【Lynda】3Ds Max 2013-Game Prop Creation in 3ds Max【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:3Ds Max 2013-Game Prop Creation in 3ds Max
作者:Adam Crespi
主题:3D + Animation, Modeling, 3D Rendering, Textures + Materials, Game Design
使用软件:3ds Max 2013, Unity 3D 3.5, Mudbox 2013
难度等级:中级
时长: 6h 5m
发布日期: Jun 21, 2012

┏ACELY STUDIO,2012
┃更多资源请访问
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┗◆我的博客:http://blog.sina.com.cn/u/1991840741

==========教程目录文件列表=============================================
3Ds Max 2013-Game Prop Creation in 3ds Max[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 What you should know before watching this course.srt
│ └─◇ 0003 Using the exercise files.srt
├─◆1. Modeling a Large Prop (Shipping Container)
│ └─◇ 0101 Overview of modeling a large prop.srt
│ └─◇ 0102 Laying out the overall form and planning for modular textures and models.srt
│ └─◇ 0103 Adding the framing components.srt
│ └─◇ 0104 Adding the side panels.srt
│ └─◇ 0105 Unwrapping the sides.srt
│ └─◇ 0106 Unwrapping one corner box.srt
│ └─◇ 0107 Unwrapping one of each frame member.srt
│ └─◇ 0108 Laying out the UV coordinates.srt
├─◆2. Texturing the Shipping Container
│ └─◇ 0201 Overview of the texturing process.srt
│ └─◇ 0202 Creating a bump map for the corrugated sides.srt
│ └─◇ 0203 Adding more details to the bump map.srt
│ └─◇ 0204 Drawing the bump map for the door.srt
│ └─◇ 0205 Adding details to the doors.srt
│ └─◇ 0206 Painting the diffuse texture- planning the layers.srt
│ └─◇ 0207 Painting the base coat and logo.srt
│ └─◇ 0208 Adding tracking labels and other markings.srt
│ └─◇ 0209 Adding soft rust.srt
│ └─◇ 0210 Adding rust bubbles.srt
│ └─◇ 0211 Setting up a library of shipping container textures.srt
│ └─◇ 0212 Painting dirt and rust variations.srt
│ └─◇ 0213 Transferring wear from the diffuse texture to the bump map.srt
│ └─◇ 0214 Converting bump maps to normal maps.srt
│ └─◇ 0215 Testing the maps.srt
├─◆3. Modeling Tools and Small Props
│ └─◇ 0301 Overview of modeling small props.srt
│ └─◇ 0302 Modeling a sledgehammer.srt
│ └─◇ 0303 Adding detail and smoothing groups.srt
│ └─◇ 0304 Unwrapping as part of a texture sheet.srt
│ └─◇ 0305 Modeling a ladder.srt
│ └─◇ 0306 Adding detail and smoothing groups.srt
│ └─◇ 0307 Unwrapping for the ladder.srt
│ └─◇ 0308 Placing the clean texture.srt
│ └─◇ 0309 Laying out a texture sheet for multiple tools.srt
│ └─◇ 0310 Painting galvanized steel.srt
│ └─◇ 0311 Adding dirt and wear.srt
│ └─◇ 0312 Planning for optimal texture usage.srt
│ └─◇ 0313 Painting dirt and age variations.srt
├─◆4. Modeling Furniture
│ └─◇ 0401 Modeling furniture using simple parts and reusable textures.srt
│ └─◇ 0402 Planning and analyzing the modeling of a chair.srt
│ └─◇ 0403 Blocking out the basic form.srt
│ └─◇ 0404 Adding detail and smoothing groups.srt
│ └─◇ 0405 Refining the silhouette.srt
│ └─◇ 0406 Unwrapping for the chair.srt
│ └─◇ 0407 Painting the fabric.srt
│ └─◇ 0408 Making a normal map for the fabric.srt
│ └─◇ 0409 Planning the modeling of a table.srt
│ └─◇ 0410 Blocking out the basic table form.srt
│ └─◇ 0411 Adding legs and skirt boards to the table.srt
│ └─◇ 0412 Breaking up the model for texturing.srt
│ └─◇ 0413 Laying out the wood texture.srt
│ └─◇ 0414 Reusing parts to make a round table.srt
├─◆5. Painting a Wood Texture from Scratch
│ └─◇ 0501 Understanding the importance of painting textures from scratch.srt
│ └─◇ 0502 Creating the initial grain lines.srt
│ └─◇ 0503 Adding value variation across the grain.srt
│ └─◇ 0504 Warping and curving the grain.srt
│ └─◇ 0505 Adding knots.srt
│ └─◇ 0506 Colorizing the grain and planning for stains.srt
│ └─◇ 0507 Cutting out boards for a UV layout.srt
│ └─◇ 0508 Adding patina and wear to a final texture.srt
├─◆6. Workflow and Integration
│ └─◇ 0601 Understanding the importance of a low poly count.srt
│ └─◇ 0602 Overview of normal maps.srt
│ └─◇ 0603 Modeling a high-poly work for projection.srt
│ └─◇ 0604 Overview of the pipeline.srt
│ └─◇ 0605 Planning edge flow for elegant modeling.srt
│ └─◇ 0606 Smoothing groups.srt
│ └─◇ 0607 Adding details by beveling and extruding.srt
│ └─◇ 0608 Adding hinges.srt
│ └─◇ 0609 Using Push Pull and Soft Selection to add dents.srt
│ └─◇ 0610 Baking the high-poly mesh onto the low-poly model to produce a normal map.srt
├─◆7. Sculpting and Painting in Mudbox
│ └─◇ 0701 Overview of Mudbox.srt
│ └─◇ 0702 Preparing for a smooth export to Mudbox.srt
│ └─◇ 0703 Importing from Mudbox- choosing the right resolution.srt
│ └─◇ 0704 Using the sculpt tools in Mudbox.srt
│ └─◇ 0705 Painting in Mudbox.srt
│ └─◇ 0706 Exporting paint layers from Mudbox.srt
│ └─◇ 0707 Extracting and exporting a normal map from Mudbox.srt
│ └─◇ 0708 Projecting normal maps from a Mudbox model.srt
│ └─◇ 0709 Importing and assigning objects and maps in Unity.srt
├─◆8. Ambient Occlusion and Specularity
│ └─◇ 0801 Overview of ambient occlusion and specularity.srt
│ └─◇ 0802 Setting up ambient occlusion as a texture.srt
│ └─◇ 0803 Using ambient occlusion as a foundation for rust and dirt.srt
│ └─◇ 0804 Using ambient occlusion to add detail to textures.srt
│ └─◇ 0805 Painting a specular map.srt
│ └─◇ 0806 Streamlining the import process- placing maps in the right channels.srt
├─◆9. Importing into Unity and Testing
│ └─◇ 0901 Overview of importing into Unity.srt
│ └─◇ 0902 Preparing and exporting large props to Unity.srt
│ └─◇ 0903 Creating a new project in Unity and importing textures.srt
│ └─◇ 0904 Cloning props in Unity with different looks.srt
│ └─◇ 0905 Adding lights to test smoothing and textures.srt
│ └─◇ 0906 Refining materials.srt
├─◆Conclusion
│ └─◇ Final thoughts.srt

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(2)条评论

  • jietang

    |

    有原教程地址就好了···

    回复

  • pll_mary

    |

    哪里下载吗

    回复

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