【Lynda】3ds Max 2010 Essential Training【CHN】中英文字幕[SRT]
==========教程信息=====================================================
教程名称:3ds Max 2010 Essential Training
作者:Steve Nelle
主题:3D + Animation
使用软件:3ds Max 2010
难度等级:初级
时长: 15h 36m
发布日期: Nov 20, 2009
┏ACELY STUDIO,2012
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┗◆我的博客:http://blog.sina.com.cn/u/1991840741
==========教程目录文件列表=============================================
3ds Max 2010 Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 How to use this title.srt
│ └─◇ 0003 Using the exercise files.srt
├─◆1. Getting Started
│ └─◇ 0101 Getting a handle on the production process.srt
│ └─◇ 0102 Understanding the importance of traditional art concepts and principles.srt
│ └─◇ 0103 Using reference material.srt
│ └─◇ 0104 Understanding 3D space.srt
│ └─◇ 0105 Improving your workflow.srt
│ └─◇ 0106 The built-in help system.srt
├─◆2. Interface Essentials
│ └─◇ 0201 Getting to know the interface.srt
│ └─◇ 0202 Getting around in the viewports.srt
│ └─◇ 0203 Controlling how 3ds Max measures.srt
│ └─◇ 0204 Customizing the interface.srt
│ └─◇ 0205 Useful right-click commands.srt
├─◆3. Working with Files
│ └─◇ 0301 Starting a new project.srt
│ └─◇ 0302 Opening, importing, and merging files.srt
│ └─◇ 0303 Saving and exporting files.srt
│ └─◇ 0304 Holding and fetching files.srt
│ └─◇ 0305 Summary info and object properties.srt
├─◆4. Working with Objects
│ └─◇ 0401 Selection techniques.srt
│ └─◇ 0402 Naming objects.srt
│ └─◇ 0403 Reading the Transform Gizmo.srt
│ └─◇ 0404 Moving objects.srt
│ └─◇ 0405 Rotating objects.srt
│ └─◇ 0406 Scaling objects.srt
│ └─◇ 0407 Coordinating systems.srt
│ └─◇ 0408 Understanding pivot points.srt
│ └─◇ 0409 Hiding and freezing objects.srt
│ └─◇ 0410 Making copies.srt
│ └─◇ 0411 Grouping objects.srt
├─◆5. Creating Off-the-Shelf Geometry
│ └─◇ 0501 Creating standard primitive objects.srt
│ └─◇ 0502 Creating extended primitive objects.srt
│ └─◇ 0503 Creating shapes.srt
│ └─◇ 0504 Creating lines.srt
│ └─◇ 0505 Creating architectural objects.srt
│ └─◇ 0506 Project- Creating a car axle and wheels.srt
├─◆6. Specific Modeling Techniques
│ └─◇ 0601 Extruding objects.srt
│ └─◇ 0602 Lathing objects.srt
│ └─◇ 0603 Lofting objects.srt
│ └─◇ 0604 The Boolean commands.srt
│ └─◇ 0605 Box modeling.srt
│ └─◇ 0606 Building a chandelier with box modeling.srt
│ └─◇ 0607 Paint deformation.srt
│ └─◇ 0608 Patch modeling.srt
│ └─◇ 0609 NURBS modeling.srt
│ └─◇ 0610 Surface normals.srt
├─◆7. Project- Constructing an Oscillating Fan
│ └─◇ 0701 Building the stand.srt
│ └─◇ 0702 Building the motor housing.srt
│ └─◇ 0703 Building the fan blades.srt
│ └─◇ 0704 Building the fan blade cage.srt
│ └─◇ 0705 Adding the electrical cord.srt
│ └─◇ 0706 Adding the hardware.srt
├─◆8. Working at the Sub-Object Level
│ └─◇ 0801 Understanding sub-object types.srt
│ └─◇ 0802 Selecting sub-objects.srt
│ └─◇ 0803 Converting or using a modifier.srt
│ └─◇ 0804 Transforming sub-objects.srt
│ └─◇ 0805 Using 2D sub-object modeling commands.srt
│ └─◇ 0806 Using 3D sub-object modeling commands.srt
│ └─◇ 0807 Ignoring backfacing.srt
│ └─◇ 0808 Making soft selections.srt
├─◆9. Working with Modifiers
│ └─◇ 0901 Understanding the modifier stack.srt
│ └─◇ 0902 Working with the modifier stack.srt
│ └─◇ 0903 Understanding modifier order.srt
│ └─◇ 0904 Applying modifiers in the middle of the stack.srt
│ └─◇ 0905 Copying and pasting modifiers.srt
│ └─◇ 0906 Collapsing the stack.srt
│ └─◇ 0907 Using freeform deformation modifiers.srt
│ └─◇ 0908 Using the flex modifier.srt
│ └─◇ 0909 Using the lattice modifier.srt
│ └─◇ 0910 Modifying hair and fur.srt
│ └─◇ 0911 Using modifiers that reduce geometry.srt
│ └─◇ 0912 Applying modifiers at the sub-object level.srt
├─◆10. Materials and Mapping
│ └─◇ 1001 Building materials.srt
│ └─◇ 1002 Understanding the material editor interface.srt
│ └─◇ 1003 Controlling the main body color.srt
│ └─◇ 1004 Adding and controlling shine.srt
│ └─◇ 1005 Controlling transparency.srt
│ └─◇ 1006 Using self-illumination.srt
│ └─◇ 1007 Applying materials.srt
│ └─◇ 1008 Retrieving a scene material.srt
│ └─◇ 1009 Designing a complex material.srt
│ └─◇ 1010 Creating rough surfaces with bump maps.srt
│ └─◇ 1011 Using reflection maps.srt
│ └─◇ 1012 Using opacity maps.srt
│ └─◇ 1013 Editing maps.srt
│ └─◇ 1014 Building a multi sub-object material.srt
│ └─◇ 1015 Taking advantage of material libraries.srt
│ └─◇ 1016 Mapping coordinates.srt
│ └─◇ 1017 Using sub-object mapping.srt
│ └─◇ 1018 Using the UVW unwrap modifier.srt
│ └─◇ 1019 Using Photoshop to edit maps.srt
│ └─◇ 1020 Applying materials to an oscillating fan.srt
├─◆11. Lighting
│ └─◇ 1101 Comparing real-world and computer lights.srt
│ └─◇ 1102 Identifying the types of lights in 3ds Max.srt
│ └─◇ 1103 Applying omni lights.srt
│ └─◇ 1104 Using spot lights.srt
│ └─◇ 1105 Controlling shadows.srt
│ └─◇ 1106 Adjusting how far a light shines.srt
│ └─◇ 1107 Excluding objects from light.srt
│ └─◇ 1108 Using projector lights.srt
│ └─◇ 1109 Setting light volume.srt
│ └─◇ 1110 Setting global illumination.srt
│ └─◇ 1111 Lighting a scene.srt
├─◆12. Cameras
│ └─◇ 1201 Comparing real-world and computer cameras.srt
│ └─◇ 1202 Identifying Max’s camera types.srt
│ └─◇ 1203 Camera viewport navigation.srt
│ └─◇ 1204 Changing a camera’s lens length.srt
│ └─◇ 1205 Controlling focus with depth of field.srt
│ └─◇ 1206 Applying motion blur.srt
│ └─◇ 1207 Using clipping planes.srt
│ └─◇ 1208 Activating a show safe frame.srt
│ └─◇ 1209 Putting a camera on a path.srt
│ └─◇ 1210 Locking a camera onto an object.srt
├─◆13. Animation
│ └─◇ 1301 Understanding the principles of animation.srt
│ └─◇ 1302 Understanding the animation process.srt
│ └─◇ 1303 Controlling animation.srt
│ └─◇ 1304 Animating with auto key.srt
│ └─◇ 1305 Animating with set key.srt
│ └─◇ 1306 Moving keyframes.srt
│ └─◇ 1307 Copying keyframes.srt
│ └─◇ 1308 Deleting keyframes.srt
│ └─◇ 1309 Using the Dope Sheet.srt
│ └─◇ 1310 Using the Curve Editor.srt
│ └─◇ 1311 Linking and unlinking objects.srt
│ └─◇ 1312 Animating an object along a path.srt
│ └─◇ 1313 Animating an oscillating fan.srt
├─◆14. Rendering
│ └─◇ 1401 Rendering techniques.srt
│ └─◇ 1402 Using active shade.srt
│ └─◇ 1403 Creating previews.srt
│ └─◇ 1404 Using the RAM player.srt
│ └─◇ 1405 Saving a rendering.srt
│ └─◇ 1406 Loading background images.srt
│ └─◇ 1407 Using mental ray.srt
├─◆Conclusion
│ └─◇ Goodbye.srt
◇
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