【Lynda】Photoshop CS5 Extended One-on-One: 3D Scenes【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画, ◇ 设计与绘画

==========教程信息=====================================================
教程名称:Photoshop CS5 Extended One-on-One: 3D Scenes
作者:Deke McClelland
主题:3D + Animation, Modeling, Photography
使用软件:Photoshop CS5, Photoshop Extended CS5
难度等级:中级
时长: 8h 51m
发布日期: May 26, 2011

┏ACELY STUDIO,2012
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==========教程目录文件列表=============================================
Photoshop CS5 Extended One-on-One- 3D Scenes[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome to One-on-One.srt
│ └─◇ 0002 Making Photoshop your default image editor on a PC.srt
│ └─◇ 0003 Making Photoshop your default image editor on a Mac.srt
│ └─◇ 0004 Installing the dekeKeys keyboard shortcuts.srt
│ └─◇ 0005 Remapping Mac OS shortcuts.srt
│ └─◇ 0006 Establishing the best color settings.srt
│ └─◇ 0007 Constructing the ideal workspace.srt
│ └─◇ 0008 Adjusting the interface settings.srt
│ └─◇ 0009 Establishing the best preference settings.srt
├─◆13. Advanced Scene-Building
│ └─◇ 1301 Understanding the disciplined approach to scenes.srt
│ └─◇ 1302 Beginning an ambitious 3D scene.srt
│ └─◇ 1303 Staking your claim with the camera.srt
│ └─◇ 1304 Taking the disciplined approach.srt
│ └─◇ 1305 Building a complex Repoussé element.srt
│ └─◇ 1306 Taking control of Repoussé bevels.srt
│ └─◇ 1307 Mastering the spherical panorama.srt
│ └─◇ 1308 Opening up a spherical panorama.srt
│ └─◇ 1309 Using a diffuse texture as a layer effect.srt
│ └─◇ 1310 Embossing text with bump maps.srt
│ └─◇ 1311 Partnering bump maps with diffuse textures.srt
│ └─◇ 1312 Automating Repoussé with an action.srt
│ └─◇ 1313 Combining 3D layers with Merge Down.srt
│ └─◇ 1314 Nesting objects in regular increments.srt
├─◆14. Working with Glass
│ └─◇ 1401 A scene’s best supporting material.srt
│ └─◇ 1402 Extruding and positioning glass.srt
│ └─◇ 1403 Introducing refraction.srt
│ └─◇ 1404 Adjusting a double refraction effect.srt
│ └─◇ 1405 Creating a reflective lens.srt
│ └─◇ 1406 Creating a diffuse reflection.srt
│ └─◇ 1407 Adding depth and highlights in 2D.srt
├─◆15. Lighting Your Scene
│ └─◇ 1501 Igniting the colors in your scene with light.srt
│ └─◇ 1502 Making sense of a single-mesh scene.srt
│ └─◇ 1503 Identifying and naming materials.srt
│ └─◇ 1504 Establishing a base camera and light.srt
│ └─◇ 1505 Creating and positioning point lights.srt
│ └─◇ 1506 Precisely positioning lights.srt
│ └─◇ 1507 Color, softness, and attenuation.srt
│ └─◇ 1508 Capturing a light with Gloss and Shine adjustments.srt
│ └─◇ 1509 Making a patterned, textured surface.srt
│ └─◇ 1510 Creating a highly polished hardwood floor.srt
│ └─◇ 1511 Using the Hotspot and Falloff options with a spotlight.srt
│ └─◇ 1512 Placing and pointing a spotlight.srt
│ └─◇ 1513 Aligning a light to the camera angle.srt
│ └─◇ 1514 Moving cameras and lights.srt
│ └─◇ 1515 Adding a 2D sky to a 3D window.srt
│ └─◇ 1516 Resolving ray tracing mistakes.srt
├─◆16. Advanced Lights and Shadows
│ └─◇ 1601 Darkness conveys depth.srt
│ └─◇ 1602 Shining light through a window.srt
│ └─◇ 1603 Using a 3D postcard as a light shield.srt
│ └─◇ 1604 Adjusting an infinite light source.srt
│ └─◇ 1605 Adding two new models to a scene.srt
│ └─◇ 1606 Looking through many objects in a scene.srt
│ └─◇ 1607 Changing shadows on a mesh-by-mesh basis.srt
│ └─◇ 1608 Adding a 3D postcard sky.srt
│ └─◇ 1609 Passing light through an opaque object.srt
│ └─◇ 1610 Diffuse texture vs. self-illumination.srt
│ └─◇ 1611 Designing a custom reflection map.srt
│ └─◇ 1612 Shielding the distant edge of a scene.srt
│ └─◇ 1613 Casting light through an opacity map.srt
│ └─◇ 1614 Employing an image-based light.srt
│ └─◇ 1615 Making wall art with a 3D postcard.srt
│ └─◇ 1616 Creating a Repoussé picture frame.srt
├─◆17. Mastering the Camera
│ └─◇ 1701 Forget the Zoom and Hand tools.srt
│ └─◇ 1702 Aligning the ground plane to a photograph.srt
│ └─◇ 1703 Creating the perfect straight-on view.srt
│ └─◇ 1704 Positioning a 3D scene as an object.srt
│ └─◇ 1705 Using an orthographic camera.srt
│ └─◇ 1706 Sinking a scene into the ground plane.srt
│ └─◇ 1707 Designing shiny surfaces.srt
│ └─◇ 1708 Making a seamless image-based light.srt
│ └─◇ 1709 Lighting a factory-new 3D car.srt
│ └─◇ 1710 Adding metallic paint and tire treads.srt
│ └─◇ 1711 Depth of field vs. field of view.srt
├─◆18. The Art of the Mesh
│ └─◇ 1801 A scene’s most important ingredient.srt
│ └─◇ 1802 Importing independently editable meshes.srt
│ └─◇ 1803 Integrating a 3D scene into a photograph.srt
│ └─◇ 1804 Designing a content-aware diffuse texture.srt
│ └─◇ 1805 Creating a tapering horn in Repoussé.srt
│ └─◇ 1806 Using the camera to align meshes.srt
│ └─◇ 1807 Establishing symmetrical meshes.srt
│ └─◇ 1808 Employing a self-illuminated mesh.srt
│ └─◇ 1809 Creating a self-illumination map.srt
│ └─◇ 1810 Cleaning up jagged highlights.srt
├─◆19. Customizing the Render
│ └─◇ 1901 Crafting the final 3D product.srt
│ └─◇ 1902 Photoshop’s 3D rendering presets.srt
│ └─◇ 1903 Making line art without re-rendering.srt
│ └─◇ 1904 Working with the Face Style options.srt
│ └─◇ 1905 Working with the Edge and Vertex Style options.srt
│ └─◇ 1906 Rendering a stereoscopic 3D artwork.srt
├─◆Conclusion
│ └─◇ Until next time.srt

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