【Lynda】Papervision3D 2 Essential Training【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:Papervision3D 2 Essential Training
作者:Seb Lee-Delisle
主题:3D + Animation, Web
使用软件:Papervision 3D 2
难度等级:初级
时长: 3h 57m
发布日期: Jul 09, 2010

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==========教程目录文件列表=============================================
Papervision3D 2 Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
│ └─◇ 0003 Setting up Papervision3D.srt
├─◆1. Getting Started
│ └─◇ 0101 Understanding Papervision3D concepts and terminology.srt
│ └─◇ 0102 Using BasicView to render your first 3D object.srt
│ └─◇ 0103 Making a sphere and controlling rotation.srt
│ └─◇ 0104 Creating Cylinder, Cone, Plane, and Arrow primitives.srt
├─◆2. Hello (3D) World
│ └─◇ 0201 Making a model of the Earth with a BitmapMaterial.srt
│ └─◇ 0202 Using a shader to create simple lighting effects.srt
│ └─◇ 0203 Applying bump maps, Phong shading, and environment maps to make a detailed and reflective surface.srt
│ └─◇ 0204 Combining different textures with a CompositeMaterial to create clouds.srt
│ └─◇ 0205 Moving the camera and creating a particle field.srt
├─◆3. Importing 3D Models
│ └─◇ 0301 About the COLLADA.dae file format.srt
│ └─◇ 0302 Loading a DAE file into your scene.srt
│ └─◇ 0303 Using baked textures to improve render speed.srt
│ └─◇ 0304 Changing a material once it’s loaded.srt
│ └─◇ 0305 Managing hierarchy to add one object to another.srt
├─◆4. Cubes and Skyboxes
│ └─◇ 0401 Making a Cube primitive and modifying materials.srt
│ └─◇ 0402 Creating a 3D environment by building a skybox, adding particles, and flying around.srt
├─◆5. Making a 3D Game
│ └─◇ 0501 Starting with a 2D Ping-Pong game.srt
│ └─◇ 0502 Converting a 2D game to 3D.srt
│ └─◇ 0503 Laying the game flat in 3D space.srt
│ └─◇ 0504 Orbiting the camera.srt
│ └─◇ 0505 Placing the 3D game in an outer space environment.srt
│ └─◇ 0506 Controlling the orbit of the camera with the mouse.srt
├─◆6. Viewport Layers
│ └─◇ 0601 Introducing ViewportLayers.srt
│ └─◇ 0602 Using ViewportLayers to fix z-sorting problems.srt
│ └─◇ 0603 Selectively rendering viewport layers to save processor time.srt
│ └─◇ 0604 Using ViewportLayers to create a separate, moving cloud layer for the Earth model.srt
├─◆7. Creating an Interactive Carousel
│ └─◇ 0701 Introducing interactive carousels.srt
│ └─◇ 0702 Setting up blank planes in a carousel.srt
│ └─◇ 0703 Setting up interactivity in the carousel.srt
│ └─◇ 0704 Animating planes in the carousel with real-time easing.srt
│ └─◇ 0705 Loading pictures and videos into the carousel using SWC files.srt
├─◆8. Creating an Interactive Grid of Photos
│ └─◇ 0801 Introducing an interactive plane grid.srt
│ └─◇ 0802 Making a grid of planes and moving the camera.srt
│ └─◇ 0803 Adjusting each plane’s z-depth according to the mouse position.srt
│ └─◇ 0804 Extending the Plane class to add animation to color and position.srt
│ └─◇ 0805 Loading images onto the planes and adjusting the brightness with a CompositeMaterial.srt
├─◆9. Particles and Billboards
│ └─◇ 0901 Introducing particles.srt
│ └─◇ 0902 Using the Particle object and ParticleMaterials.srt
│ └─◇ 0903 Arranging the particles.srt
│ └─◇ 0904 Adding depth-of-field blur.srt
│ └─◇ 0905 Animating particles with physics.srt
├─◆10. Augmented Reality with FLARToolKit
│ └─◇ 1001 Introducing Augmented Reality and FLARToolKit.srt
│ └─◇ 1002 Exploring the AR base application.srt
│ └─◇ 1003 Adjusting the threshold to automatically improve the reliability of marker detection.srt
│ └─◇ 1004 Placing a custom 3D model into an Augmented Reality scene.srt
│ └─◇ 1005 Adding a shadow effect to the 3D model.srt
│ └─◇ 1006 Creating custom markers.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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