【Lynda】3ds Max 2009 Essential Training【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:3ds Max 2009 Essential Training
作者:Steve Nelle
主题:3D + Animation
使用软件:3ds Max 2009
难度等级:初级
时长: 8h 26m
发布日期: Jun 27, 2008

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==========教程目录文件列表=============================================
3ds Max 2009 Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the example files.srt
├─◆1. Getting Started
│ └─◇ 0101 Understanding the production process.srt
│ └─◇ 0102 The importance of traditional art concepts and principles.srt
│ └─◇ 0103 Using reference materials.srt
│ └─◇ 0104 Understanding 3D space.srt
│ └─◇ 0105 Improving your workflow.srt
│ └─◇ 0106 Getting help.srt
├─◆2. Interface Essentials
│ └─◇ 0201 Understanding the interface.srt
│ └─◇ 0202 Working in the viewports.srt
│ └─◇ 0203 Changing the measurement system.srt
│ └─◇ 0204 Using snaps.srt
│ └─◇ 0205 Using grids.srt
│ └─◇ 0206 Customizing the interface.srt
│ └─◇ 0207 Right-click features.srt
├─◆3. Working with Files
│ └─◇ 0301 Starting a new project.srt
│ └─◇ 0302 Importing and opening files.srt
│ └─◇ 0303 Saving and exporting files.srt
│ └─◇ 0304 Holding and Fetching.srt
│ └─◇ 0305 Summary info and object properties.srt
├─◆4. Working with Objects
│ └─◇ 0401 Selection techniques.srt
│ └─◇ 0402 Naming objects.srt
│ └─◇ 0403 Reading the Transform Gizmo.srt
│ └─◇ 0404 Moving objects.srt
│ └─◇ 0405 Rotating objects.srt
│ └─◇ 0406 Scaling objects.srt
│ └─◇ 0407 Understanding coordinate systems.srt
│ └─◇ 0408 Introducing pivot points.srt
│ └─◇ 0409 Working in Pivot mode.srt
│ └─◇ 0410 Hiding and freezing objects.srt
│ └─◇ 0411 Cloning objects.srt
│ └─◇ 0412 Grouping objects.srt
├─◆5. Creating Off-the-Shelf Geometry
│ └─◇ 0501 Creating standard primitive objects.srt
│ └─◇ 0502 Creating extended primitive objects.srt
│ └─◇ 0503 Creating shapes.srt
│ └─◇ 0504 Creating compound objects.srt
│ └─◇ 0505 Creating architectural objects pt. 1- Walls.srt
│ └─◇ 0506 Creating architectural objects pt. 2- Doors and Windows.srt
│ └─◇ 0507 Creating architectural objects pt. 3- Railings.srt
│ └─◇ 0508 Creating architectural objects pt. 4- Stairs.srt
│ └─◇ 0509 Creating architectural objects pt. 5- Foliage.srt
│ └─◇ 0510 Project- Creating a video camera.srt
├─◆6. Specific Modeling Techniques
│ └─◇ 0601 Extruding objects.srt
│ └─◇ 0602 Lathing objects.srt
│ └─◇ 0603 Changing the lathe axis.srt
│ └─◇ 0604 Lofting objects.srt
│ └─◇ 0605 Common lofting errors.srt
│ └─◇ 0606 Loft deformations.srt
│ └─◇ 0607 The Boolean command.srt
│ └─◇ 0608 The Pro Boolean command.srt
│ └─◇ 0609 Box modeling.srt
│ └─◇ 0610 Building a plane with box modeling.srt
│ └─◇ 0611 Paint deformations.srt
│ └─◇ 0612 Patch modeling.srt
│ └─◇ 0613 NURBS modeling.srt
│ └─◇ 0614 The NURBS Fillet command.srt
│ └─◇ 0615 Surface normals.srt
├─◆7. Project- Constructing a Room Using Multiple Modeling Techniques
│ └─◇ 0701 Building a floor and walls.srt
│ └─◇ 0702 Building a table with legs.srt
│ └─◇ 0703 Building a lamp with a shade.srt
│ └─◇ 0704 Building a door.srt
│ └─◇ 0705 Building a doorknob.srt
│ └─◇ 0706 Building curtains.srt
│ └─◇ 0707 Adding plants.srt
├─◆8. Working at the Sub-Object Level
│ └─◇ 0801 Sub-object types.srt
│ └─◇ 0802 Sub-object selection.srt
│ └─◇ 0803 Converting vs. using a modifier.srt
│ └─◇ 0804 Sub-object transformations.srt
│ └─◇ 0805 2D sub-object modeling commands.srt
│ └─◇ 0806 3D sub-object modeling commands.srt
│ └─◇ 0807 Ignore Backfacing.srt
│ └─◇ 0808 Soft Selection.srt
│ └─◇ 0809 Project- Building a low polygon flying saucer.srt
├─◆9. Working with Modifiers
│ └─◇ 0901 What is the modifier stack.srt
│ └─◇ 0902 Important things to know.srt
│ └─◇ 0903 Copying and pasting modifiers.srt
│ └─◇ 0904 Understanding the importance of modifier order.srt
│ └─◇ 0905 Applying modifiers in the middle of the stack.srt
│ └─◇ 0906 Collapsing the stack…how and why.srt
│ └─◇ 0907 Using the Displace Modifier.srt
│ └─◇ 0908 The Flex modifier.srt
│ └─◇ 0909 The Morpher modifier.srt
│ └─◇ 0910 The Noise modifier.srt
│ └─◇ 0911 The Slice modifier.srt
│ └─◇ 0912 The Symmetry modifier.srt
│ └─◇ 0913 Using the Symmetry modifier for character modeling.srt
│ └─◇ 0914 The TurboSmooth modifier.srt
│ └─◇ 0915 The Hair and Fur modifier.srt
│ └─◇ 0916 Applying modifiers at the sub-object level.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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