【Lynda】Flash CS3 Professional: Creating Games for the Wii【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 编程与开发

==========教程信息=====================================================
教程名称:Flash CS3 Professional: Creating Games for the Wii
作者:Todd Perkins
主题:Developer, Games
使用软件:Flash Professional CS3
难度等级:中级
时长: 2h 48m
发布日期: Jul 18, 2008

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==========教程目录文件列表=============================================
Flash CS3 Professional- Creating Games for the Wii[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the example files.srt
│ └─◇ 0003 Prerequisites for this course.srt
├─◆1. Getting Started with Flash on the Wii
│ └─◇ 0101 Playing Flash on a Wii.srt
│ └─◇ 0102 Creating a Wii game template in Flash.srt
├─◆2. ActionScript 2.0 Essentials
│ └─◇ 0201 Knowledge prerequisites.srt
│ └─◇ 0202 Migrating from ActionScript 3.0.srt
│ └─◇ 0203 Working with variables and properties.srt
│ └─◇ 0204 Understanding functions.srt
│ └─◇ 0205 Handling events.srt
│ └─◇ 0206 Understanding this and _root.srt
│ └─◇ 0207 Creating movie clip instances dynamically.srt
│ └─◇ 0208 Initializing dynamically created movie clips.srt
│ └─◇ 0209 Using the TweenLite engine.srt
├─◆3. Flash for the Wii Essentials
│ └─◇ 0301 Understanding the limitations of Flash on the Wii.srt
│ └─◇ 0302 Creating simple point-and-click interactivity.srt
│ └─◇ 0303 Adding up-and-down or left-and-right interactivity.srt
│ └─◇ 0304 Detecting Wii Remote rotation.srt
│ └─◇ 0305 Adding velocity-based interactivity.srt
├─◆4. Creating Point-and-Click Interactivity- Meteor Shooter Game
│ └─◇ 0401 Viewing the finished game.srt
│ └─◇ 0402 Exploring the game’s FLA file.srt
│ └─◇ 0403 Setting up game variables.srt
│ └─◇ 0404 Initializing the game.srt
│ └─◇ 0405 Creating meteors.srt
│ └─◇ 0406 Animating meteors.srt
│ └─◇ 0407 Shooting meteors.srt
│ └─◇ 0408 Firing lasers.srt
│ └─◇ 0409 Properly discarding meteors.srt
│ └─◇ 0410 Advancing through levels.srt
│ └─◇ 0411 Handling ship hits.srt
│ └─◇ 0412 Losing the game.srt
│ └─◇ 0413 Creating a preloader.srt
├─◆5. Creating Up-and-Down Interactivity- Xylophone Master Game
│ └─◇ 0501 Viewing the finished game.srt
│ └─◇ 0502 Exploring the game’s FLA file.srt
│ └─◇ 0503 Setting up game variables.srt
│ └─◇ 0504 Initializing the game.srt
│ └─◇ 0505 Creating the enemy player.srt
│ └─◇ 0506 Making the enemy hit keys.srt
│ └─◇ 0507 Moving the hammer.srt
│ └─◇ 0508 Alternating turns.srt
│ └─◇ 0509 Losing the game.srt
├─◆6. Creating Circular Interactivity- Setting the Clock Game
│ └─◇ 0601 Viewing the finished game.srt
│ └─◇ 0602 Exploring the game’s FLA file.srt
│ └─◇ 0603 Setting up game variables.srt
│ └─◇ 0604 Initializing the game.srt
│ └─◇ 0605 Updating the target clock.srt
│ └─◇ 0606 Adding player interactivity.srt
│ └─◇ 0607 Determining a win.srt
├─◆7. Creating Velocity-Based Interactivity- Fun Run Game
│ └─◇ 0701 Viewing the finished game.srt
│ └─◇ 0702 Exploring the game’s FLA file.srt
│ └─◇ 0703 Setting up game variables.srt
│ └─◇ 0704 Initializing the game.srt
│ └─◇ 0705 Creating runner speed.srt
│ └─◇ 0706 Scrolling the background.srt
│ └─◇ 0707 Tracking distance.srt
│ └─◇ 0708 Winning the game.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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