simple eyes.srt
│ └─◇ 0702 Rigging non-spherical eyes.srt
│ └─◇ 0703 Attaching eyes to the skeleton.srt
│ └─◇ 0704 Applying blend shapes.srt
├─◆8. Skinning Tools
│ └─◇ 0801 Binding skin using Smooth Bind.srt
│ └─◇ 0802 Testing skin using animation.srt
│ └─◇ 0803 Pruning small weights.srt
│ └─◇ 0804 Painting skin weights.srt
│ └─◇ 0805 Editing skin weights in the Component Editor.srt
│ └─◇ 0806 Mirroring skin weights.srt
│ └─◇ 0807 Using Interactive Skin Bind.srt
│ └─◇ 0808 Refining skin on the upper body.srt
│ └─◇ 0809 Using skeletons to create a jaw.srt
│ └─◇ 0810 Refining jaw weighting.srt
├─◆9. Advanced Facial Rigging
│ └─◇ 0901 Setting up a control panel.srt
│ └─◇ 0902 Limiting controller motion.srt
│ └─◇ 0903 Rigging basic facial controls using set-driven keys.srt
│ └─◇ 0904 Rigging the jaw using set-driven keys.srt
│ └─◇ 0905 Rigging pupil controls.srt
│ └─◇ 0906 Controlling eye direction.srt
│ └─◇ 0907 Controlling eyelids with expressions.srt
│ └─◇ 0908 Using expressions to rig mouth controls.srt
│ └─◇ 0909 Creating a smile frown control using expressions.srt
│ └─◇ 0910 Finishing up the facial rig.srt
├─◆10. Finalizing the Rig
│ └─◇ 1001 Cleaning up the rig.srt
│ └─◇ 1002 Testing the rig.srt
├─◆Goodbye
│ └─◇ Goodbye.srt

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