【Lynda】3ds Max 2013 Essential Training【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:3ds Max 2013 Essential Training
作者:Aaron F. Ross
主题:3D + Animation, Modeling, 3D Rendering, Textures + Materials, Visual Effects
使用软件:3ds Max 2013
难度等级:初级
时长: 7h 9m
发布日期: May 16, 2012

┏ACELY STUDIO,2012
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==========教程目录文件列表=============================================
3ds Max 2013 Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
├─◆1. Getting Started
│ └─◇ 0101 Setting user interface defaults.srt
│ └─◇ 0102 Setting preferences.srt
│ └─◇ 0103 Using project folders.srt
├─◆2. The 3ds Max Interface
│ └─◇ 0201 Getting familiar with the interface.srt
│ └─◇ 0202 Using the Create and Modify panels.srt
│ └─◇ 0203 Navigating in the viewports.srt
│ └─◇ 0204 Using hotkeys.srt
│ └─◇ 0205 Transforming objects.srt
│ └─◇ 0206 Using axis constraints.srt
│ └─◇ 0207 Choosing shading modes.srt
│ └─◇ 0208 Configuring the viewports.srt
├─◆3. Modeling Basics
│ └─◇ 0301 Surveying different modeling methods.srt
│ └─◇ 0302 Setting units.srt
│ └─◇ 0303 Setting home grid dimensions.srt
│ └─◇ 0304 Understanding the Level Of Detail.srt
│ └─◇ 0305 Working with the modifier stack.srt
│ └─◇ 0306 Understanding dependencies.srt
│ └─◇ 0307 Collapsing the modifier stack.srt
│ └─◇ 0308 Working with sub-objects.srt
├─◆4. Modeling with Splines
│ └─◇ 0401 Creating shapes.srt
│ └─◇ 0402 Creating lines.srt
│ └─◇ 0403 Working with Editable Spline.srt
│ └─◇ 0404 Using different vertex types.srt
├─◆5. Lofting
│ └─◇ 0501 Lofting a vase.srt
│ └─◇ 0502 Setting loft parameters.srt
│ └─◇ 0503 Editing a path.srt
│ └─◇ 0504 Manipulating loft sub-objects.srt
│ └─◇ 0505 Adding a scale deformation.srt
│ └─◇ 0506 Adding a Shell modifier.srt
│ └─◇ 0507 Finishing the model.srt
├─◆6. Modeling with Primitives
│ └─◇ 0601 Setting up the scene.srt
│ └─◇ 0602 Creating chamfer boxes.srt
│ └─◇ 0603 Cloning objects.srt
│ └─◇ 0604 Using the Array tool.srt
│ └─◇ 0605 Measuring with the tape helper.srt
│ └─◇ 0606 Grouping objects.srt
├─◆7. Using the Modifier Stack
│ └─◇ 0701 Laying out the scene.srt
│ └─◇ 0702 Modeling rectangle primitives.srt
│ └─◇ 0703 Working with Editable Spline.srt
│ └─◇ 0704 Applying a Sweep modifier.srt
│ └─◇ 0705 Soft-selecting with Volume Select.srt
│ └─◇ 0706 Removing polygons with Delete Mesh.srt
│ └─◇ 0707 Clearing a sub-object selection with Mesh Select.srt
│ └─◇ 0708 Adding randomness with the Noise modifier.srt
│ └─◇ 0709 Instancing modifiers on multiple objects.srt
├─◆8. Polygon Modeling
│ └─◇ 0801 Making an editable poly and understanding Graphite.srt
│ └─◇ 0802 Using the Graphite ribbon interface.srt
│ └─◇ 0803 Selecting sub-objects.srt
│ └─◇ 0804 Choosing selection region methods.srt
│ └─◇ 0805 Using the caddy to extrude.srt
│ └─◇ 0806 Controlling detail with Remove and Cut.srt
│ └─◇ 0807 Inserting edge loops with SwiftLoop.srt
│ └─◇ 0808 Constraining sub-object transforms.srt
│ └─◇ 0809 Attaching polygon meshes to a single object.srt
│ └─◇ 0810 Bridging parts of a mesh.srt
│ └─◇ 0811 Smoothing and hardening edges.srt
├─◆9. Subdivision Surface Modeling
│ └─◇ 0901 Understanding subdivision surfaces.srt
│ └─◇ 0902 Creating a box and converting it to an editable poly.srt
│ └─◇ 0903 Using the Symmetry modifier.srt
│ └─◇ 0904 Working with TurboSmooth.srt
│ └─◇ 0905 Extruding polygons.srt
│ └─◇ 0906 Rounding out square corners.srt
│ └─◇ 0907 Choosing a transform center.srt
│ └─◇ 0908 Editing edge loops.srt
│ └─◇ 0909 Shaping the model.srt
│ └─◇ 0910 Baking subdivisions.srt
├─◆10. NURBS Modeling
│ └─◇ 1001 Understanding NURBS.srt
│ └─◇ 1002 Creating NURBS curves.srt
│ └─◇ 1003 Creating arcs and lines.srt
│ └─◇ 1004 Converting Bézier splines to a NURBS object.srt
│ └─◇ 1005 Cloning sub-objects.srt
│ └─◇ 1006 Creating an offset curve.srt
│ └─◇ 1007 Creating a U loft surface.srt
│ └─◇ 1008 Editing a dependent surface using curves.srt
│ └─◇ 1009 Creating an extrude surface.srt
│ └─◇ 1010 Setting Surface Approximation.srt
├─◆11. Modeling for Motion Graphics
│ └─◇ 1101 Setting up the scene.srt
│ └─◇ 1102 Creating text.srt
│ └─◇ 1103 Applying a Bevel modifier.srt
│ └─◇ 1104 Choosing bevel parameters.srt
│ └─◇ 1105 Controlling the level of detail.srt
│ └─◇ 1106 Deforming beveled objects.srt
│ └─◇ 1107 Exporting paths from Adobe Illustrator.srt
│ └─◇ 1108 Importing Illustrator paths.srt
├─◆12. Materials Basics
│ └─◇ 1201 Opening the Material Editor.srt
│ └─◇ 1202 Navigating the Compact Material Editor.srt
│ └─◇ 1203 Working with the Sample Slots and Scene Materials.srt
│ └─◇ 1204 Choosing material and shader types.srt
│ └─◇ 1205 Adjusting specular parameters.srt
│ └─◇ 1206 Previewing renders with ActiveShade.srt
│ └─◇ 1207 Adjusting opacity and refraction.srt
├─◆13. Mapping Textures
│ └─◇ 1301 Applying procedural maps.srt
│ └─◇ 1302 Navigating shader trees.srt
│ └─◇ 1303 Managing source image files.srt
│ └─◇ 1304 Tracking scene assets.srt
│ └─◇ 1305 Projecting UVW mapping.srt
│ └─◇ 1306 Using the Real-World Map Size option.srt
│ └─◇ 1307 Adding reflections with Raytrace map.srt
│ └─◇ 1308 Creating a self-illuminated environment.srt
│ └─◇ 1309 Mapping a bump channel.srt
│ └─◇ 1310 Instancing material sample slots.srt
├─◆14. Camera Basics
│ └─◇ 1401 Working with Display layers.srt
│ └─◇ 1402 Creating a free camera.srt
│ └─◇ 1403 Moving a camera with Truck, Dolly, and Pan.srt
│ └─◇ 1404 Using a target camera.srt
│ └─◇ 1405 Adjusting Field of View.srt
│ └─◇ 1406 Choosing an aspect ratio.srt
├─◆15. Lighting Basics
│ └─◇ 1501 Understanding CG lighting.srt
│ └─◇ 1502 Controlling an object’s shadow properties.srt
│ └─◇ 1503 Creating a target spotlight.srt
│ └─◇ 1504 Adjusting intensity and color.srt
│ └─◇ 1505 Controlling contrast and highlights.srt
│ └─◇ 1506 Setting a spotlight’s hotspot and falloff radius.srt
│ └─◇ 1507 Choosing a shadow type.srt
│ └─◇ 1508 Optimizing shadow maps.srt
│ └─◇ 1509 Optimizing area shadows.srt
│ └─◇ 1510 Creating omni lights.srt
│ └─◇ 1511 Excluding objects from lights.srt
│ └─◇ 1512 Using the Light Lister.srt
├─◆16. Keyframe Animation
│ └─◇ 1601 Understanding keyframes.srt
│ └─◇ 1602 Setting up the time configuration.srt
│ └─◇ 1603 Choosing Set Key filters.srt
│ └─◇ 1604 Creating keyframes in Set Key mode.srt
│ └─◇ 1605 Editing keyframes in the timeline.srt
│ └─◇ 1606 Creating keyframes in Auto Key mode.srt
│ └─◇ 1607 Building up animation in passes.srt
│ └─◇ 1608 Editing keyframes in the Dope Sheet.srt
│ └─◇ 1609 Editing function curves in the Curve Editor.srt
│ └─◇ 1610 Cycling and extrapolating function curves.srt
├─◆17. Hierarchies
│ └─◇ 1701 Understanding hierarchies.srt
│ └─◇ 1702 Understanding coordinate systems.srt
│ └─◇ 1703 Controlling rotations.srt
│ └─◇ 1704 Moving and rotating pivot points.srt
│ └─◇ 1705 Locking transforms.srt
│ └─◇ 1706 Linking objects.srt
│ └─◇ 1707 Using Schematic View.srt
│ └─◇ 1708 Solving problems with scale.srt
├─◆18. Controllers and Constraints
│ └─◇ 1801 Understanding controllers.srt
│ └─◇ 1802 Constraining animation to a path.srt
│ └─◇ 1803 Assigning a Link constraint.srt
│ └─◇ 1804 Adding link targets in the Motion panel.srt
│ └─◇ 1805 Animating constrained objects.srt
├─◆19. Rendering
│ └─◇ 1901 Understanding image sequences.srt
│ └─◇ 1902 Choosing Render Setup options.srt
│ └─◇ 1903 Specifying file output.srt
│ └─◇ 1904 Playing Image Sequences in the RAM Player.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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