【Lynda】3ds Max 2009 Beyond the Basics【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:3ds Max 2009 Beyond the Basics
作者:Steve Nelle
主题:3D + Animation
使用软件:3ds Max 2009
难度等级:中级
时长: 9h 41m
发布日期: Aug 04, 2008

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==========教程目录文件列表=============================================
3ds Max 2009 Beyond the Basics[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 How to use this course.srt
│ └─◇ 0003 Essential preferences.srt
│ └─◇ 0004 Using the example files.srt
├─◆1. Materials and Mapping
│ └─◇ 0101 What does it take to create a realistic material.srt
│ └─◇ 0102 The Material Editor interface.srt
│ └─◇ 0103 Creating the main body color.srt
│ └─◇ 0104 Adding and controlling shine.srt
│ └─◇ 0105 Controlling transparency.srt
│ └─◇ 0106 Adding self-illumination.srt
│ └─◇ 0107 Applying materials.srt
│ └─◇ 0108 Retrieving a scene material.srt
│ └─◇ 0109 Building a complex material.srt
│ └─◇ 0110 Bump maps.srt
│ └─◇ 0111 Reflection maps.srt
│ └─◇ 0112 Opacity maps.srt
│ └─◇ 0113 Editing maps.srt
│ └─◇ 0114 Building a multi sub-object material.srt
│ └─◇ 0115 Using material libraries.srt
│ └─◇ 0116 Mapping coordinates.srt
│ └─◇ 0117 Sub-object mapping.srt
│ └─◇ 0118 The Unwrap UVW modifier.srt
│ └─◇ 0119 Using Photoshop to edit maps.srt
│ └─◇ 0120 Project- Applying materials to a scene pt. 1.srt
│ └─◇ 0121 Project- Applying materials to a scene pt. 2.srt
├─◆2. Lighting
│ └─◇ 0201 Comparing real-world and computer lights.srt
│ └─◇ 0202 Identifying the types of lights in 3ds Max.srt
│ └─◇ 0203 Omni lights.srt
│ └─◇ 0204 Spot lights.srt
│ └─◇ 0205 Shadow types.srt
│ └─◇ 0206 Preventing objects from casting shadows.srt
│ └─◇ 0207 Applying and adjusting attenuation.srt
│ └─◇ 0208 Excluding objects from light.srt
│ └─◇ 0209 Projector lights.srt
│ └─◇ 0210 Volume light.srt
│ └─◇ 0211 Global Illumination.srt
│ └─◇ 0212 Project- Lighting a scene pt. 1.srt
│ └─◇ 0213 Project- Lighting a scene pt. 2.srt
├─◆3. Cameras
│ └─◇ 0301 Comparing real-world and computer cameras.srt
│ └─◇ 0302 Identifying the types of cameras in 3ds Max.srt
│ └─◇ 0303 Camera viewport navigation commands.srt
│ └─◇ 0304 Changing a camera’s lens length.srt
│ └─◇ 0305 Controlling focus with depth of field.srt
│ └─◇ 0306 Applying motion blur.srt
│ └─◇ 0307 Clipping planes.srt
│ └─◇ 0308 Using Show Safe Frame.srt
│ └─◇ 0309 Creating a camera from a view.srt
│ └─◇ 0310 Putting a camera on a path.srt
│ └─◇ 0311 Using the Look At controller.srt
├─◆4. Animation
│ └─◇ 0401 The principles of animation.srt
│ └─◇ 0402 Understanding the animation process.srt
│ └─◇ 0403 Animation controls in the interface.srt
│ └─◇ 0404 Using the Auto Key mode.srt
│ └─◇ 0405 Using the Set Key mode.srt
│ └─◇ 0406 Moving keyframes.srt
│ └─◇ 0407 Deleting keyframes.srt
│ └─◇ 0408 Copying keyframes.srt
│ └─◇ 0409 Using the Dope Sheet.srt
│ └─◇ 0410 Using the Curve Editor.srt
│ └─◇ 0411 Linking and unlinking.srt
│ └─◇ 0412 Animating a link.srt
│ └─◇ 0413 Animating a path.srt
│ └─◇ 0414 Animation display options.srt
│ └─◇ 0415 What can be animated in 3ds Max.srt
│ └─◇ 0416 Project- Animating a scene.srt
├─◆5. Rendering
│ └─◇ 0501 Rendering techniques.srt
│ └─◇ 0502 Using ActiveShade.srt
│ └─◇ 0503 Creating previews.srt
│ └─◇ 0504 Using the RAM Player.srt
│ └─◇ 0505 Saving a rendering.srt
│ └─◇ 0506 Loading background images in a render.srt
│ └─◇ 0507 Using mental ray.srt
├─◆6. Special FX
│ └─◇ 0601 Creating particle systems.srt
│ └─◇ 0602 Using Space Warps.srt
│ └─◇ 0603 Using Deflectors.srt
│ └─◇ 0604 Creating fire effects.srt
│ └─◇ 0605 Reactor- Rigid body simulations.srt
│ └─◇ 0606 Reactor- Fracture simulations.srt
├─◆7. Introduction to Character Studio and Bones
│ └─◇ 0701 Introduction to Character Studio.srt
│ └─◇ 0702 What is IK.srt
│ └─◇ 0703 Applying a physique modifier.srt
│ └─◇ 0704 Adjusting envelopes.srt
│ └─◇ 0705 Creating and editing footsteps.srt
│ └─◇ 0706 Free-form animation.srt
│ └─◇ 0707 Working with motion capture files.srt
│ └─◇ 0708 Creating bones and using solvers.srt
│ └─◇ 0709 Bones and the skin modifier.srt
├─◆8. Compositing Effects
│ └─◇ 0801 Compositing in 3ds Max.srt
│ └─◇ 0802 Using glows.srt
│ └─◇ 0803 Using lens flares.srt
│ └─◇ 0804 Combining multiple cameras in a scene.srt
├─◆9. Helpful Utilities in 3ds Max
│ └─◇ 0901 The Asset Browser.srt
│ └─◇ 0902 The Resource Collector.srt
│ └─◇ 0903 The Print Size wizard.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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