【Lynda】LightWave 10 Essential Training【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:LightWave 10 Essential Training
作者:Dan Ablan
主题:3D + Animation
使用软件:LightWave 10
难度等级:初级
时长: 7h 9m
发布日期: Mar 21, 2011

┏ACELY STUDIO,2012
┃更多资源请访问
┃◆唯一发布站:ACELY.CN
┗◆我的博客:http://blog.sina.com.cn/u/1991840741

==========教程目录文件列表=============================================
LightWave 10 Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
│ └─◇ 0003 Working with projects and setting the content directory.srt
├─◆1. Getting Started in LightWave 10
│ └─◇ 0101 Understanding the LightWave 3D interfaces.srt
│ └─◇ 0102 Exploring the Hub.srt
│ └─◇ 0103 Understanding 3D space.srt
│ └─◇ 0104 Working in Modeler.srt
│ └─◇ 0105 Working in Layout.srt
│ └─◇ 0106 Selecting elements.srt
│ └─◇ 0107 Identifying the elements of a 3D model.srt
│ └─◇ 0108 Using the Numeric panel.srt
│ └─◇ 0109 Using layers.srt
│ └─◇ 0110 Using the Statistics panel.srt
│ └─◇ 0111 Working with menu and keyboard configurations.srt
├─◆2. Modeling with Polygons
│ └─◇ 0201 Working with geometric shapes.srt
│ └─◇ 0202 Using Extrude.srt
│ └─◇ 0203 Building with Bevel.srt
│ └─◇ 0204 Working with Polygon Bevel.srt
│ └─◇ 0205 Editing polygons.srt
├─◆3. Modeling with Subdivisions
│ └─◇ 0301 Understanding subdivisional surfaces in LightWave.srt
│ └─◇ 0302 Comparing Subpatch with Catmull-Clark subdivisions.srt
│ └─◇ 0303 Creating a basic model.srt
│ └─◇ 0304 Beveling with subdivisions.srt
│ └─◇ 0305 Adding detail to models.srt
│ └─◇ 0306 Deforming and shaping objects.srt
│ └─◇ 0307 Recapping subdivisions.srt
├─◆4. Other Modeling Methods
│ └─◇ 0401 Working with EPS files.srt
│ └─◇ 0402 Correcting EPS errors.srt
│ └─◇ 0403 Creating 3D text objects.srt
│ └─◇ 0404 Building objects with curves.srt
│ └─◇ 0405 Exploring Rail Clone methods and uses.srt
│ └─◇ 0406 Exploring Rail Extrude methods and uses.srt
│ └─◇ 0407 Modeling with Array.srt
│ └─◇ 0408 Using Symmetry.srt
├─◆5. Creating Surfaces
│ └─◇ 0501 Understanding the Surface Editor.srt
│ └─◇ 0502 Comparing the Surface Editor and the Node Editor.srt
│ └─◇ 0503 Creating surfaces for polygons.srt
│ └─◇ 0504 Editing surfaces.srt
│ └─◇ 0505 Understanding the Texture Editor.srt
│ └─◇ 0506 Looking at image map textures.srt
│ └─◇ 0507 Using procedural texture options.srt
│ └─◇ 0508 Adding bump maps for realism.srt
│ └─◇ 0509 Enhancing surfaces with specularity and glossiness maps.srt
│ └─◇ 0510 Creating a reflective surface.srt
├─◆6. Setting Up a Scene
│ └─◇ 0601 Building 3D scenes.srt
│ └─◇ 0602 Importing, loading, and working with objects.srt
│ └─◇ 0603 Organizing a 3D scene.srt
│ └─◇ 0604 Working with different light types.srt
│ └─◇ 0605 Lighting a 3D scene.srt
│ └─◇ 0606 Employing environmental lighting.srt
├─◆7. Working with 3D Cameras
│ └─◇ 0701 Understanding LightWave cameras.srt
│ └─◇ 0702 Setting up a camera in a scene.srt
│ └─◇ 0703 Placing multiple cameras.srt
│ └─◇ 0704 Animating cameras and camera elements.srt
├─◆8. Building Animations
│ └─◇ 0801 Understanding the Timeline.srt
│ └─◇ 0802 Adding and controlling keyframes.srt
│ └─◇ 0803 Fine-tuning keyframes in the Graph Editor.srt
│ └─◇ 0804 Using motion plug-ins to enhance keyframes.srt
│ └─◇ 0805 Animating textures.srt
│ └─◇ 0806 Enhancing scene animation with displacement maps.srt
├─◆9. Particle Animation
│ └─◇ 0901 Introducing particles.srt
│ └─◇ 0902 Creating a particle animation.srt
│ └─◇ 0903 Working with Hypervoxels.srt
│ └─◇ 0904 Going a step beyond with particle animation.srt
│ └─◇ 0905 Replacing particles with items.srt
├─◆10. Dynamics
│ └─◇ 1001 Understanding dynamics in LightWave.srt
│ └─◇ 1002 Setting up a dynamic scene.srt
│ └─◇ 1003 Animating cloth.srt
│ └─◇ 1004 Building collisions.srt
│ └─◇ 1005 Creating a hard dynamic scene.srt
├─◆11. Bones and Inverse Kinematics
│ └─◇ 1101 Understanding bones.srt
│ └─◇ 1102 Understanding skelegons and when to use both skelegons and bones.srt
│ └─◇ 1103 Placing bones in an object.srt
│ └─◇ 1104 Fine-tuning bone placement and activating bones.srt
│ └─◇ 1105 Setting up Inverse Kinematics.srt
│ └─◇ 1106 Working with rigged characters.srt
├─◆12. Rendering Animations
│ └─◇ 1201 Understanding resolutions and rendering.srt
│ └─◇ 1202 Setting up a render project.srt
│ └─◇ 1203 Determining the proper anti-aliasing filter.srt
│ └─◇ 1204 Rendering to movie files vs. image sequences.srt
├─◆13. Finishing Up
│ └─◇ 1301 Exporting an object.srt
│ └─◇ 1302 Exporting a full scene for backup.srt
├─◆Conclusion
│ └─◇ Final thoughts.srt

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