【Lynda】Maya 2012-Digital Creature Creation in ZBrush,Photoshop,and Maya【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:Maya 2012-Digital Creature Creation in ZBrush,Photoshop,and Maya
作者:Ryan Kittleson
主题:3D + Animation, Character Design, Modeling, Textures + Materials
使用软件:Maya 2012, Photoshop CS5, ZBrush 4.2
难度等级:中级
时长: 5h 11m
发布日期: Dec 15, 2011

┏ACELY STUDIO,2012
┃更多资源请访问
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┗◆我的博客:http://blog.sina.com.cn/u/1991840741

==========教程目录文件列表=============================================
Maya 2012-Digital Creature Creation in ZBrush,Photoshop,and Maya[SRT]
├─◆0. Introduction
│ └─◇ 0001 Introduction.srt
│ └─◇ 0002 What you should know before watching this course.srt
│ └─◇ 0003 Using the exercise files.srt
├─◆1. Preparing Your Workspace
│ └─◇ 0101 Installing custom brushes.srt
│ └─◇ 0102 Preparing GoZ.srt
│ └─◇ 0103 Optimizing tablet settings.srt
├─◆2. Designing the Creature
│ └─◇ 0201 Brainstorming.srt
│ └─◇ 0202 Refining a concept.srt
│ └─◇ 0203 Gathering reference images.srt
├─◆3. Basic Sculpting in ZBrush
│ └─◇ 0301 Starting with ZSpheres.srt
│ └─◇ 0302 Posing the ZSpheres.srt
│ └─◇ 0303 Sculpting the basic forms.srt
│ └─◇ 0304 Using DynaMesh.srt
│ └─◇ 0305 Sculpting muscles and mid-size shapes.srt
│ └─◇ 0306 Defining joints.srt
│ └─◇ 0307 Sculpting bony plates.srt
│ └─◇ 0308 Sculpting leathery skin.srt
├─◆4. Basic Modeling in Maya
│ └─◇ 0401 Using GoZ between ZBrush and Maya.srt
│ └─◇ 0402 Making an eyeball.srt
│ └─◇ 0403 Creating tail spikes.srt
│ └─◇ 0404 Modeling a tooth.srt
│ └─◇ 0405 Duplicating the teeth.srt
│ └─◇ 0406 Finishing the teeth.srt
├─◆5. Creating Topology for Animation
│ └─◇ 0501 Drawing guidelines for retopology.srt
│ └─◇ 0502 Fleshing out the retopology guides.srt
│ └─◇ 0503 Creating new topology.srt
│ └─◇ 0504 Generating the new mesh.srt
│ └─◇ 0505 Cleaning up the mesh in Maya.srt
│ └─◇ 0506 Modeling the tail in Maya.srt
│ └─◇ 0507 Modeling the claws.srt
│ └─◇ 0508 Preparing to project detail.srt
│ └─◇ 0509 Projecting detail to new topology.srt
│ └─◇ 0510 Cleaning up projection problems.srt
├─◆6. Creating the UV Layout
│ └─◇ 0601 Cutting UV seams.srt
│ └─◇ 0602 Prepping UV shells for UV Master.srt
│ └─◇ 0603 Using UV Master to unfold UVs.srt
│ └─◇ 0604 Arranging UVs in Maya.srt
├─◆7. Creating a Pedestal Environment
│ └─◇ 0701 Creating a pedestal with Spotlight.srt
│ └─◇ 0702 Decimating the geometry.srt
│ └─◇ 0703 Finishing the pedestal.srt
├─◆8. Lighting and Shading
│ └─◇ 0801 Setting up the scene for rendering.srt
│ └─◇ 0802 Making a key light.srt
│ └─◇ 0803 Making a soft sky light.srt
│ └─◇ 0804 Making a rim light.srt
│ └─◇ 0805 Setting up a simple SSS skin shader.srt
│ └─◇ 0806 Adjusting the skin shader.srt
│ └─◇ 0807 Adding ambient occlusion to the shaders.srt
├─◆9. Texturing
│ └─◇ 0901 Polypainting colors in ZBrush.srt
│ └─◇ 0902 Extracting texture maps.srt
│ └─◇ 0903 Organizing the maps into Photoshop layers.srt
│ └─◇ 0904 Compositing the color maps in Photoshop.srt
│ └─◇ 0905 Compositing the specular maps in Photoshop.srt
│ └─◇ 0906 Importing the maps into Maya.srt
│ └─◇ 0907 Connecting the maps to the shaders.srt
│ └─◇ 0908 Setting up remap value nodes.srt
│ └─◇ 0909 Editing remap value nodes.srt
├─◆10. Posing the Model
│ └─◇ 1001 Designing the pose.srt
│ └─◇ 1002 Linking subtools to the main body.srt
│ └─◇ 1003 Posing with transpose tools.srt
│ └─◇ 1004 Polishing the pose.srt
│ └─◇ 1005 Finishing touches in ZBrush.srt
│ └─◇ 1006 Finishing touches in Maya.srt
├─◆11. Rendering
│ └─◇ 1101 Fine-tuning lights and render settings.srt
│ └─◇ 1102 Batch rendering a turnable animation.srt
│ └─◇ 1103 Polishing the renders in Photoshop.srt
├─◆Conclusion
│ └─◇ What’s next.srt

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(3)条评论

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    没有文件啊~~

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    没看到文件 400 网页

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