【Lynda】3ds Max 2011 Essential Training【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:3ds Max 2011 Essential Training
作者:Aaron F. Ross
主题:3D + Animation
使用软件:3ds Max 2011
难度等级:初级
时长: 10h 4m
发布日期: May 26, 2010

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==========教程目录文件列表=============================================
3ds Max 2011 Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Prerequisites.srt
│ └─◇ 0003 Using the exercise files.srt
├─◆1. Getting Started
│ └─◇ 0101 Using the Custom UI and Defaults Switcher.srt
│ └─◇ 0102 Setting local file paths to relative.srt
│ └─◇ 0103 Using project folders.srt
├─◆2. The 3ds Max Interface
│ └─◇ 0201 Getting familiar with the interface.srt
│ └─◇ 0202 Touring the command panels.srt
│ └─◇ 0203 Creating primitives.srt
│ └─◇ 0204 Navigating the viewports.srt
│ └─◇ 0205 Using hotkeys.srt
│ └─◇ 0206 Choosing shading modes.srt
│ └─◇ 0207 Configuring the viewports.srt
│ └─◇ 0208 Transforming objects.srt
│ └─◇ 0209 Using the toolbars.srt
│ └─◇ 0210 Using the Modify panel.srt
├─◆3. Modeling Basics
│ └─◇ 0301 Surveying different modeling methods.srt
│ └─◇ 0302 Setting units.srt
│ └─◇ 0303 Setting home grid dimensions.srt
│ └─◇ 0304 Understanding the Level of Detail utility.srt
│ └─◇ 0305 Working with the Modifier Stack.srt
│ └─◇ 0306 Understanding dependencies.srt
│ └─◇ 0307 Collapsing the Modifier Stack.srt
│ └─◇ 0308 Working with sub-objects.srt
├─◆4. Modeling with Splines
│ └─◇ 0401 Creating shapes.srt
│ └─◇ 0402 Creating lines.srt
│ └─◇ 0403 Converting a shape to an editable spline.srt
│ └─◇ 0404 Transforming editable spline sub-objects.srt
│ └─◇ 0405 Using different types of vertices.srt
├─◆5. Lofting
│ └─◇ 0501 Lofting a vase.srt
│ └─◇ 0502 Setting loft parameters.srt
│ └─◇ 0503 Editing the path and shapes.srt
│ └─◇ 0504 Manipulating loft sub-objects.srt
│ └─◇ 0505 Adding a scale deformation.srt
│ └─◇ 0506 Adding a shell modifier.srt
│ └─◇ 0507 Smoothing polygon edges.srt
├─◆6. Modeling for Motion Graphics
│ └─◇ 0601 Setting up the project and scene layout.srt
│ └─◇ 0602 Creating a backdrop profile line.srt
│ └─◇ 0603 Using Editable Spline Fillet.srt
│ └─◇ 0604 Extruding shapes.srt
│ └─◇ 0605 Creating text.srt
│ └─◇ 0606 Applying a bevel modifier.srt
│ └─◇ 0607 Choosing bevel parameters.srt
│ └─◇ 0608 Using Display All Triangle Edges.srt
│ └─◇ 0609 Adjusting spline interpolation.srt
│ └─◇ 0610 Deforming beveled objects.srt
│ └─◇ 0611 Exporting paths from Adobe Illustrator.srt
│ └─◇ 0612 Importing Illustrator paths to 3ds Max.srt
├─◆7. Polygon Modeling
│ └─◇ 0701 Setting up the scene.srt
│ └─◇ 0702 Creating chamfer boxes.srt
│ └─◇ 0703 Smoothing edges.srt
│ └─◇ 0704 Using the Array tool.srt
│ └─◇ 0705 Grouping objects.srt
│ └─◇ 0706 Modeling lines.srt
│ └─◇ 0707 Using the Sweep Modifier.srt
│ └─◇ 0708 Soft-selecting sub-objects with Volume Select.srt
│ └─◇ 0709 Removing polygons with Delete Mesh.srt
│ └─◇ 0710 Clearing a sub-object selection with Mesh Select.srt
│ └─◇ 0711 Adding randomness with the Noise Modifier.srt
├─◆8. Subdivision Surface Modeling
│ └─◇ 0801 Understanding subdivision surfaces.srt
│ └─◇ 0802 Creating a box and converting to editable poly format.srt
│ └─◇ 0803 Using the Symmetry Modifier.srt
│ └─◇ 0804 Working with TurboSmooth.srt
│ └─◇ 0805 Extruding polygons.srt
│ └─◇ 0806 Editing edge loops.srt
│ └─◇ 0807 Shaping the model.srt
│ └─◇ 0808 Baking subdivisions.srt
│ └─◇ 0809 Optimizing polygon Level of Detail.srt
├─◆9. Polygon Modeling with Graphite
│ └─◇ 0901 Understanding the graphite tools within Editable Poly.srt
│ └─◇ 0902 Using the Graphite Ribbon interface.srt
│ └─◇ 0903 Using traditional editable poly tools within Graphite.srt
│ └─◇ 0904 Adjusting detail with Remove and Cut.srt
│ └─◇ 0905 Using SwitfLoop.srt
│ └─◇ 0906 Constraining sub-object transforms.srt
│ └─◇ 0907 Attaching polygon meshes to a single object.srt
│ └─◇ 0908 Bridging parts of a mesh.srt
├─◆10. NURBS Modeling
│ └─◇ 1001 Understanding NURBS.srt
│ └─◇ 1002 Creating NURBS curves.srt
│ └─◇ 1003 Creating a U-loft surface.srt
│ └─◇ 1004 Editing curves and surfaces.srt
│ └─◇ 1005 Setting surface approximation.srt
├─◆11. Materials Basics
│ └─◇ 1101 Using the Material Editor.srt
│ └─◇ 1102 Choosing a material type.srt
│ └─◇ 1103 Choosing a shader type.srt
│ └─◇ 1104 Adjusting specular parameters.srt
│ └─◇ 1105 Setting opacity.srt
│ └─◇ 1106 Understanding procedural Maps and bitmaps.srt
│ └─◇ 1107 Using bitmaps.srt
│ └─◇ 1108 Navigating shader trees.srt
│ └─◇ 1109 Tracking scene assets.srt
│ └─◇ 1110 Creating simple UVW mapping.srt
│ └─◇ 1111 Adding reflections with a Raytrace map.srt
│ └─◇ 1112 Creating an environment.srt
│ └─◇ 1113 Mapping a bump channel.srt
├─◆12. Camera Basics
│ └─◇ 1201 Creating cameras.srt
│ └─◇ 1202 Understanding target and free cameras.srt
│ └─◇ 1203 Using Camera Pan, Truck, and Dolly.srt
│ └─◇ 1204 Adjusting the field of view.srt
│ └─◇ 1205 Understanding aspect ratio.srt
│ └─◇ 1206 Showing safe frames.srt
│ └─◇ 1207 Choosing render output size.srt
├─◆13. Lighting Basics
│ └─◇ 1301 Understanding CG lighting.srt
│ └─◇ 1302 Understanding standard and photometric lights.srt
│ └─◇ 1303 Creating a target spotlight.srt
│ └─◇ 1304 Enabling viewport hardware shading.srt
│ └─◇ 1305 Previewing renderings with ActiveShade.srt
│ └─◇ 1306 Adjusting intensity and color.srt
│ └─◇ 1307 Controlling contrast and highlights.srt
│ └─◇ 1308 Setting spotlight hotspot and falloff radius.srt
│ └─◇ 1309 Choosing a shadow type.srt
│ └─◇ 1310 Optimizing shadow maps.srt
│ └─◇ 1311 Using area shadows.srt
│ └─◇ 1312 Creating omni lights.srt
├─◆14. Keyframe Animation
│ └─◇ 1401 Understanding keyframes.srt
│ └─◇ 1402 Setting time configuration.srt
│ └─◇ 1403 Choosing set key filters.srt
│ └─◇ 1404 Using Set Key mode.srt
│ └─◇ 1405 Editing keyframes in the Timeline.srt
│ └─◇ 1406 Using Auto Key mode.srt
│ └─◇ 1407 Creating animation in passes.srt
│ └─◇ 1408 Animating modifier parameters.srt
│ └─◇ 1409 Working in the dope sheet.srt
│ └─◇ 1410 Editing function curves.srt
│ └─◇ 1411 Looping animation.srt
├─◆15. Hierarchies
│ └─◇ 1501 Understanding hierarchies.srt
│ └─◇ 1502 Understanding reference coordinate systems.srt
│ └─◇ 1503 Editing pivot points.srt
│ └─◇ 1504 Linking objects.srt
│ └─◇ 1505 Using the Schematic view.srt
│ └─◇ 1506 Preventing problems with scale.srt
│ └─◇ 1507 Animating a hierarchy.srt
│ └─◇ 1508 Fine-tuning the animation.srt
├─◆16. Controllers and Constraints
│ └─◇ 1601 Understanding controllers.srt
│ └─◇ 1602 Applying path constraints.srt
│ └─◇ 1603 Assigning a link constraint.srt
│ └─◇ 1604 Using the Motion panel.srt
│ └─◇ 1605 Animating constrained objects.srt
├─◆17. Special Effects
│ └─◇ 1701 Understanding particle systems.srt
│ └─◇ 1702 Emitting particles from an object with PArray.srt
│ └─◇ 1703 Adjusting particle parameters.srt
│ └─◇ 1704 Binding particles to a gravitational force.srt
│ └─◇ 1705 Colliding particles with a POmniFlector.srt
│ └─◇ 1706 Creating a particle material.srt
│ └─◇ 1707 Mapping opacity with a gradient.srt
│ └─◇ 1708 Assigning a material ID G-Buffer channel.srt
│ └─◇ 1709 Creating a lens effect glow.srt
├─◆18. Scanline Rendering
│ └─◇ 1801 Understanding image sequences.srt
│ └─◇ 1802 Setting render options.srt
│ └─◇ 1803 Compressing an image sequence to a movie.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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(6)条评论

  • 0917

    |

    good

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  • will jason

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    请问这个教程怎么下载? 谢谢!!

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    • will jason

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      字幕, 打错成教程了

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  • mowoado

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    两个解压密码都试过了,解压不了

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    • mowoado

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      好吧 用内置的解压软件成功了

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  • come on

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    good

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