【Lynda】CINEMA 4D: Designing a Promo【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画, ◇ 视频拍摄与后期

==========教程信息=====================================================
教程名称:CINEMA 4D: Designing a Promo
作者:Rob Garrott
主题:3D + Animation, Video
使用软件:CINEMA 4D R11.5
难度等级:中级
时长: 7h 0m
发布日期: Jun 30, 2010

┏ACELY STUDIO,2012
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==========教程目录文件列表=============================================
CINEMA 4D- Designing a Promo[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
│ └─◇ 0003 Overview of the project template.srt
├─◆1. Planning a Project
│ └─◇ 0101 Creative brief.srt
│ └─◇ 0102 Sketches and script.srt
│ └─◇ 0103 Understanding the graphic animation process.srt
├─◆2. Animatics- Timing Out an Animation
│ └─◇ 0201 Understanding the animatic process.srt
│ └─◇ 0202 Importing sketches into After Effects.srt
│ └─◇ 0203 Timing out the animation.srt
│ └─◇ 0204 Adding onscreen timecode for reference.srt
├─◆3. Creating Cameramatic Elements for Rough Placement
│ └─◇ 0301 Creating text and logo elements in Adobe Illustrator.srt
│ └─◇ 0302 Importing Illustrator elements into Cinema 4D.srt
│ └─◇ 0303 Creating guide planes for modeling a rough shark.srt
│ └─◇ 0304 Creating a rough shark model.srt
│ └─◇ 0305 Preparing a dummy rig using a Spline Wrap object.srt
├─◆4. Cameramatics- Blocking in Rough Animation
│ └─◇ 0401 Setting up a project file for the cameramatic.srt
│ └─◇ 0402 Animating the rough shark using the Spline Wrap object.srt
│ └─◇ 0403 Animating the camera.srt
│ └─◇ 0404 Duplicating an animated rough model to create a school of sharks.srt
│ └─◇ 0405 Creating a preview movie and importing it into After Effects.srt
│ └─◇ 0406 Assembling the cameramatic.srt
│ └─◇ 0407 Fine-tuning the cameramatic timing.srt
├─◆5. Modeling a Shark
│ └─◇ 0501 Preparing for the modeling process.srt
│ └─◇ 0502 Outlining the shapes using the Knife tool.srt
│ └─◇ 0503 Creating the mouth using the Extrude tool.srt
│ └─◇ 0504 Adding eyes using the Symmetry object.srt
│ └─◇ 0505 Creating fins using the Extrude tool.srt
│ └─◇ 0506 Creating the tail and dorsal fins using the Extrude tool.srt
│ └─◇ 0507 Creating gums using the Symmetry object.srt
│ └─◇ 0508 Creating teeth and finalizing the model.srt
├─◆6. Rigging the Model for Animation
│ └─◇ 0601 Understanding the rigging process.srt
│ └─◇ 0602 Opening the shark mouth using the Morph tag.srt
│ └─◇ 0603 Using XPresso to link the jaw to the Morph animation.srt
├─◆7. Texturing the Model
│ └─◇ 0701 Using BodyPaint to prepare the model for texturing.srt
│ └─◇ 0702 Applying color to the shark using BodyPaint.srt
│ └─◇ 0703 Giving the shark character by painting in the diffusion channel.srt
│ └─◇ 0704 Roughing the surface using the bump channel.srt
│ └─◇ 0705 Texturing the eyes.srt
│ └─◇ 0706 Texturing the teeth and gums.srt
├─◆8. Creating the Final Animation
│ └─◇ 0801 Replacing the rough shark model in the intro shot with the finished model.srt
│ └─◇ 0802 Replacing the rough shark model in the transition shot.srt
│ └─◇ 0803 Replacing the rough shark model in the hero shot.srt
│ └─◇ 0804 Replacing the rough shark model in the end page shot.srt
│ └─◇ 0805 Updating the cameramatic with the final animation.srt
├─◆9. Lighting and Shading
│ └─◇ 0901 Creating an underwater look using Global Illumination and atmosphere.srt
│ └─◇ 0902 Lighting the objects and creating shadows.srt
│ └─◇ 0903 Shading the text using materials.srt
│ └─◇ 0904 Creating a reflective floor for the underwater scene.srt
│ └─◇ 0905 Lighting shot 1- Copying and pasting a lighting setup from another project.srt
│ └─◇ 0906 Lighting shot 2- Pasting a lighting setup and making adjustments.srt
│ └─◇ 0907 Lighting shot 4- Separate elements in a shot (the shark).srt
│ └─◇ 0908 Lighting shot 4- Separate elements in a shot (the text).srt
├─◆10. Rendering for After Effects
│ └─◇ 1001 Preparing shot 1 for rendering to After Effects.srt
│ └─◇ 1002 Preparing shot 2 for rendering by saving and using render presets.srt
│ └─◇ 1003 Preparing shot 3 for rendering.srt
│ └─◇ 1004 Setting up shot 4 to render in two passes.srt
│ └─◇ 1005 Performing a preflight check to ensure clips are ready to render.srt
│ └─◇ 1006 Batch-rendering.srt
├─◆11. Compositing in After Effects
│ └─◇ 1101 Importing assets and setting up the After Effects project for final compositing.srt
│ └─◇ 1102 The intro shot- Using Photoshop elements and noise effects to add atmosphere.srt
│ └─◇ 1103 The intro shot- Compositing in stock video footage to add character.srt
│ └─◇ 1104 The intro shot- Adding text elements to the composite.srt
│ └─◇ 1105 The hero shot- Controlling the look using precomps.srt
│ └─◇ 1106 The hero shot- Using stock video footage to add character.srt
│ └─◇ 1107 The end page shot- Combining multiple passes to form a final composite shot.srt
│ └─◇ 1108 The end page shot- Adding text elements to the composite.srt
│ └─◇ 1109 Compositing the transition shots.srt
│ └─◇ 1110 Assembling the final composition.srt
│ └─◇ 1111 Adding the final audio to the composition and rendering.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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