【Lynda】Photoshop CS5 Extended One-on-One: 3D Fundamentals【CHN】中英文字幕[SRT]
==========教程信息=====================================================
教程名称:Photoshop CS5 Extended One-on-One: 3D Fundamentals
作者:Deke McClelland
主题:3D + Animation, Photography
使用软件:Photoshop CS5, Photoshop Extended CS5
难度等级:中级
时长: 5h 17m
发布日期: Mar 29, 2011
┏ACELY STUDIO,2012
┃更多资源请访问
┃◆唯一发布站:ACELY.CN
┗◆我的博客:http://blog.sina.com.cn/u/1991840741
==========教程目录文件列表=============================================
Photoshop CS5 Extended One-on-One- 3D Fundamentals[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome to One-on-One.srt
│ └─◇ 0002 Making Photoshop your default image editor on a PC.srt
│ └─◇ 0003 Making Photoshop your default image editor on a Mac.srt
│ └─◇ 0004 Installing the dekeKeys keyboard shortcuts.srt
│ └─◇ 0005 Remapping Mac OS shortcuts.srt
│ └─◇ 0006 Establishing the best color settings.srt
│ └─◇ 0007 Constructing the ideal workspace.srt
│ └─◇ 0008 Adjusting the interface settings.srt
│ └─◇ 0009 Establishing the best preference settings.srt
├─◆1. What Photoshop CS5 Extended Can Do
│ └─◇ 0101 Making Saturn.srt
│ └─◇ 0102 Creating a basic 3D shape.srt
│ └─◇ 0103 Mapping texture onto a 3D shape.srt
│ └─◇ 0104 Editing a diffuse texture.srt
│ └─◇ 0105 Converting 2D art to 3D.srt
│ └─◇ 0106 Defining an opacity map.srt
│ └─◇ 0107 Merging two 3D layers into one.srt
│ └─◇ 0108 Lighting a scene.srt
│ └─◇ 0109 Troubleshooting and ray tracing.srt
│ └─◇ 0110 Fixing ambient light and strange rings.srt
│ └─◇ 0111 Traditional 2D edits in a 3D world.srt
│ └─◇ 0112 Using the Camera Rotate tool.srt
├─◆2. Creating 3D Type with Repoussé
│ └─◇ 0201 Extruding type.srt
│ └─◇ 0202 The special considerations of 3D type.srt
│ └─◇ 0203 Using the Repoussé dialog box.srt
│ └─◇ 0204 Assign textures to surfaces.srt
│ └─◇ 0205 Using the Ground Plane Shadow Catcher.srt
│ └─◇ 0206 Adjusting and loading lights.srt
│ └─◇ 0207 Adding a custom-contoured bevel.srt
│ └─◇ 0208 The Repoussé presets.srt
├─◆3. Drawing 3D Objects with Repoussé
│ └─◇ 0301 Turning any 2D layer into 3D.srt
│ └─◇ 0302 Creating the base shape layers.srt
│ └─◇ 0303 Cutting holes from shapes.srt
│ └─◇ 0304 From circles to near spheres in Repoussé.srt
│ └─◇ 0305 Adding an active constraint.srt
│ └─◇ 0306 Converting constraints into holes.srt
│ └─◇ 0307 Merge, texture, gloss, and shine.srt
│ └─◇ 0308 Fixing texture and bevel.srt
│ └─◇ 0309 Editing an internal constraint.srt
│ └─◇ 0310 Rotating and positioning by the numbers.srt
│ └─◇ 0311 Sharpening and introducing a background.srt
│ └─◇ 0312 Enhancing the colors of a 3D scene.srt
├─◆4. Mastering the Tools- Object, Camera, and Mesh
│ └─◇ 0401 Navigating in 3D space.srt
│ └─◇ 0402 Importing a model from Google SketchUp.srt
│ └─◇ 0403 3D explained- XYZ position and orientation.srt
│ └─◇ 0404 Adjusting orientation by the numbers.srt
│ └─◇ 0405 Feeling your way through rotate and roll.srt
│ └─◇ 0406 3D movement- Drag, slide, pan, and walk.srt
│ └─◇ 0407 Assigning materials and lights.srt
│ └─◇ 0408 Editing and replacing a model.srt
│ └─◇ 0409 Repositioning independent meshes.srt
│ └─◇ 0410 Finishing the giant marble chair.srt
├─◆5. Designing and Applying Materials
│ └─◇ 0501 The stuff of the real world.srt
│ └─◇ 0502 Making a spherical panorama.srt
│ └─◇ 0503 Setting orientation and position.srt
│ └─◇ 0504 Moving a sphere into a panorama.srt
│ └─◇ 0505 Adding and positioning a point light.srt
│ └─◇ 0506 Modifying the attributes of a material.srt
│ └─◇ 0507 Designing a custom bump map.srt
│ └─◇ 0508 Adding precisely symmetrical spheres.srt
│ └─◇ 0509 Designing and saving a custom material.srt
│ └─◇ 0510 Replacing an environment map.srt
│ └─◇ 0511 Resolving seams in a 3D panorama.srt
│ └─◇ 0512 Masking aberrant shadows and adding contrast.srt
│ └─◇ 0513 Adding a person to a 3D scene.srt
├─◆6. Upsampling 3D Artwork
│ └─◇ 0601 Working low-res, rendering high-res.srt
│ └─◇ 0602 Upsampling 3D objects.srt
│ └─◇ 0603 Real-world upsampling.srt
│ └─◇ 0604 Touching up 3D shadows.srt
├─◆Conclusion
│ └─◇ Until next time.srt
◇
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lamnihao
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怎么下不下来?
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