【Lynda】3ds Max 2010 Textures and Materials【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:3ds Max 2010 Textures and Materials
作者:Steve Nelle
主题:3D + Animation, Textures, Materials
使用软件:3ds Max 2010
难度等级:中级
时长: 7h 44m
发布日期: Feb 18, 2010

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==========教程目录文件列表=============================================
3ds Max 2010 Textures and Materials[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 How to use this course.srt
│ └─◇ 0003 Using the exercise files.srt
├─◆1. Material Building Essentials
│ └─◇ 0101 Building a realistic material.srt
│ └─◇ 0102 Material Editor overview.srt
│ └─◇ 0103 Important Material Editor tools and icons.srt
│ └─◇ 0104 When the sample slot looks wrong.srt
│ └─◇ 0105 Applying and retrieving materials.srt
│ └─◇ 0106 Copying and pasting materials and maps.srt
│ └─◇ 0107 Using the Asset Browser.srt
│ └─◇ 0108 Selecting the right rendering engine.srt
├─◆2. Material Shader Types
│ └─◇ 0201 Blinn.srt
│ └─◇ 0202 Phong.srt
│ └─◇ 0203 Oren-Nayer-Blinn.srt
│ └─◇ 0204 Metal.srt
│ └─◇ 0205 Strauss.srt
│ └─◇ 0206 Anisotropic.srt
│ └─◇ 0207 Multi-Layer.srt
│ └─◇ 0208 Translucent.srt
├─◆3. Material Map Channels
│ └─◇ 0301 Diffuse.srt
│ └─◇ 0302 Bump.srt
│ └─◇ 0303 Opacity.srt
│ └─◇ 0304 Specular Level and Specular Color.srt
│ └─◇ 0305 Self-Illumination.srt
│ └─◇ 0306 Reflection.srt
│ └─◇ 0307 Refraction.srt
│ └─◇ 0308 Displacement.srt
├─◆4. Material Types
│ └─◇ 0401 Standard.srt
│ └─◇ 0402 Blend.srt
│ └─◇ 0403 Double-Sided.srt
│ └─◇ 0404 Top Bottom.srt
│ └─◇ 0405 Multi Sub-Object.srt
│ └─◇ 0406 Matte Shadow.srt
│ └─◇ 0407 Ink and Paint.srt
│ └─◇ 0408 mental ray Arch and Design materials.srt
│ └─◇ 0409 mental ray ProMaterials.srt
├─◆5. Creating Surfaces and Textures with Maps
│ └─◇ 0501 Bitmap editing.srt
│ └─◇ 0502 Using noise maps.srt
│ └─◇ 0503 Using other procedural maps.srt
│ └─◇ 0504 Using gradient maps.srt
│ └─◇ 0505 Creating realistic reflections.srt
│ └─◇ 0506 Using composite maps to layer images.srt
│ └─◇ 0507 Using mix maps.srt
│ └─◇ 0508 Adjusting the color of a map.srt
├─◆6. Mapping Techniques
│ └─◇ 0601 The UVW map modifier.srt
│ └─◇ 0602 Mapping coordinate types.srt
│ └─◇ 0603 Controlling map placement on a surface.srt
│ └─◇ 0604 The importance of mapping location in the Modifier Stack.srt
│ └─◇ 0605 Mapping at the sub-object level.srt
│ └─◇ 0606 Mapping lofted objects.srt
│ └─◇ 0607 Using multiple map channels.srt
│ └─◇ 0608 The Unwrap UVW modifier.srt
│ └─◇ 0609 Pelt mapping.srt
├─◆7. Advanced Material Applications
│ └─◇ 0701 Animating materials and maps.srt
│ └─◇ 0702 Creating realistic glass.srt
│ └─◇ 0703 Creating and positioning decals.srt
│ └─◇ 0704 Creating billboard tree maps.srt
│ └─◇ 0705 Using material ID numbers to add glow.srt
├─◆8. Material Libraries
│ └─◇ 0801 Material library essentials.srt
│ └─◇ 0802 Creating a custom material library.srt
│ └─◇ 0803 Accessing materials from a different project.srt
├─◆9. Project- Using Bitmaps to Build a Complex Material
│ └─◇ 0901 Creating a metal rivet.srt
│ └─◇ 0902 Building the hot metal material.srt
│ └─◇ 0903 Tweaking the materials.srt
│ └─◇ 0904 Animating the look of the hot metal material.srt
├─◆10. Project- Creating Materials and Mapping and Adding Them to a Medieval Dagger
│ └─◇ 1001 Building the handle material.srt
│ └─◇ 1002 Building the hand guard material.srt
│ └─◇ 1003 Building the trim material.srt
│ └─◇ 1004 Building the blade material.srt
│ └─◇ 1005 Applying and mapping the handle material.srt
│ └─◇ 1006 Applying and mapping the hand guard and trim materials.srt
│ └─◇ 1007 Applying and mapping the blade material.srt
│ └─◇ 1008 Applying the final touches.srt
├─◆11. Project- Combining 3ds Max and Photoshop to Create a Company Logo
│ └─◇ 1101 Building the logo in Photoshop.srt
│ └─◇ 1102 Adding the text.srt
│ └─◇ 1103 Creating the image’s alpha channel.srt
│ └─◇ 1104 Creating the logo material in 3ds Max.srt
│ └─◇ 1105 Mapping the object using multiple map channels.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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