【Lynda】Understanding Maya nCloth【CHN】中英文字幕[SRT]
==========教程信息=====================================================
教程名称:Understanding Maya nCloth
作者:Aaron F. Ross
主题:3D + Animation
使用软件:Maya 2013
难度等级:中级
时长: 3h 26m
发布日期: Nov 30, 2012
┏ACELY STUDIO,2012
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┗◆我的博客:http://blog.sina.com.cn/u/1991840741
==========教程目录文件列表=============================================
Understanding Maya nCloth[SRT]
  ├─◆0. Introduction
  │  └─◇  0001 Welcome.srt
  │  └─◇  0002 What you should know before watching this course.srt
  │  └─◇  0003 Using the exercise files.srt
  ├─◆1. nCloth Basics
  │  └─◇  0101 Understanding the Nucleus solver.srt
  │  └─◇  0102 Setting animation preferences.srt
  │  └─◇  0103 Adopting a scale convention.srt
  │  └─◇  0104 Building polygon primitives.srt
  │  └─◇  0105 Freezing transforms.srt
  │  └─◇  0106 Creating passive colliders.srt
  │  └─◇  0107 Creating nCloth.srt
  │  └─◇  0108 Setting Nucleus Space Scale.srt
  │  └─◇  0109 Choosing an nCloth preset.srt
  │  └─◇  0110 Adjusting nCloth and nRigid attributes.srt
  ├─◆2. Simulating Dynamic nCloth
  │  └─◇  0201 Planning and preparing.srt
  │  └─◇  0202 Laying out the scene.srt
  │  └─◇  0203 Defining materials.srt
  │  └─◇  0204 Constructing a simulation.srt
  │  └─◇  0205 Creating transform nConstraints.srt
  │  └─◇  0206 Editing constraint membership.srt
  │  └─◇  0207 Adjusting strength drop-off.srt
  │  └─◇  0208 Adding Nucleus wind.srt
  │  └─◇  0209 Using interactive playback.srt
  ├─◆3. Directing nCloth
  │  └─◇  0301 Tuning solver attributes.srt
  │  └─◇  0302 Checking the simulation with a Playblast.srt
  │  └─◇  0303 Controlling collision thickness.srt
  │  └─◇  0304 Adjusting dynamic properties.srt
  │  └─◇  0305 Smoothing nCloth with subdivision surfaces.srt
  │  └─◇  0306 Setting the initial state.srt
  │  └─◇  0307 Creating an nCache.srt
  │  └─◇  0308 Constraining component to component.srt
  ├─◆4. Optimizing Performance
  │  └─◇  0401 Duplicating nCloth.srt
  │  └─◇  0402 Assigning Nucleus solvers.srt
  │  └─◇  0403 Using collision layers.srt
  │  └─◇  0404 Optimizing nCloth quality settings.srt
  │  └─◇  0405 Displaying nodes in the Attribute Editor.srt
  │  └─◇  0406 Displaying the input or output mesh.srt
  │  └─◇  0407 Working with construction history.srt
  │  └─◇  0408 Extruding nCloth.srt
  │  └─◇  0409 Increasing efficiency with proxy collision objects.srt
  │  └─◇  0410 Modeling nCloth garments.srt
  ├─◆5. Integrating nCloth with Animation
  │  └─◇  0501 Welding adjacent borders.srt
  │  └─◇  0502 Creating a point-to-surface nConstraint.srt
  │  └─◇  0503 Creating a force field nConstraint.srt
  │  └─◇  0504 Dressing an animated character.srt
  │  └─◇  0505 Simulating thick cloth with a wrap deformer.srt
  │  └─◇  0506 Painting attributes by vertex.srt
  │  └─◇  0507 Painting attributes by texture.srt
  │  └─◇  0508 Animating nConstraint attributes.srt
  │  └─◇  0509 Working with nCaches.srt
  │  └─◇  0510 Painting cache weights.srt
  ├─◆6. Simulating Special Effects
  │  └─◇  0601 Simulating many objects.srt
  │  └─◇  0602 Adjusting lift and drag.srt
  │  └─◇  0603 Applying wind shadow.srt
  │  └─◇  0604 Connecting nCloth to fields.srt
  │  └─◇  0605 Simulating rigidity.srt
  │  └─◇  0606 Scaling time with nCache.srt
  │  └─◇  0607 Warping objects with Input Mesh Attract.srt
  │  └─◇  0608 Tearing nCloth.srt
  ├─◆Conclusion
  │  └─◇  Goodbye.srt
  ◇
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