【Lynda】V-Ray 2.0 for Maya Essential Training【CHN】中英文字幕[SRT]
==========教程信息=====================================================
教程名称:V-Ray 2.0 for Maya Essential Training
作者:Brian Bradley
主题:3D + Animation, Rendering, Textures, Visual Effects, Materials
使用软件:V-Ray 2.0
难度等级:初级
时长: 4h 46m
发布日期: Mar 08, 2012
┏ACELY STUDIO,2012
┃更多资源请访问
┃◆唯一发布站:ACELY.CN
┗◆我的博客:http://blog.sina.com.cn/u/1991840741
==========教程目录文件列表=============================================
V-Ray 2.0 for Maya Essential Training[SRT]
  ├─◆0. Introduction
  │  └─◇  0001 Welcome.srt
  │  └─◇  0002 What you should know before watching this course.srt
  │  └─◇  0003 Exercise files.srt
  │  └─◇  0004 Workflow recommendation.srt
  ├─◆1. Getting Ready to Render with V-Ray
  │  └─◇  0101 Installing V-Ray.srt
  │  └─◇  0102 Setting up V-Ray.srt
  │  └─◇  0103 Locating V-Ray’s tools and features.srt
  ├─◆2. Critical V-Ray Concepts
  │  └─◇  0201 Image sampling explained.srt
  │  └─◇  0202 Understanding subdivs.srt
  │  └─◇  0203 Using the DMC Sampler.srt
  │  └─◇  0204 Overview of color mapping.srt
  │  └─◇  0205 Understanding the color-mapping modes.srt
  ├─◆3. Key Lighting Tools
  │  └─◇  0301 Dealing with lighting problems.srt
  │  └─◇  0302 Adding a spherical fill light.srt
  │  └─◇  0303 Creating a mesh light.srt
  │  └─◇  0304 Creating a skylight effect.srt
  │  └─◇  0305 Working with the dome light.srt
  ├─◆4. Global Illumination
  │  └─◇  0401 Global illumination (GI) explained.srt
  │  └─◇  0402 Understanding primary and secondary bounces.srt
  │  └─◇  0403 How irradiance mapping works.srt
  │  └─◇  0404 Using irradiance mapping, part 1.srt
  │  └─◇  0405 Using irradiance mapping, part 2.srt
  │  └─◇  0406 How light cache works.srt
  │  └─◇  0407 Using light cache.srt
  │  └─◇  0408 Understanding brute force GI.srt
  │  └─◇  0409 Using brute force GI.srt
  ├─◆5. The V-Ray Materials
  │  └─◇  0501 Introduction to V-Ray-specific materials.srt
  │  └─◇  0502 Creating diffuse color.srt
  │  └─◇  0503 Making reflective materials.srt
  │  └─◇  0504 Blurring reflections.srt
  │  └─◇  0505 Making clear and colored glass.srt
  │  └─◇  0506 Creating a translucency effect.srt
  ├─◆6. Quality Control with Image Sampling
  │  └─◇  0601 Introduction to image sampling.srt
  │  └─◇  0602 Using the Fixed-Rate sampler.srt
  │  └─◇  0603 How to use the Adaptive DMC sampler.srt
  │  └─◇  0604 Working with the Adaptive Subdivision sampler.srt
  │  └─◇  0605 Comparing image-sampling renders.srt
  ├─◆7. The Physical Workflow
  │  └─◇  0701 The physical workflow explained.srt
  │  └─◇  0702 Working with VRaySun and VRaySky.srt
  │  └─◇  0703 Controlling the VRayPhysicalCamera.srt
  ├─◆8. V-Ray’s Effects Tools
  │  └─◇  0801 Depth of field- VRayPhysicalCamera.srt
  │  └─◇  0802 Depth of field- perspective viewport.srt
  │  └─◇  0803 Creating a motion blur effect.srt
  │  └─◇  0804 Generating caustic effects.srt
  │  └─◇  0805 Using VRayFur.srt
  │  └─◇  0806 Setting up render-time displacement effects.srt
  ├─◆9. Using Render Elements
  │  └─◇  0901 Render elements workflow.srt
  │  └─◇  0902 Preparing to composite.srt
  │  └─◇  0903 Compositing V-Ray elements.srt
  │  └─◇  0904 Putting extra elements to work.srt
  │  └─◇  0905 Post-lighting a scene.srt
  ├─◆10. V-Ray RT
  │  └─◇  1001 Overview of V-Ray RT.srt
  │  └─◇  1002 Demonstrating the RT workflow.srt
  ├─◆Conclusion
  │  └─◇  What’s next.srt
  ◇
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(2)条评论
fanghungbin
| #
真的是免費嗎? 實在太善良了,超級感動。
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lb29212746
| #
免费好伟大啊
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