【Lynda】ZBrush 4 Essential Training【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:ZBrush 4 Essential Training
作者:Ryan Kittleson
主题:3D + Animation, Rendering, Textures, Materials
使用软件:ZBrush 4
难度等级:初级
时长: 2h 57m
发布日期: Apr 08, 2011

┏ACELY STUDIO,2012
┃更多资源请访问
┃◆唯一发布站:ACELY.CN
┗◆我的博客:http://blog.sina.com.cn/u/1991840741

==========教程目录文件列表=============================================
ZBrush 4 Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
│ └─◇ 0003 What is ZBrush.srt
│ └─◇ 0004 A note on screen resolution.srt
├─◆1. Understanding the Interface
│ └─◇ 0101 Making sense of ZBrush.srt
│ └─◇ 0102 Understanding the interface.srt
│ └─◇ 0103 Using Light Box.srt
│ └─◇ 0104 Navigating the canvas.srt
│ └─◇ 0105 Using Perspective and Floor.srt
│ └─◇ 0106 Understanding local centering.srt
│ └─◇ 0107 Trying different materials.srt
│ └─◇ 0108 Activating symmetry.srt
│ └─◇ 0109 Viewing your work in various ways.srt
├─◆2. Creating Meshes
│ └─◇ 0201 Understanding polygon-based models.srt
│ └─◇ 0202 Creating ZSpheres.srt
│ └─◇ 0203 Using ShadowBox.srt
│ └─◇ 0204 Making a ZSketch.srt
│ └─◇ 0205 Extracting from an existing mesh.srt
│ └─◇ 0206 Using primitive 3D meshes.srt
│ └─◇ 0207 Importing from other programs.srt
├─◆3. Brushes and Sculpting
│ └─◇ 0301 Understanding brush settings.srt
│ └─◇ 0302 Inverting brush effects.srt
│ └─◇ 0303 Switching to Smooth mode.srt
│ └─◇ 0304 Setting the stroke properties.srt
│ └─◇ 0305 Working with alphas.srt
│ └─◇ 0306 Using the Move brush.srt
│ └─◇ 0307 Using the Clip brush.srt
│ └─◇ 0308 Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks).srt
│ └─◇ 0309 Saving and using brush presets.srt
├─◆4. Working with Tools
│ └─◇ 0401 Working with tools and projects.srt
│ └─◇ 0402 Working with subdivision levels.srt
│ └─◇ 0403 Masking off parts of your model.srt
│ └─◇ 0404 Masking based on cavity and occlusion.srt
│ └─◇ 0405 Selecting and hiding parts of a tool.srt
│ └─◇ 0406 Working with polygroups.srt
│ └─◇ 0407 Using deformation.srt
│ └─◇ 0408 Mirroring geometry across an axis.srt
│ └─◇ 0409 Restoring symmetry.srt
│ └─◇ 0410 Creating morph targets.srt
│ └─◇ 0411 Understanding surface normal direction.srt
├─◆5. Working with Subtools
│ └─◇ 0501 Learning the basics of subtools.srt
│ └─◇ 0502 Making new subtools.srt
│ └─◇ 0503 Combining subtools.srt
├─◆6. Deforming with Transpose
│ └─◇ 0601 Masking with Transpose.srt
│ └─◇ 0602 Adjusting the Transpose Manipulator.srt
│ └─◇ 0603 Moving, scaling, and rotating with Transpose.srt
├─◆7. Painting and Texturing with Color
│ └─◇ 0701 Understanding how ZBrush uses color.srt
│ └─◇ 0702 Learning the basics of Spotlight.srt
│ └─◇ 0703 Painting and texturing with Spotlight.srt
│ └─◇ 0704 Texturing a head- A practical approach.srt
├─◆8. Retopology- Making Riggable Models
│ └─◇ 0801 Drawing new edge flow for retopology.srt
│ └─◇ 0802 Tips for making good edge flow.srt
│ └─◇ 0803 Creating new topology.srt
│ └─◇ 0804 Transferring detail from the old model to the new.srt
├─◆9. UV Layout and Maps
│ └─◇ 0901 Understanding the UV maps.srt
│ └─◇ 0902 Installing the UV Master plug-in.srt
│ └─◇ 0903 Using UV Master.srt
│ └─◇ 0904 Creating texture maps.srt
├─◆10. Troubleshooting
│ └─◇ 1001 Preventing problems.srt
│ └─◇ 1002 Recovering a corrupted model.srt
│ └─◇ 1003 Recognizing and fixing common problems.srt
├─◆Conclusion
│ └─◇ Examples of ZBrush work.srt
│ └─◇ Goodbye.srt

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(1)条评论

  • godwith

    |

    老大,这个教程的链接还有么?

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