【Lynda】Maya 2008 Essential Training【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:Maya 2008 Essential Training
作者:George Maestri
主题:3D + Animation
使用软件:Maya 2008
难度等级:初级
时长: 9h 43m
发布日期: Jan 30, 2008

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==========教程目录文件列表=============================================
Maya 2008 Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Starting Maya 2008.srt
│ └─◇ 0003 Understanding Mac and PC differences.srt
│ └─◇ 0004 Using a three-button mouse.srt
│ └─◇ 0005 A Note about Hardware Texturing.srt
│ └─◇ 0006 Using the exercise files.srt
├─◆1. Interface Essentials
│ └─◇ 0101 Understanding the Maya workflow.srt
│ └─◇ 0102 Understanding the Maya interface.srt
│ └─◇ 0103 Working with files and Maya projects.srt
│ └─◇ 0104 Navigating viewports.srt
│ └─◇ 0105 Using the hotbox.srt
│ └─◇ 0106 Working with Marking Menus technology.srt
│ └─◇ 0107 Working with layers.srt
├─◆2. Manipulating Objects
│ └─◇ 0201 Selecting objects.srt
│ └─◇ 0202 Using the Move tool.srt
│ └─◇ 0203 Rotating and scaling.srt
│ └─◇ 0204 Manipulating pivots.srt
│ └─◇ 0205 Understanding the Channel Box.srt
│ └─◇ 0206 Working with the Attribute Editor.srt
│ └─◇ 0207 Understanding the Outliner.srt
│ └─◇ 0208 Creating hierarchies.srt
│ └─◇ 0209 Understanding the Hypergraph.srt
│ └─◇ 0210 Grouping objects.srt
│ └─◇ 0211 Creating layers.srt
│ └─◇ 0212 Working with selection masks.srt
├─◆3. Polygonal Modeling
│ └─◇ 0301 Understanding polygonal primitives.srt
│ └─◇ 0302 Understanding polygonal components.srt
│ └─◇ 0303 Working with the Edge Loop feature.srt
│ └─◇ 0304 Manipulating edge loops.srt
│ └─◇ 0305 Understanding polygon extrude.srt
│ └─◇ 0306 Using the Keep Faces Together feature.srt
│ └─◇ 0307 Using the Cut Faces tool.srt
│ └─◇ 0308 Using the Poke and Wedge Faces tools.srt
│ └─◇ 0309 Using the Object History.srt
│ └─◇ 0310 Understanding the Polygon Bevel tool.srt
│ └─◇ 0311 Understanding Polygon Chamfer.srt
│ └─◇ 0312 Understanding Polygon Bridge.srt
│ └─◇ 0313 Understanding Polygon Booleans.srt
│ └─◇ 0314 Combining objects.srt
│ └─◇ 0315 Merging vertices.srt
│ └─◇ 0316 Merging edges.srt
│ └─◇ 0317 Separating polygonal objects.srt
│ └─◇ 0318 Using Smooth Proxy tools.srt
├─◆4. NURBS Modeling
│ └─◇ 0401 Introducing NURBS Modeling.srt
│ └─◇ 0402 Understanding NURBS Primitives.srt
│ └─◇ 0403 Working with NURBS components.srt
│ └─◇ 0404 Working with NURBS Curves.srt
│ └─◇ 0405 Manipulating NURBS Curves.srt
│ └─◇ 0406 Editing NURBS Curves.srt
│ └─◇ 0407 Editing NURBS Surfaces.srt
│ └─◇ 0408 Using NURBS Revolve.srt
│ └─◇ 0409 Using NURBS Extrude.srt
│ └─◇ 0410 Using NURBS Loft.srt
│ └─◇ 0411 Using NURBS Planar.srt
├─◆5. Advanced Modeling
│ └─◇ 0501 Creating curves on a surface.srt
│ └─◇ 0502 Projecting curves on a surface.srt
│ └─◇ 0503 Trimming NURBS Surfaces.srt
│ └─◇ 0504 Using NURBS Fillet tool.srt
│ └─◇ 0505 Stitching NURBS Surfaces.srt
│ └─◇ 0506 Sculpting surfaces.srt
│ └─◇ 0507 Modeling with nonlinear deformers.srt
│ └─◇ 0508 Modeling with Lattices.srt
│ └─◇ 0509 Converting NURBS to polygons.srt
│ └─◇ 0510 Modeling an airplane- the body.srt
│ └─◇ 0511 Modeling an airplane- the wings.srt
│ └─◇ 0512 Modeling an airplane- the landing gear.srt
│ └─◇ 0513 Modeling an airplane- mirroring the wings.srt
│ └─◇ 0514 Modeling an airplane- the engine.srt
│ └─◇ 0515 Modeling an airplane- the propeller.srt
│ └─◇ 0516 Modeling an airplane- finalizing the model.srt
├─◆6. Applying Textures
│ └─◇ 0601 Understanding the basics of materials.srt
│ └─◇ 0602 Creating and applying maps.srt
│ └─◇ 0603 Using bitmaps.srt
│ └─◇ 0604 Working with the Hypershade window.srt
│ └─◇ 0605 Working with the Multilister.srt
│ └─◇ 0606 Performing texture mapping on NURBS surfaces.srt
│ └─◇ 0607 Projecting textures.srt
│ └─◇ 0608 Performing texture mapping on polygonal surfaces.srt
│ └─◇ 0609 Performing live-action integration with the Use Background shader.srt
│ └─◇ 0610 Performing displacement and bump mapping.srt
│ └─◇ 0611 Applying transparency.srt
│ └─◇ 0612 Using the 3-D Paint tools.srt
│ └─◇ 0613 Texturing an airplane.srt
├─◆7. Rendering in Maya
│ └─◇ 0701 Understanding Render settings.srt
│ └─◇ 0702 Understanding the basics of lights.srt
│ └─◇ 0703 Understanding lighting types.srt
│ └─◇ 0704 Adding depth-map shadows.srt
│ └─◇ 0705 Using raytrace shadows.srt
│ └─◇ 0706 Understanding the basics of cameras.srt
│ └─◇ 0707 Adding depth of field.srt
│ └─◇ 0708 Raytracing reflections and refractions.srt
│ └─◇ 0709 Using Motion Blur.srt
│ └─◇ 0710 Using interactive rendering with IPR.srt
│ └─◇ 0711 Rendering in batches.srt
│ └─◇ 0712 Using Command-Line rendering.srt
│ └─◇ 0713 Lighting a room.srt
├─◆8. Rendering with Mental Ray
│ └─◇ 0801 Introducing Mental Ray.srt
│ └─◇ 0802 Creating Mental Ray materials.srt
│ └─◇ 0803 Working with Mental Ray lights.srt
│ └─◇ 0804 Understanding depth of field in Mental Ray.srt
│ └─◇ 0805 Using Motion Blur in Mental Ray.srt
│ └─◇ 0806 Creating Global Illumination in Mental Ray.srt
│ └─◇ 0807 Using Final Gather to enhance Global Illumination.srt
│ └─◇ 0808 Using Final Gather for soft lighting effects.srt
│ └─◇ 0809 Rendering transparent materials with Caustics.srt
├─◆9. Paint Effects
│ └─◇ 0901 Introducing Paint Effects.srt
│ └─◇ 0902 Creating Brushes.srt
│ └─◇ 0903 Applying Brushes to existing strokes.srt
│ └─◇ 0904 Sharing Brushes.srt
│ └─◇ 0905 Saving Brushes.srt
│ └─◇ 0906 Painting in the Paint Effects window.srt
│ └─◇ 0907 Understanding Paint Effects in practice.srt
├─◆10. Animating in Maya
│ └─◇ 1001 Understanding the basics of animation.srt
│ └─◇ 1002 Creating and adjusting keys.srt
│ └─◇ 1003 Modifying keys in the Graph Editor.srt
│ └─◇ 1004 Modifying keys in the Dope Sheet.srt
│ └─◇ 1005 Creating Breakdown Keys.srt
│ └─◇ 1006 Using Ghosting and Motion paths.srt
│ └─◇ 1007 Animation playback using Playblast.srt
│ └─◇ 1008 Adding sound to animations.srt
│ └─◇ 1009 Creating animation cycles.srt
│ └─◇ 1010 Animating objects along paths.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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