【Lynda】Building and Monetizing Game Apps for iOS【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 编程与开发

==========教程信息=====================================================
教程名称:Building and Monetizing Game Apps for iOS
作者:Todd Perkins
主题:Developer, Development Tools, Mobile, SDKs
使用软件:iOS 5, 4, Xcode 4
难度等级:中级
时长: 2h 56m
发布日期: Oct 25, 2011

┏ACELY STUDIO,2012
┃更多资源请访问
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┗◆我的博客:http://blog.sina.com.cn/u/1991840741

==========教程目录文件列表=============================================
Building and Monetizing Game Apps for iOS[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 What you should know before watching this course.srt
│ └─◇ 0003 Using the exercise files.srt
│ └─◇ 0004 Viewing the finished game.srt
├─◆1. Getting to Know Cocos2d
│ └─◇ 0101 Understanding cocos2d.srt
│ └─◇ 0102 Downloading and installing cocos2d.srt
│ └─◇ 0103 Understanding scenes, layers, and sprites.srt
│ └─◇ 0104 Positioning sprites.srt
│ └─◇ 0105 Adjusting basic sprite properties.srt
│ └─◇ 0106 Handling touches.srt
│ └─◇ 0107 Working with tags.srt
│ └─◇ 0108 Accessing accelerometer data.srt
│ └─◇ 0109 Understanding cocos2d actions.srt
│ └─◇ 0110 Working with sprite sheets.srt
│ └─◇ 0111 Creating simple frame animations.srt
│ └─◇ 0112 Setting a game to display in Portrait mode.srt
├─◆2. Viewing the Core Classes
│ └─◇ 0201 Viewing constants and the AppDelegate class.srt
│ └─◇ 0202 Exploring the Game and Mole classes.srt
│ └─◇ 0203 Understanding the custom pop-up menu utility.srt
│ └─◇ 0204 Examining the code in the MainMenu class.srt
├─◆3. Building a Basic Mole-Whacking Game
│ └─◇ 0301 Adding the background and HUD elements.srt
│ └─◇ 0302 Laying out moles in the Main Game class.srt
│ └─◇ 0303 Animating the moles.srt
│ └─◇ 0304 Handling touches in the game.srt
│ └─◇ 0305 Displaying the player’s score with bitmap fonts.srt
│ └─◇ 0306 Handling misses.srt
│ └─◇ 0307 Detecting double taps.srt
│ └─◇ 0308 Detecting simultaneous taps.srt
│ └─◇ 0309 Controlling the number of moles on the screen at once.srt
│ └─◇ 0310 Adding sound.srt
│ └─◇ 0311 Enabling a pause feature.srt
│ └─◇ 0312 Ending the game and saving the high score.srt
├─◆4. Expanding Your Game’s Features and Audience
│ └─◇ 0401 Adding custom skins.srt
│ └─◇ 0402 Asking players to rate the game.srt
│ └─◇ 0403 Adding support for the Retina display.srt
│ └─◇ 0404 Adding support for the iPad.srt
├─◆5. Placing Ads in Your Game
│ └─◇ 0501 Setting up iAds for your app.srt
│ └─◇ 0502 Understanding iAd delegate methods.srt
│ └─◇ 0503 Implementing iAds in your game.srt
├─◆6. Adding In-App Purchases
│ └─◇ 0601 Setting up In-App Purchases (IAPs) in iTunes Connect.srt
│ └─◇ 0602 Viewing Store Kit delegate methods.srt
│ └─◇ 0603 Implementing IAPs in your game.srt
├─◆7. Adding a Game Center Leaderboard
│ └─◇ 0701 Setting up leaderboards in iTunes Connect.srt
│ └─◇ 0702 Viewing Game Kit delegate methods.srt
│ └─◇ 0703 Implementing a Game Center leaderboard.srt
├─◆8. Going Forward and Getting Help
│ └─◇ 0801 Using the cocos2d forums.srt
│ └─◇ 0802 Exploring additional iOS game development resources.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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