【Lynda】Photorealistic Lighting with Maya and Nuke【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画, ◇ 视频拍摄与后期

==========教程信息=====================================================
教程名称:Photorealistic Lighting with Maya and Nuke
作者:Mark Lefitz
主题:3D + Animation, Rendering, Textures, Materials, Compositing, Visual Effects, Video
使用软件:Maya 2013, Nuke 6
难度等级:中级
时长: 2h 24m
发布日期: Dec 20, 2012

┏ACELY STUDIO,2012
┃更多资源请访问
┃◆唯一发布站:ACELY.CN
┗◆我的博客:http://blog.sina.com.cn/u/1991840741

==========教程目录文件列表=============================================
Photorealistic Lighting with Maya and Nuke[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 What you should know before watching this course.srt
│ └─◇ 0003 Using the exercise files.srt
├─◆1. Image-Based Lighting
│ └─◇ 0101 Explaining image-based lighting.srt
│ └─◇ 0102 Examining how the HDRI was created.srt
│ └─◇ 0103 Shooting the background plate.srt
│ └─◇ 0104 Analyzing and color correcting the background plate.srt
│ └─◇ 0105 Correcting the HDRI.srt
├─◆2. Asset Integration
│ └─◇ 0201 Using Maya references to import the geometry.srt
│ └─◇ 0202 Creating a 3D camera to match the plate.srt
│ └─◇ 0203 Setting up image-based lighting.srt
│ └─◇ 0204 Determining render resolution.srt
├─◆3. Lighting
│ └─◇ 0301 Exploring mental ray light types.srt
│ └─◇ 0302 Lighting with low quality settings and proxies.srt
│ └─◇ 0303 Working with area lights.srt
│ └─◇ 0304 Setting light samples.srt
│ └─◇ 0305 Using raytrace shadows.srt
│ └─◇ 0306 Lighting the body lines.srt
│ └─◇ 0307 Adding a bounce light.srt
├─◆4. mental ray Rendering
│ └─◇ 0401 Using render layers.srt
│ └─◇ 0402 Setting up render passes.srt
│ └─◇ 0403 Creating 32-bit files.srt
│ └─◇ 0404 Adjusting the render quality settings.srt
│ └─◇ 0405 Explaining final gathering.srt
│ └─◇ 0406 Rendering the final image.srt
├─◆5. Creating Secondary Passes
│ └─◇ 0501 Rendering matte passes.srt
│ └─◇ 0502 Creating a ground occlusion pass.srt
│ └─◇ 0503 Creating a ground shadow pass.srt
│ └─◇ 0504 Adding ambient occlusion.srt
│ └─◇ 0505 Adding a fresnel pass.srt
├─◆6. Compositing the Rendered Passes in Nuke
│ └─◇ 0601 Adding a gamma correction in Nuke.srt
│ └─◇ 0602 Getting started in Nuke.srt
│ └─◇ 0603 Color correcting the passes using mattes.srt
│ └─◇ 0604 Adding the secondary passes.srt
│ └─◇ 0605 Adding the background plate and the shadow.srt
│ └─◇ 0606 Adding the car and rendering the final composite.srt
├─◆7. Final Touch-Ups in Photoshop
│ └─◇ 0701 Adding motion blur to the wheels.srt
│ └─◇ 0702 Fixing the road.srt
│ └─◇ 0703 Adding a vignette.srt
├─◆Conclusion
│ └─◇ Comparing the final composite with the original plate.srt

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  • banxey

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