【Lynda】Photoshop CS5 Extended One-on-One: 3D Objects【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画, ◇ 设计与绘画

==========教程信息=====================================================
教程名称:Photoshop CS5 Extended One-on-One: 3D Objects
作者:Deke McClelland
主题:3D + Animation, Modeling, Photography
使用软件:Photoshop CS5, Photoshop Extended CS5
难度等级:中级
时长: 6h 1m
发布日期: Apr 28, 2011

┏ACELY STUDIO,2012
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==========教程目录文件列表=============================================
Photoshop CS5 Extended One-on-One- 3D Objects[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Making Photoshop your default image editor on a PC.srt
│ └─◇ 0003 Making Photoshop your default image editor on a Mac.srt
│ └─◇ 0004 Installing the dekeKeys keyboard shortcuts.srt
│ └─◇ 0005 Remapping Mac OS shortcuts.srt
│ └─◇ 0006 Establishing the best color settings.srt
│ └─◇ 0007 Constructing the ideal workspace.srt
│ └─◇ 0008 Adjusting the interface settings.srt
│ └─◇ 0009 Establishing the best preference settings.srt
├─◆7. Making a 3D Postcard
│ └─◇ 0701 Flat 2D layers in 3D space.srt
│ └─◇ 0702 Making a 3D postcard.srt
│ └─◇ 0703 Combining extruded type with a postcard.srt
│ └─◇ 0704 Matching a postcard to a background image.srt
│ └─◇ 0705 Masking, blending, and lighting a scene.srt
│ └─◇ 0706 Editing type in a diffuse texture.srt
│ └─◇ 0707 Tying objects together with reflectivity.srt
│ └─◇ 0708 Adding defects with a bump map.srt
│ └─◇ 0709 Adding rust trails to metallic type.srt
├─◆8. Creating a 3D Shape from a Preset
│ └─◇ 0801 The challenge of the multi-mesh object.srt
│ └─◇ 0802 Introducing the 3D shape presets.srt
│ └─◇ 0803 Duplicating materials, camera, and position.srt
│ └─◇ 0804 Loading and editing diffuse textures.srt
│ └─◇ 0805 Creating texture-specific bump maps.srt
│ └─◇ 0806 Faking a 3D bevel with 2D layers.srt
│ └─◇ 0807 Creating a starburst effect with Repoussé.srt
│ └─◇ 0808 Making rays of light with a diffuse texture.srt
│ └─◇ 0809 Filtering a 3D object as a Smart Object.srt
│ └─◇ 0810 Blending a 3D cube with 2D effects.srt
├─◆9. Importing 3D Models
│ └─◇ 0901 Bringing models into Photoshop.srt
│ └─◇ 0902 Accessing 3D models and materials.srt
│ └─◇ 0903 Importing 3D models.srt
│ └─◇ 0904 Prepping 3D models for export.srt
│ └─◇ 0905 Exporting a model as a 3D shape preset.srt
│ └─◇ 0906 Creating a credible leather texture.srt
│ └─◇ 0907 Scaling and repeating a texture.srt
│ └─◇ 0908 Identifying and painting details in 3D.srt
│ └─◇ 0909 Fixing gaps in a custom diffuse texture.srt
│ └─◇ 0910 Working with UV overlays.srt
│ └─◇ 0911 Navigating inside a complex UV map.srt
│ └─◇ 0912 Reflecting a partial environment map.srt
│ └─◇ 0913 Filling in missing parts of an environment.srt
│ └─◇ 0914 Making and painting a multilayer bump map.srt
│ └─◇ 0915 Simulating depth of field with a 2D filter.srt
├─◆10. Creating 3D from a Depth Map
│ └─◇ 1001 White is height, black is back.srt
│ └─◇ 1002 Introducing 3D depth maps.srt
│ └─◇ 1003 Cylindrical and spherical projections.srt
│ └─◇ 1004 The advantage of 16-bit depth maps.srt
│ └─◇ 1005 Creating a 3D object from a 16-bit gradient.srt
│ └─◇ 1006 Making a 3D object look huge and distant.srt
│ └─◇ 1007 Depth maps vs. displacement maps.srt
│ └─◇ 1008 Hand-painting and blurring a depth map.srt
│ └─◇ 1009 Coloring a scene with lights and texture.srt
│ └─◇ 1010 Creating rips and tears in a 3D surface.srt
│ └─◇ 1011 Singeing the holes with 2D effects.srt
├─◆11. Creating a 3D Volume from Layers
│ └─◇ 1101 Science meets art.srt
│ └─◇ 1102 Making a 3D volume from DICOM layers.srt
│ └─◇ 1103 Render settings and transfer functions.srt
│ └─◇ 1104 Using 3D volumes as creative tools.srt
│ └─◇ 1105 Building one 3D object from another.srt
│ └─◇ 1106 Adding white peaks to hills.srt
│ └─◇ 1107 Creating synthetic rain.srt
│ └─◇ 1108 Rendering 3D motion trails.srt
│ └─◇ 1109 Matching independent objects in 3D space.srt
│ └─◇ 1110 Making ghostly type with layer effects.srt
│ └─◇ 1111 Boosting the highlights of a 3D composition.srt
├─◆12. Advanced Repoussé
│ └─◇ 1201 The baffling power of Repoussé.srt
│ └─◇ 1202 Repoussé and pixels vs. vector masks.srt
│ └─◇ 1203 Creating a 3D revolution.srt
│ └─◇ 1204 Making seamless textures and bump maps.srt
│ └─◇ 1205 Merging and reconciling different 3D objects.srt
│ └─◇ 1206 Assigning and adjusting depth of field.srt
│ └─◇ 1207 Extruding a long, bending object.srt
│ └─◇ 1208 Blending a photographic foreground.srt
│ └─◇ 1209 Creating a custom contoured bevel.srt
│ └─◇ 1210 Moving one object between two others.srt
│ └─◇ 1211 When in doubt, move what’s easiest.srt
├─◆Conclusion
│ └─◇ Until next time.srt

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