【Lynda】Understanding Maya nCloth【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:Understanding Maya nCloth
作者:Aaron F. Ross
主题:3D + Animation
使用软件:Maya 2013
难度等级:中级
时长: 3h 26m
发布日期: Nov 30, 2012

┏ACELY STUDIO,2012
┃更多资源请访问
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┗◆我的博客:http://blog.sina.com.cn/u/1991840741

==========教程目录文件列表=============================================
Understanding Maya nCloth[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 What you should know before watching this course.srt
│ └─◇ 0003 Using the exercise files.srt
├─◆1. nCloth Basics
│ └─◇ 0101 Understanding the Nucleus solver.srt
│ └─◇ 0102 Setting animation preferences.srt
│ └─◇ 0103 Adopting a scale convention.srt
│ └─◇ 0104 Building polygon primitives.srt
│ └─◇ 0105 Freezing transforms.srt
│ └─◇ 0106 Creating passive colliders.srt
│ └─◇ 0107 Creating nCloth.srt
│ └─◇ 0108 Setting Nucleus Space Scale.srt
│ └─◇ 0109 Choosing an nCloth preset.srt
│ └─◇ 0110 Adjusting nCloth and nRigid attributes.srt
├─◆2. Simulating Dynamic nCloth
│ └─◇ 0201 Planning and preparing.srt
│ └─◇ 0202 Laying out the scene.srt
│ └─◇ 0203 Defining materials.srt
│ └─◇ 0204 Constructing a simulation.srt
│ └─◇ 0205 Creating transform nConstraints.srt
│ └─◇ 0206 Editing constraint membership.srt
│ └─◇ 0207 Adjusting strength drop-off.srt
│ └─◇ 0208 Adding Nucleus wind.srt
│ └─◇ 0209 Using interactive playback.srt
├─◆3. Directing nCloth
│ └─◇ 0301 Tuning solver attributes.srt
│ └─◇ 0302 Checking the simulation with a Playblast.srt
│ └─◇ 0303 Controlling collision thickness.srt
│ └─◇ 0304 Adjusting dynamic properties.srt
│ └─◇ 0305 Smoothing nCloth with subdivision surfaces.srt
│ └─◇ 0306 Setting the initial state.srt
│ └─◇ 0307 Creating an nCache.srt
│ └─◇ 0308 Constraining component to component.srt
├─◆4. Optimizing Performance
│ └─◇ 0401 Duplicating nCloth.srt
│ └─◇ 0402 Assigning Nucleus solvers.srt
│ └─◇ 0403 Using collision layers.srt
│ └─◇ 0404 Optimizing nCloth quality settings.srt
│ └─◇ 0405 Displaying nodes in the Attribute Editor.srt
│ └─◇ 0406 Displaying the input or output mesh.srt
│ └─◇ 0407 Working with construction history.srt
│ └─◇ 0408 Extruding nCloth.srt
│ └─◇ 0409 Increasing efficiency with proxy collision objects.srt
│ └─◇ 0410 Modeling nCloth garments.srt
├─◆5. Integrating nCloth with Animation
│ └─◇ 0501 Welding adjacent borders.srt
│ └─◇ 0502 Creating a point-to-surface nConstraint.srt
│ └─◇ 0503 Creating a force field nConstraint.srt
│ └─◇ 0504 Dressing an animated character.srt
│ └─◇ 0505 Simulating thick cloth with a wrap deformer.srt
│ └─◇ 0506 Painting attributes by vertex.srt
│ └─◇ 0507 Painting attributes by texture.srt
│ └─◇ 0508 Animating nConstraint attributes.srt
│ └─◇ 0509 Working with nCaches.srt
│ └─◇ 0510 Painting cache weights.srt
├─◆6. Simulating Special Effects
│ └─◇ 0601 Simulating many objects.srt
│ └─◇ 0602 Adjusting lift and drag.srt
│ └─◇ 0603 Applying wind shadow.srt
│ └─◇ 0604 Connecting nCloth to fields.srt
│ └─◇ 0605 Simulating rigidity.srt
│ └─◇ 0606 Scaling time with nCache.srt
│ └─◇ 0607 Warping objects with Input Mesh Attract.srt
│ └─◇ 0608 Tearing nCloth.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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