【Lynda】3ds Max 2010: Lighting and Rendering with mental ray【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:3ds Max 2010: Lighting and Rendering with mental ray
作者:Aaron F. Ross
主题:3D + Animation, Rendering
使用软件:3ds Max 2010
难度等级:中级
时长: 5h 43m
发布日期: Dec 02, 2009

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==========教程目录文件列表=============================================
3ds Max 2010- Lighting and Rendering with mental ray[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
│ └─◇ 0003 Setting a project folder.srt
├─◆1. Concepts
│ └─◇ 0101 Understanding mental ray.srt
│ └─◇ 0102 Understanding local illumination.srt
│ └─◇ 0103 Understanding global illumination.srt
│ └─◇ 0104 Assigning the mental ray renderer.srt
│ └─◇ 0105 Using the rendered frame window controls.srt
├─◆2. Gamma Correction
│ └─◇ 0201 Understanding gamma.srt
│ └─◇ 0202 Recognizing the symptoms of incorrect gamma settings.srt
│ └─◇ 0203 Applying gamma correction.srt
├─◆3. Ray Tracing
│ └─◇ 0301 Understanding raytracing.srt
│ └─◇ 0302 Limiting the trace depth of reflections and refractions.srt
│ └─◇ 0303 Applying a raytrace reflection map to a standard material.srt
│ └─◇ 0304 Applying a raytrace refraction map to a standard material.srt
│ └─◇ 0305 Setting the index of refraction.srt
│ └─◇ 0306 Using architectural materials for raytraced reflections.srt
├─◆4. Transparency
│ └─◇ 0401 Modeling thin, transparent objects such as window glass.srt
│ └─◇ 0402 Disabling shadows.srt
│ └─◇ 0403 Setting simple transparency.srt
├─◆5. Materials
│ └─◇ 0501 Understanding the pros and cons of mental ray materials.srt
│ └─◇ 0502 Getting familiar with the Arch & Design material.srt
│ └─◇ 0503 Learning from the Arch & Design templates.srt
│ └─◇ 0504 Working with diffuse color and diffuse level.srt
│ └─◇ 0505 Setting reflectivity and glossiness.srt
│ └─◇ 0506 Rendering thin wall reflections.srt
│ └─◇ 0507 Rendering solid glass.srt
│ └─◇ 0508 Controlling BRDF.srt
│ └─◇ 0509 Rendering translucency.srt
│ └─◇ 0510 Using ProMaterials.srt
├─◆6. Photometrics and Exposure Control
│ └─◇ 0601 Understanding photometrics.srt
│ └─◇ 0602 Understanding the importance of modeling to scale.srt
│ └─◇ 0603 Using free lights.srt
│ └─◇ 0604 Selecting photometric templates.srt
│ └─◇ 0605 Understanding mr photographic exposure control.srt
│ └─◇ 0606 Adjusting brightness with exposure value.srt
│ └─◇ 0607 Using photographic exposure settings.srt
│ └─◇ 0608 Understanding color temperature.srt
│ └─◇ 0609 Setting the exposure whitepoint.srt
│ └─◇ 0610 Adjusting contrast with exposure image control.srt
├─◆7. Advanced Photometrics
│ └─◇ 0701 Installing and using photometric .IES files.srt
│ └─◇ 0702 Choosing a light distribution type.srt
│ └─◇ 0703 Setting light intensity.srt
│ └─◇ 0704 Using target lights.srt
│ └─◇ 0705 Adjusting spotlight hotspot and falloff angles.srt
│ └─◇ 0706 Emitting light from shape.srt
├─◆8. Shadows
│ └─◇ 0801 Understanding the pros and cons of shadow types.srt
│ └─◇ 0802 Controlling shadows via object properties.srt
│ └─◇ 0803 Controlling shadows via light exclusion.srt
│ └─◇ 0804 Rendering shadow map shadows.srt
│ └─◇ 0805 Rendering raytraced shadows.srt
├─◆9. Final Gather
│ └─◇ 0901 Understanding final gather.srt
│ └─◇ 0902 Adjusting exposure control for final gather.srt
│ └─◇ 0903 Setting initial FG point density and rays per FG point.srt
│ └─◇ 0904 Setting interpolation and diffuse bounces.srt
│ └─◇ 0905 Tuning final gather settings to the scene.srt
│ └─◇ 0906 Controlling object properties for final gather.srt
│ └─◇ 0907 Optimizing final gather for animations.srt
├─◆10. Sampling Quality
│ └─◇ 1001 Controlling render quality with samples per pixel.srt
│ └─◇ 1002 Understanding spatial contrast settings.srt
│ └─◇ 1003 Using filter settings to apply blur for anti-aliasing.srt
├─◆11. Exterior Daylight
│ └─◇ 1101 Creating a daylight system.srt
│ └─◇ 1102 Setting the location, date, and time from the Motion panel.srt
│ └─◇ 1103 Choosing mr sun and mr sky from the Modify panel.srt
│ └─◇ 1104 Understanding the mr physical sky environment map.srt
│ └─◇ 1105 Adjusting exposure value and image control.srt
│ └─◇ 1106 Setting the exposure whitepoint.srt
│ └─◇ 1107 Choosing a sky model.srt
│ └─◇ 1108 Controlling haze.srt
│ └─◇ 1109 Working with mr sky advanced parameters.srt
├─◆12. Interior Daylight
│ └─◇ 1201 Understanding mr sky portals.srt
│ └─◇ 1202 Creating mr sky portals.srt
│ └─◇ 1203 Controlling mr sky portal shadows.srt
├─◆13. Rendering Environment Backdrops in 3ds Max
│ └─◇ 1301 Understanding the pros and cons of environment mapping.srt
│ └─◇ 1302 Acquiring or creating background images.srt
│ └─◇ 1303 Modeling a flat image plane backdrop.srt
│ └─◇ 1304 Increasing map output for use with exposure control.srt
│ └─◇ 1305 Adjusting the color map to color-correct the backdrop.srt
│ └─◇ 1306 Applying a LookAt constraint to the image plane.srt
│ └─◇ 1307 Modeling cylindrical panorama backgrounds.srt
├─◆14. Compositing Environment Backdrops in Photoshop
│ └─◇ 1401 Understanding alpha channels.srt
│ └─◇ 1402 Rendering still images for After Effects or Photoshop.srt
│ └─◇ 1403 Converting the alpha channel to a Photoshop layer mask.srt
│ └─◇ 1404 Using Photoshop adjustment layers for color correction.srt
├─◆15. Ambient Occlusion in Arch & Design Materials
│ └─◇ 1501 Understanding ambient occlusion.srt
│ └─◇ 1502 Enabling AO in the arch & design material.srt
│ └─◇ 1503 Using color from other materials.srt
│ └─◇ 1504 Setting ambient occlusion parameters.srt
├─◆16. Scene-Wide Ambient Occlusion
│ └─◇ 1601 Understanding the need for a poor man’s global illumination.srt
│ └─◇ 1602 Creating a standard omni light at the origin.srt
│ └─◇ 1603 Setting intensity and enabling ambient only.srt
│ └─◇ 1604 Creating an ambient reflective occlusion map.srt
│ └─◇ 1605 Adjusting type and samples.srt
│ └─◇ 1606 Setting bright and dark.srt
│ └─◇ 1607 Understanding spread.srt
│ └─◇ 1608 Setting max distance and falloff.srt
│ └─◇ 1609 Excluding transparent and self-illuminated objects.srt
├─◆17. Volume Lights
│ └─◇ 1701 Understanding atmospheres.srt
│ └─◇ 1702 Adding a volume light atmosphere.srt
│ └─◇ 1703 Setting exposure physical scale to unitless.srt
│ └─◇ 1704 Adjusting volume light parameters.srt
│ └─◇ 1705 Adding noise to the volume light.srt
├─◆18. Lens Effects
│ └─◇ 1801 Understanding lens effects.srt
│ └─◇ 1802 Adding a lens effect to a light.srt
│ └─◇ 1803 Adjusting lens effect globals.srt
│ └─◇ 1804 Setting glow element parameters.srt
│ └─◇ 1805 Adding a star element.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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