【Lynda】SketchUp Rendering Using V-Ray【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:SketchUp Rendering Using V-Ray
作者:Brian Bradley
主题:3D + Animation, Architecture, CAD, Rendering, Textures, Materials
使用软件:Google SketchUp 8, V-Ray 2.0
难度等级:中级
时长: 3h 48m
发布日期: Sep 21, 2012

┏ACELY STUDIO,2012
┃更多资源请访问
┃◆唯一发布站:ACELY.CN
┗◆我的博客:http://blog.sina.com.cn/u/1991840741

==========教程目录文件列表=============================================
SketchUp Rendering Using V-Ray[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 What you should know before watching this course.srt
│ └─◇ 0003 Using the exercise files.srt
├─◆1. Getting Ready to Render with V-Ray
│ └─◇ 0101 Installing V-Ray.srt
│ └─◇ 0102 Locating V-Ray tools and features.srt
├─◆2. Lighting the Place Up
│ └─◇ 0201 Creating natural daylight with the V-Ray Sun and Sky.srt
│ └─◇ 0202 Using the Omni Light.srt
│ └─◇ 0203 Exploring the Rectangle Light.srt
│ └─◇ 0204 Exploring the Spotlight.srt
│ └─◇ 0205 Exploring the IES light type.srt
│ └─◇ 0206 Setting up image-based lighting.srt
├─◆3. Bouncing Our Light Around
│ └─◇ 0301 Working with irradiance mapping.srt
│ └─◇ 0302 Creating a light cache solution.srt
│ └─◇ 0303 Using the DMC engine.srt
├─◆4. Working with the Physical Camera
│ └─◇ 0401 Overview of the physical cameras.srt
│ └─◇ 0402 Understanding the Exposure controls.srt
│ └─◇ 0403 Handling perspective correction.srt
│ └─◇ 0404 Setting up for a depth-of-field effect.srt
├─◆5. It’s a Material World
│ └─◇ 0501 Introduction to V-Ray-specific materials.srt
│ └─◇ 0502 Creating diffuse surfaces.srt
│ └─◇ 0503 Creating reflective surfaces.srt
│ └─◇ 0504 Creating refractive surfaces.srt
│ └─◇ 0505 Creating translucent surfaces.srt
├─◆6. The Quality Control Department
│ └─◇ 0601 Using fixed-rate sampling.srt
│ └─◇ 0602 Working with the Adaptive DMC engine.srt
│ └─◇ 0603 Controlling the Adaptive Subdivision sampler.srt
│ └─◇ 0604 Exploring subdivs and the DMC Sampler controls.srt
│ └─◇ 0605 Manipulating color mapping.srt
├─◆7. Adding Some Pizzazz to the Rendered Output
│ └─◇ 0701 Adding displacement to materials.srt
│ └─◇ 0702 Using caustic lighting effects.srt
│ └─◇ 0703 Creating occlusion effects.srt
│ └─◇ 0704 Creating a non-photorealistic render (NPR) with the Toon material.srt
├─◆Conclusion
│ └─◇ What’s next.srt

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