【Lynda】modo 501 Essential Training【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:modo 501 Essential Training
作者:Dan Ablan
主题:3D + Animation, Modeling, Rendering, Textures, Materials
使用软件:Modo 501
难度等级:初级
时长: 7h 32m
发布日期: Sep 16, 2011

┏ACELY STUDIO,2012
┃更多资源请访问
┃◆唯一发布站:ACELY.CN
┗◆我的博客:http://blog.sina.com.cn/u/1991840741

==========教程目录文件列表=============================================
modo 501 Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
├─◆1. Getting Started in modo 501
│ └─◇ 0101 Understanding the interface.srt
│ └─◇ 0102 Understanding the workplane.srt
│ └─◇ 0103 Understanding Action Centers.srt
│ └─◇ 0104 Working with the modeling tools.srt
│ └─◇ 0105 Understanding surfaces.srt
│ └─◇ 0106 Selecting elements.srt
│ └─◇ 0107 Understanding the elements of a 3D model.srt
│ └─◇ 0108 Understanding symmetry.srt
├─◆2. Modeling with Polygons
│ └─◇ 0201 Building a model.srt
│ └─◇ 0202 Editing geometry.srt
│ └─◇ 0203 Controlling geometry.srt
│ └─◇ 0204 Bending geometry.srt
│ └─◇ 0205 Adding detail with edges.srt
│ └─◇ 0206 Editing polygons.srt
│ └─◇ 0207 Extending polygons.srt
├─◆3. Modeling with Subdivisions
│ └─◇ 0301 Understanding subdivisions.srt
│ └─◇ 0302 Understanding Pixar-based subdivisions.srt
│ └─◇ 0303 Creating a basic model.srt
│ └─◇ 0304 Beveling with subdivisions.srt
│ └─◇ 0305 Adding detail to models.srt
│ └─◇ 0306 Deforming and shaping objects.srt
│ └─◇ 0307 Cloning.srt
├─◆4. Using Other Modeling Methods
│ └─◇ 0401 Creating with Radial Sweep.srt
│ └─◇ 0402 Working with text.srt
│ └─◇ 0403 Understanding replicators.srt
│ └─◇ 0404 Instancing objects.srt
│ └─◇ 0405 Working with Curve Clone.srt
│ └─◇ 0406 Working with Curve Extrude.srt
│ └─◇ 0407 Modeling with Array.srt
│ └─◇ 0408 Understanding Mesh Paint.srt
├─◆5. Creating Surfaces
│ └─◇ 0501 Introducing the Shader Tree.srt
│ └─◇ 0502 Exploring layer-based shading.srt
│ └─◇ 0503 Creating surfaces for polygons.srt
│ └─◇ 0504 Editing surfaces.srt
│ └─◇ 0505 Applying procedural textures.srt
│ └─◇ 0506 Applying image-mapped textures.srt
│ └─◇ 0507 Working with transparent images.srt
│ └─◇ 0508 Adding bump maps for realism.srt
│ └─◇ 0509 Enhancing surfaces with specularity and glossiness maps.srt
│ └─◇ 0510 Creating a reflective surface.srt
│ └─◇ 0511 Working in glass.srt
├─◆6. Lighting
│ └─◇ 0601 Building 3D scenes.srt
│ └─◇ 0602 Working with different light types.srt
│ └─◇ 0603 Lighting a 3D scene.srt
│ └─◇ 0604 Reflecting light.srt
│ └─◇ 0605 Lighting environments for realism.srt
│ └─◇ 0606 Blending light sources.srt
├─◆7. Working with 3D Cameras
│ └─◇ 0701 Understanding the modo 501 camera.srt
│ └─◇ 0702 Setting up a camera.srt
│ └─◇ 0703 Placing multiple cameras.srt
│ └─◇ 0704 Animating cameras.srt
├─◆8. Building an Animation
│ └─◇ 0801 Understanding the timeline.srt
│ └─◇ 0802 Adding and controlling keyframes.srt
│ └─◇ 0803 Fine-tuning keyframes in the Graph Editor.srt
│ └─◇ 0804 Animating nontraditional elements.srt
│ └─◇ 0805 Animating colors.srt
│ └─◇ 0806 Animating displacement maps.srt
├─◆9. Creating Hair
│ └─◇ 0901 Working with Hair Guides.srt
│ └─◇ 0902 Creating human hair.srt
│ └─◇ 0903 Creating the hair’s surface.srt
│ └─◇ 0904 Generating animal hair.srt
│ └─◇ 0905 Building enhanced hair textures.srt
├─◆10. Painting and Sculpting
│ └─◇ 1001 Working with the painting tools.srt
│ └─◇ 1002 Painting on multiple layers.srt
│ └─◇ 1003 Sculpting models.srt
│ └─◇ 1004 Tweaking and finishing with the sculpting tools.srt
├─◆11. Using Schematic Tools
│ └─◇ 1101 Working with the Schematic interface.srt
│ └─◇ 1102 Understanding channels.srt
│ └─◇ 1103 Building a channel-based animation.srt
│ └─◇ 1104 Creating a schematic network.srt
│ └─◇ 1105 Setting up inverse kinematics.srt
│ └─◇ 1106 Adding the finishing touches on schematic rigs.srt
├─◆12. Rendering Animations
│ └─◇ 1201 Understanding resolutions and rendering.srt
│ └─◇ 1202 Setting up a render project.srt
│ └─◇ 1203 Rendering to movie files vs. image sequences.srt
├─◆13. Finishing Up
│ └─◇ 1301 Exporting an object.srt
│ └─◇ 1302 Exporting a full scene for backup.srt
├─◆Conclusion
│ └─◇ Next steps.srt

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