【Lynda】SketchUp Rendering Using Twilight【CHN】中英文字幕[SRT]
==========教程信息=====================================================
教程名称:SketchUp Rendering Using Twilight
作者:Brian Bradley
主题:3D + Animation, Architecture, CAD, Rendering, Textures, Materials
使用软件:Google SketchUp 8, Twilight Render 1.5
难度等级:中级
时长: 2h 56m
发布日期: Oct 10, 2012
┏ACELY STUDIO,2012
┃更多资源请访问
┃◆唯一发布站:ACELY.CN
┗◆我的博客:http://blog.sina.com.cn/u/1991840741
==========教程目录文件列表=============================================
SketchUp Rendering Using Twilight[SRT]
  ├─◆0. Introduction
  │  └─◇  0001 Welcome.srt
  │  └─◇  0002 What you should know.srt
  │  └─◇  0003 Using the exercise files.srt
  ├─◆1. Getting Ready to Render with Twilight
  │  └─◇  0101 Installing the Twilight renderer.srt
  │  └─◇  0102 Locating Twilight tools and features.srt
  ├─◆2. Lighting the Place Up
  │  └─◇  0201 Adding the Physical Sun and Sky.srt
  │  └─◇  0202 Employing the Point light type.srt
  │  └─◇  0203 Using the Spot and Projector light types.srt
  │  └─◇  0204 Adding the IES light type.srt
  │  └─◇  0205 Using light-emitting materials.srt
  │  └─◇  0206 Creating image-based lighting using High Dynamic Range Images (HDRIs).srt
  │  └─◇  0207 Using Sky Portals for interior global illumination (GI).srt
  │  └─◇  0208 Understanding the importance of reflectance in materials.srt
  ├─◆3. Understanding Rendering Presets in Twilight
  │  └─◇  0301 Exploring Light Transport options in Twilight.srt
  │  └─◇  0302 Managing the Quality presets.srt
  │  └─◇  0303 Editing and saving presets.srt
  ├─◆4. Working with the Twilight Camera
  │  └─◇  0401 Positioning your scene view.srt
  │  └─◇  0402 Altering projection types.srt
  │  └─◇  0403 Working with depth of field.srt
  │  └─◇  0404 Working with focal length.srt
  │  └─◇  0405 Harnessing tone mapping, exposure, and gamma.srt
  │  └─◇  0406 Using two-point perspective correction.srt
  ├─◆5. It’s a Material World
  │  └─◇  0501 Introduction to Twilight materials.srt
  │  └─◇  0502 Creating diffuse surfaces.srt
  │  └─◇  0503 Creating reflective surfaces.srt
  │  └─◇  0504 Creating glassy refractive surfaces.srt
  │  └─◇  0505 Creating watery refractive surfaces.srt
  ├─◆6. Rendering for Compositing and Animation
  │  └─◇  0601 Rendering for animation.srt
  │  └─◇  0602 Rendering out an alpha mask.srt
  │  └─◇  0603 Setting up a depth render.srt
  │  └─◇  0604 Creating an RGB mask using the Diffuse Texture Pass preset.srt
  │  └─◇  0605 Working with a composite.srt
  ├─◆Conclusion
  │  └─◇  What’s next.srt
  ◇
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