【Lynda】3ds Max 2011: Getting Started with Reactor【CHN】中英文字幕[SRT]
==========教程信息=====================================================
教程名称:3ds Max 2011: Getting Started with Reactor
作者:Steve Nelle
主题:3D + Animation
使用软件:3ds Max 2011
难度等级:初级
时长: 3h 8m
发布日期: Mar 10, 2011
┏ACELY STUDIO,2012
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==========教程目录文件列表=============================================
3ds Max 2011- Getting Started with Reactor[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 How to use this course.srt
│ └─◇ 0003 Using the exercise files.srt
├─◆1. Introduction to Reactor
│ └─◇ 0101 Understanding how Reactor works.srt
│ └─◇ 0102 Accessing the Reactor commands and controls.srt
│ └─◇ 0103 Working with Reactor’s collection types.srt
│ └─◇ 0104 Working with Soft Body Modifier types.srt
│ └─◇ 0105 Using constraints to limit object movement.srt
│ └─◇ 0106 Assigning physical properties using the Property Editor.srt
│ └─◇ 0107 Previewing a simulation.srt
│ └─◇ 0108 Creating keyframes for a simulation.srt
│ └─◇ 0109 Controlling the accuracy of your simulations.srt
│ └─◇ 0110 Choosing a physics engine to run your simulations.srt
├─◆2. Project- Breaking Through a Sheet of Glass
│ └─◇ 0201 Project overview.srt
│ └─◇ 0202 Modeling the broken glass.srt
│ └─◇ 0203 Adding the simulation’s physical properties.srt
│ └─◇ 0204 Animating the breaking object.srt
│ └─◇ 0205 Creating the Rigid Body Collection.srt
│ └─◇ 0206 Previewing the simulation.srt
│ └─◇ 0207 Adding a fracture helper to improve realism.srt
│ └─◇ 0208 Building the scene’s materials.srt
│ └─◇ 0209 Creating the keyframed animation.srt
│ └─◇ 0210 Setting up the visibility track for the glass.srt
├─◆3. Project- Creating a Soft Body Animated Maze
│ └─◇ 0301 Project overview.srt
│ └─◇ 0302 Setting up the scene’s rigid bodies.srt
│ └─◇ 0303 Adding the soft bodies into the simulation.srt
│ └─◇ 0304 Working with the Soft Body Modifier settings.srt
│ └─◇ 0305 Making the final adjustments and creating the keyframes.srt
├─◆4. Project- Using a Cloth Collection to Affect the Behavior of a Curtain
│ └─◇ 0401 Project overview.srt
│ └─◇ 0402 Setting up the Reactor cloth elements.srt
│ └─◇ 0403 Animating the rigid body curtain clips.srt
│ └─◇ 0404 Making adjustments to the curtain cloth modifiers.srt
│ └─◇ 0405 Creating keyframes in preparation for rendering.srt
├─◆5. Project- Simulating Rippling Water
│ └─◇ 0501 Adding the physical properties and collection.srt
│ └─◇ 0502 Creating the water helper.srt
│ └─◇ 0503 Adjusting the water parameters and creating the keys.srt
│ └─◇ 0504 Building a believable water material.srt
│ └─◇ 0505 Wrapping things up.srt
├─◆Conclusion
│ └─◇ Goodbye.srt
◇
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