【Lynda】Photoshop CS3 Channels & Masks: Advanced Techniques【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 摄影与后期, ◇ 设计与绘画

==========教程信息=====================================================
教程名称:Photoshop CS3 Channels & Masks: Advanced Techniques
作者:Deke McClelland
主题:Design, Photography, Masking + Compositing
使用软件:Photoshop CS3
难度等级:高级
时长: 20h 48m
发布日期: Nov 21, 2007

┏ACELY STUDIO,2012
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==========教程目录文件列表=============================================
Photoshop CS3 Channels & Masks- Advanced Techniques[SRT]
├─◆10. Advanced Blending
│ └─◇ 1001 The Odyssey Continues.srt
│ └─◇ 1002 Mapping one image onto another.srt
│ └─◇ 1003 Making a custom contrast mode.srt
│ └─◇ 1004 Luminance blending.srt
│ └─◇ 1005 Forcing the visibility of underlying layers.srt
│ └─◇ 1006 Adjusting the appearance of clipped layers.srt
│ └─◇ 1007 Selecting a Blend If channel.srt
│ └─◇ 1008 Enhancing highlights by hiding them.srt
│ └─◇ 1009 Smart Object first, layer mask second.srt
│ └─◇ 1010 The Fill Opacity Eight.srt
│ └─◇ 1011 Blending Smart Filters.srt
│ └─◇ 1012 Cleaning up edges.srt
│ └─◇ 1013 More fun with luminance blending.srt
│ └─◇ 1014 A first peek at the Calculations command.srt
│ └─◇ 1015 Masking a softly focused model.srt
│ └─◇ 1016 Moving layers and masks between images.srt
│ └─◇ 1017 Matching colors.srt
│ └─◇ 1018 Building transitional blended layers.srt
│ └─◇ 1019 Restoring normal colors.srt
├─◆11. Layer-Specific Masks
│ └─◇ 1101 Layer masks, clipping masks, and knockouts.srt
│ └─◇ 1102 Rotating and stretching.srt
│ └─◇ 1103 A jet of motion blur.srt
│ └─◇ 1104 Keyboard tricks.srt
│ └─◇ 1105 Merging sky and landscape.srt
│ └─◇ 1106 Masking an adjustment layer.srt
│ └─◇ 1107 Creating two windows into an image.srt
│ └─◇ 1108 Whitening teeth and adding other highlights.srt
│ └─◇ 1109 Mapping a texture onto an image.srt
│ └─◇ 1110 Isolating a texture with a layer mask.srt
│ └─◇ 1111 Welcome to the glass composition.srt
│ └─◇ 1112 Balancing shadows and highlights.srt
│ └─◇ 1113 Masking the glass.srt
│ └─◇ 1114 Masking the text.srt
│ └─◇ 1115 Adding and blending the goldfish.srt
│ └─◇ 1116 Assembling the perfect group photo.srt
│ └─◇ 1117 Aligning photographs automatically.srt
│ └─◇ 1118 Masking in each person’s best shot.srt
│ └─◇ 1119 Masking densely packed people.srt
│ └─◇ 1120 Crafting the perfect final poster.srt
│ └─◇ 1121 From the improbable to the impossible.srt
│ └─◇ 1122 The fantastical world of clones effect.srt
│ └─◇ 1123 Upsampling and blurring a background.srt
│ └─◇ 1124 Adding a knockout mask.srt
│ └─◇ 1125 Choking edges with Gaussian Blur and Levels.srt
├─◆12. Specialty Masks
│ └─◇ 1201 The corrective power of masking.srt
│ └─◇ 1202 The amazing luminance mask.srt
│ └─◇ 1203 Brightening and neutralizing the eyes.srt
│ └─◇ 1204 Adjusting a nondestructive composition.srt
│ └─◇ 1205 Creating a corrective mask.srt
│ └─◇ 1206 Averaging away irregular flesh tones.srt
│ └─◇ 1207 Modifying specific colors.srt
│ └─◇ 1208 Initiating the color mask.srt
│ └─◇ 1209 Refining the color mask.srt
│ └─◇ 1210 Adjusting the edges around fabric.srt
│ └─◇ 1211 Perfecting hair.srt
│ └─◇ 1212 Sharpening with a High Pass layer.srt
│ └─◇ 1213 The also-amazing density mask.srt
│ └─◇ 1214 Adjusting the knockout depth.srt
│ └─◇ 1215 Fashioning a depth map.srt
│ └─◇ 1216 Invoking a depth mask from Lens Blur.srt
│ └─◇ 1217 The perfect depth-of-field effect.srt
│ └─◇ 1218 Sharpening an archival photograph.srt
│ └─◇ 1219 Creating an edge mask.srt
│ └─◇ 1220 Making a High Pass sandwich.srt
│ └─◇ 1221 Applying the edge mask.srt
│ └─◇ 1222 Customizing your sharpening effect.srt
├─◆13. Channel Mixing and Other Tricks
│ └─◇ 1301 Channel Mixer, I am your father.srt
│ └─◇ 1302 Three ways to gray.srt
│ └─◇ 1303 Meet the Channel Mixer.srt
│ └─◇ 1304 Mixing a custom black-and-white image.srt
│ └─◇ 1305 Creating a professional-level sepia tone.srt
│ └─◇ 1306 Employing the Black & White command.srt
│ └─◇ 1307 Extreme channel mixing.srt
│ └─◇ 1308 The infrared photography effect.srt
│ └─◇ 1309 Taking shadows to the brink of black.srt
│ └─◇ 1310 Elevating highlights, leeching saturation.srt
│ └─◇ 1311 Deepening a black-and-white sky.srt
│ └─◇ 1312 Infusing luminance levels with color.srt
│ └─◇ 1313 Creating an opposing colorization scheme.srt
│ └─◇ 1314 Bolstering contrast with the Green channel.srt
│ └─◇ 1315 A tiny improvement to a terrific technique.srt
│ └─◇ 1316 The simple (but wrong) approach to red-eye correction.srt
│ └─◇ 1317 Channel-mixing red pupils.srt
│ └─◇ 1318 The expert approach to red-eye correction.srt
│ └─◇ 1319 Fixing problem coronas (pupil edges).srt
│ └─◇ 1320 Making pupils match.srt
├─◆14. Calculations (aka Channel Operations)
│ └─◇ 1401 Chops are dead; long live maskops.srt
│ └─◇ 1402 The Calculations command.srt
│ └─◇ 1403 Blue Screen blending.srt
│ └─◇ 1404 Refining the Blue Screen mask.srt
│ └─◇ 1405 Brushing away color fringing.srt
│ └─◇ 1406 Locking the transparency of a layer.srt
│ └─◇ 1407 Nondestructive layer painting.srt
│ └─◇ 1408 How the Add blend mode works.srt
│ └─◇ 1409 How the Subtract blend mode works.srt
│ └─◇ 1410 Focus, noise, and other masking challenges.srt
│ └─◇ 1411 The Add mode in action.srt
│ └─◇ 1412 The Subtract mode in action.srt
│ └─◇ 1413 Comparing two channels with Difference.srt
│ └─◇ 1414 Enhancing the contrast with Curves.srt
│ └─◇ 1415 Gathering details with Apply Image.srt
│ └─◇ 1416 Dodge highlights, burn shadows.srt
│ └─◇ 1417 Dodge and Burn in action.srt
│ └─◇ 1418 Painting in the scalp.srt
│ └─◇ 1419 Painting away the face and chin.srt
│ └─◇ 1420 Compositing complementary images.srt
│ └─◇ 1421 Multiply, Minimum, Blur, and Apply Image.srt
│ └─◇ 1422 Crafting the final composition.srt
├─◆15. The Pen Tool and the Paths Palette
│ └─◇ 1501 Mark of the Pen tool.srt
│ └─◇ 1502 The big paths project overview.srt
│ └─◇ 1503 How to make a path.srt
│ └─◇ 1504 Corner points and freeform polygons.srt
│ └─◇ 1505 Editing paths with the arrow tools.srt
│ └─◇ 1506 Adding and deleting endpoints.srt
│ └─◇ 1507 Adding and deleting interior points.srt
│ └─◇ 1508 Converting a path to a selection.srt
│ └─◇ 1509 Converting a path to a mask.srt
│ └─◇ 1510 Smooth points and control handles.srt
│ └─◇ 1511 Making cusp points.srt
│ └─◇ 1512 Combining paths in a vector mask.srt
│ └─◇ 1513 Turning a path into a shape layer.srt
│ └─◇ 1514 Combining paths to make a layer mask.srt
│ └─◇ 1515 Mixing layer and vector masks.srt
│ └─◇ 1516 Editing character outlines as paths.srt
│ └─◇ 1517 Using the Convert Point tool.srt
├─◆16. Masking the Tough Stuff
│ └─◇ 1601 Where there’s a will, there’s a way.srt
│ └─◇ 1602 Masking natural cast shadows.srt
│ └─◇ 1603 Applying the cast show.srt
│ └─◇ 1604 Creating a difference mask.srt
│ └─◇ 1605 Applying an arbitrary map.srt
│ └─◇ 1606 Making the flesh mask.srt
│ └─◇ 1607 Roughing in an object mask.srt
│ └─◇ 1608 Drawing missing details with the Lasso tool.srt
│ └─◇ 1609 Combining flesh and object masks.srt
│ └─◇ 1610 Amplifying the cast shadow.srt
│ └─◇ 1611 Selectively choking edges.srt
│ └─◇ 1612 Power duplication in Photoshop.srt
│ └─◇ 1613 Masking blond hair.srt
│ └─◇ 1614 Using Levels to mask iterations.srt
│ └─◇ 1615 Drawing an iteration boundary.srt
│ └─◇ 1616 Merging the best of two Levels iterations.srt
│ └─◇ 1617 More fun with Dodge and Burn.srt
│ └─◇ 1618 Fixing edges with the Pen and Stamp tools.srt
│ └─◇ 1619 Pulling from another file with Apply Image.srt
│ └─◇ 1620 Blending clipped layers independently.srt
│ └─◇ 1621 Building the flame mask.srt
│ └─◇ 1622 Amplifying the flame.srt
│ └─◇ 1623 Masking an image against a busy background.srt
│ └─◇ 1624 The Freeform and Magnetic Pen tools.srt
│ └─◇ 1625 Masking with arbitrary maps.srt
│ └─◇ 1626 A more deliberate approach to arb maps.srt
│ └─◇ 1627 Combining arb maps with paths.srt
│ └─◇ 1628 Masking with the help of the History brush.srt
│ └─◇ 1629 Creating a High Pass mask.srt
│ └─◇ 1630 Coloring in the outlines.srt
│ └─◇ 1631 Mastering Calculations.srt
│ └─◇ 1632 Subtracting and merging the beak.srt
├─◆17. 16-Bit Channel and HDR
│ └─◇ 1701 The meaning of bit depth (and why you care).srt
│ └─◇ 1702 Scanning line art in 8-bit and 16-bit.srt
│ └─◇ 1703 Measuring the 16-bit difference.srt
│ └─◇ 1704 Correcting 8-bit images in the 16-bit space.srt
│ └─◇ 1705 Opening a raw image directly in 16-bit.srt
│ └─◇ 1706 Editing in Camera Raw, opening in 16-bit.srt
│ └─◇ 1707 16-Bit channel vs. 32-bit channel (HDR).srt
│ └─◇ 1708 Working with auto-bracketed photographs.srt
│ └─◇ 1709 Using the Merge to HDR command.srt
│ └─◇ 1710 Adjusting the HDR preview.srt
│ └─◇ 1711 Building a 32-bit sky mask.srt
│ └─◇ 1712 Properly exposing land and sky.srt
│ └─◇ 1713 Modifying a layer mask in 32-bit.srt
│ └─◇ 1714 Converting to and correcting in 16-bit Lab.srt
├─◆18. DMaps and Lighting Effects
│ └─◇ 1801 Photoshop flirts with the third dimension.srt
│ └─◇ 1802 The displacement map.srt
│ └─◇ 1803 Making custom waves.srt
│ └─◇ 1804 Creating a Gaussian distribution.srt
│ └─◇ 1805 Using a two-channel displacement map.srt
│ └─◇ 1806 Creating a rustic edge effect.srt
│ └─◇ 1807 Distorting and shading with a DMap.srt
│ └─◇ 1808 Moonlight reflecting off water.srt
│ └─◇ 1809 Mapping the reflection onto the water.srt
│ └─◇ 1810 Dipping the moon into the water.srt
│ └─◇ 1811 Turning flesh into stone.srt
│ └─◇ 1812 Wrapping the stone around the face.srt
│ └─◇ 1813 Softening a displacement map.srt
│ └─◇ 1814 Making a repeating watermark pattern.srt
│ └─◇ 1815 3D embossing with Lighting Effects.srt
│ └─◇ 1816 The amazing credit card type effect.srt
│ └─◇ 1817 Lightening the credit card letters.srt
│ └─◇ 1818 Wrapping the background around the text.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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