【Lynda】Creating Particle and Fire Effects with Maya【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:Creating Particle and Fire Effects with Maya
作者:Aaron F. Ross
主题:3D + Animation, Particles
使用软件:Maya 2012, 2011
难度等级:中级
时长: 3h 46m
发布日期: Jul 12, 2011

┏ACELY STUDIO,2012
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==========教程目录文件列表=============================================
Creating Particle and Fire Effects with Maya[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Setting the project.srt
├─◆1. Particle Generation
│ └─◇ 0101 Laying out the scene.srt
│ └─◇ 0102 Sketching particles on a live object.srt
│ └─◇ 0103 Adding a per-particle attribute.srt
│ └─◇ 0104 Writing a creation expression to vary radiusPP.srt
│ └─◇ 0105 Emitting particles from a curve.srt
│ └─◇ 0106 Connecting particles to gravity.srt
├─◆2. Particles Emitting Particles
│ └─◇ 0201 Emitting particles from particles.srt
│ └─◇ 0202 Enabling per-point emission rates.srt
│ └─◇ 0203 Editing particle and emitter attributes.srt
│ └─◇ 0204 Reducing momentum with Conserve.srt
│ └─◇ 0205 Emitting trails.srt
├─◆3. Rendering Particles
│ └─◇ 0301 Writing a creation expression to vary color.srt
│ └─◇ 0302 Inheriting particle color with a global variable.srt
│ └─◇ 0303 Using the Particle Cloud material.srt
│ └─◇ 0304 Varying transparency and incandescence.srt
│ └─◇ 0305 Using Shader Glow.srt
│ └─◇ 0306 Building a particle disk cache.srt
│ └─◇ 0307 Batch rendering with multiple processors.srt
│ └─◇ 0308 Compositing in After Effects.srt
├─◆4. nParticle Instancer Basics
│ └─◇ 0401 Using the Particle Instancer.srt
│ └─◇ 0402 Modeling and shading for the Particle Instancer.srt
│ └─◇ 0403 Duplicating instances and materials.srt
│ └─◇ 0404 Laying out the scene.srt
│ └─◇ 0405 Creating an nParticle volume emitter.srt
│ └─◇ 0406 Importing and instancing geometry.srt
│ └─◇ 0407 Varying scale with a creation expression.srt
│ └─◇ 0408 Randomizing rotation with a creation expression.srt
│ └─◇ 0409 Animating rotation with a runtime expression.srt
│ └─◇ 0410 Adding turbulence.srt
│ └─◇ 0411 Building an nCache.srt
│ └─◇ 0412 Rendering depth of field with mental ray.srt
│ └─◇ 0413 Batch rendering.srt
├─◆5. Dynamic Fluids
│ └─◇ 0501 Using fluids.srt
│ └─◇ 0502 Loading fluid examples.srt
│ └─◇ 0503 Analyzing fluid presets.srt
│ └─◇ 0504 Setting the scene.srt
│ └─◇ 0505 Creating a fluid container.srt
│ └─◇ 0506 Adding a fluid emitter.srt
│ └─◇ 0507 Emitting from an object.srt
│ └─◇ 0508 Connecting emission maps.srt
├─◆6. Fluid Animation and Shading
│ └─◇ 0601 Adjusting fluid dynamic attributes.srt
│ └─◇ 0602 Fine-tuning fluid dynamics.srt
│ └─◇ 0603 Shading the fluid.srt
│ └─◇ 0604 Layering detail with fluid texture.srt
│ └─◇ 0605 Varying fluid texture with an expression.srt
│ └─◇ 0606 Animating the fluid.srt
│ └─◇ 0607 Finalizing fluid dynamics.srt
│ └─◇ 0608 Creating a fluid nCache.srt
│ └─◇ 0609 Illuminating the scene.srt
│ └─◇ 0610 Using a fluid for atmosphere.srt
│ └─◇ 0611 Modulating light intensity with a noise expression.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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(2)条评论

  • qazsedcftiuyhnm

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    谢谢分享。。

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  • Videath

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    thank you

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