【Lynda】SketchUp Rendering Using V-Ray【CHN】中英文字幕[SRT]
==========教程信息=====================================================
教程名称:SketchUp Rendering Using V-Ray
作者:Brian Bradley
主题:3D + Animation, Architecture, CAD, Rendering, Textures, Materials
使用软件:Google SketchUp 8, V-Ray 2.0
难度等级:中级
时长: 3h 48m
发布日期: Sep 21, 2012
┏ACELY STUDIO,2012
┃更多资源请访问
┃◆唯一发布站:ACELY.CN
┗◆我的博客:http://blog.sina.com.cn/u/1991840741
==========教程目录文件列表=============================================
SketchUp Rendering Using V-Ray[SRT]
  ├─◆0. Introduction
  │  └─◇  0001 Welcome.srt
  │  └─◇  0002 What you should know before watching this course.srt
  │  └─◇  0003 Using the exercise files.srt
  ├─◆1. Getting Ready to Render with V-Ray
  │  └─◇  0101 Installing V-Ray.srt
  │  └─◇  0102 Locating V-Ray tools and features.srt
  ├─◆2. Lighting the Place Up
  │  └─◇  0201 Creating natural daylight with the V-Ray Sun and Sky.srt
  │  └─◇  0202 Using the Omni Light.srt
  │  └─◇  0203 Exploring the Rectangle Light.srt
  │  └─◇  0204 Exploring the Spotlight.srt
  │  └─◇  0205 Exploring the IES light type.srt
  │  └─◇  0206 Setting up image-based lighting.srt
  ├─◆3. Bouncing Our Light Around
  │  └─◇  0301 Working with irradiance mapping.srt
  │  └─◇  0302 Creating a light cache solution.srt
  │  └─◇  0303 Using the DMC engine.srt
  ├─◆4. Working with the Physical Camera
  │  └─◇  0401 Overview of the physical cameras.srt
  │  └─◇  0402 Understanding the Exposure controls.srt
  │  └─◇  0403 Handling perspective correction.srt
  │  └─◇  0404 Setting up for a depth-of-field effect.srt
  ├─◆5. It’s a Material World
  │  └─◇  0501 Introduction to V-Ray-specific materials.srt
  │  └─◇  0502 Creating diffuse surfaces.srt
  │  └─◇  0503 Creating reflective surfaces.srt
  │  └─◇  0504 Creating refractive surfaces.srt
  │  └─◇  0505 Creating translucent surfaces.srt
  ├─◆6. The Quality Control Department
  │  └─◇  0601 Using fixed-rate sampling.srt
  │  └─◇  0602 Working with the Adaptive DMC engine.srt
  │  └─◇  0603 Controlling the Adaptive Subdivision sampler.srt
  │  └─◇  0604 Exploring subdivs and the DMC Sampler controls.srt
  │  └─◇  0605 Manipulating color mapping.srt
  ├─◆7. Adding Some Pizzazz to the Rendered Output
  │  └─◇  0701 Adding displacement to materials.srt
  │  └─◇  0702 Using caustic lighting effects.srt
  │  └─◇  0703 Creating occlusion effects.srt
  │  └─◇  0704 Creating a non-photorealistic render (NPR) with the Toon material.srt
  ├─◆Conclusion
  │  └─◇  What’s next.srt
  ◇
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