【Lynda】CINEMA 4D R11.5 Essential Training【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画

==========教程信息=====================================================
教程名称:CINEMA 4D R11.5 Essential Training
作者:Ian Robinson
主题:3D + Animation
使用软件:CINEMA 4D R11.5
难度等级:初级
时长: 9h 8m
发布日期: Dec 10, 2009

┏ACELY STUDIO,2012
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==========教程目录文件列表=============================================
CINEMA 4D R11.5 Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Welcome.srt
│ └─◇ 0002 Using the exercise files.srt
│ └─◇ 0003 Understanding CINEMA 4D bundles and editions.srt
│ └─◇ 0004 Exploring new features in R11.5.srt
│ └─◇ 0005 Understanding 3D.srt
├─◆1. Getting Started
│ └─◇ 0101 Overview of the interface.srt
│ └─◇ 0102 Using viewports.srt
│ └─◇ 0103 Translating and moving objects in the viewport.srt
│ └─◇ 0104 Touring the Attribute Manager.srt
│ └─◇ 0105 Using the Object Manager.srt
│ └─◇ 0106 Customizing the interface.srt
│ └─◇ 0107 Adjusting render settings.srt
│ └─◇ 0108 Introducing primitives.srt
│ └─◇ 0109 Modeling with primitive objects.srt
│ └─◇ 0110 Using deformers to refine objects.srt
│ └─◇ 0111 Grouping objects.srt
│ └─◇ 0112 Optimizing models for animation.srt
│ └─◇ 0113 Introducing keyframing.srt
│ └─◇ 0114 Creating and applying basic materials.srt
│ └─◇ 0115 Getting organized with layers.srt
├─◆2. Modeling with NURBS
│ └─◇ 0201 Creating splines.srt
│ └─◇ 0202 Importing Illustrator files.srt
│ └─◇ 0203 Extruding splines from an imported Illustrator file.srt
│ └─◇ 0204 Troubleshooting extrude NURBS.srt
│ └─◇ 0205 Creating and arranging text.srt
│ └─◇ 0206 Using Sweep NURBS objects.srt
│ └─◇ 0207 Using Lathe NURBS objects.srt
│ └─◇ 0208 Using Loft NURBS objects.srt
├─◆3. Modeling with Polygons
│ └─◇ 0301 Introducing polygon modeling.srt
│ └─◇ 0302 Using Extrude.srt
│ └─◇ 0303 Adding detail with Bevel.srt
│ └─◇ 0304 Refining a model.srt
│ └─◇ 0305 Creating and saving selections with selection tools and sets.srt
│ └─◇ 0306 Connecting objects with the Bridge tool.srt
│ └─◇ 0307 Using the polygon tools.srt
├─◆4. HyperNURBS
│ └─◇ 0401 Smoothing things out with HyperNURBS.srt
│ └─◇ 0402 Creating organic models by weighting HyperNURBS.srt
├─◆5. Modeling Objects
│ └─◇ 0501 Modeling with Array.srt
│ └─◇ 0502 Array object axis.srt
│ └─◇ 0503 Modeling with Symmetry.srt
│ └─◇ 0504 Modeling with Booleans.srt
├─◆6. Functions
│ └─◇ 0601 Duplicate.srt
│ └─◇ 0602 Arrange.srt
│ └─◇ 0603 Randomize.srt
│ └─◇ 0604 Transfer.srt
│ └─◇ 0605 Disconnect and Split.srt
│ └─◇ 0606 Explode Segments.srt
│ └─◇ 0607 Connect.srt
│ └─◇ 0608 Converting modeling objects.srt
├─◆7. Materials
│ └─◇ 0701 Exploring material channels.srt
│ └─◇ 0702 Shaders.srt
│ └─◇ 0703 Using Bump and Displacement maps.srt
│ └─◇ 0704 Applying materials to objects caps.srt
│ └─◇ 0705 Applying materials to a complete model.srt
│ └─◇ 0706 Placing textures with the Texture tool.srt
│ └─◇ 0707 Animated textures.srt
├─◆8. Lights and Cameras
│ └─◇ 0801 Getting started with lights.srt
│ └─◇ 0802 Getting started with cameras.srt
│ └─◇ 0803 Volumetric lights.srt
│ └─◇ 0804 Using the Exclude feature with lights.srt
│ └─◇ 0805 Creating and adjusting shadows.srt
│ └─◇ 0806 Using target lights and target cameras.srt
│ └─◇ 0807 Setting up three-point lighting.srt
├─◆9. Animation
│ └─◇ 0901 Understanding the timeline.srt
│ └─◇ 0902 Adding and controlling keyframes.srt
│ └─◇ 0903 Fine-tuning keyframes using FCurves.srt
│ └─◇ 0904 Animation paths.srt
│ └─◇ 0905 Linking animations with SetDriver and Driven.srt
├─◆10. Rendering and Integration
│ └─◇ 1001 Exploring render settings for stills and animation.srt
│ └─◇ 1002 Outputting a file using the picture viewer.srt
│ └─◇ 1003 Setting up tags for After Effects and Motion.srt
│ └─◇ 1004 Integrating with After Effects.srt
│ └─◇ 1005 Integrating with Motion 4.srt
│ └─◇ 1006 Introducing Global Illumination.srt
│ └─◇ 1007 Fine-tuning Global Illumination.srt
│ └─◇ 1008 Rendering with Sketch and Toon.srt
├─◆11. MoGraph
│ └─◇ 1101 Getting started with MoGraph.srt
│ └─◇ 1102 Creating MoGraph text objects.srt
│ └─◇ 1103 Cloner objects.srt
│ └─◇ 1104 Spline Wrap.srt
│ └─◇ 1105 Getting started with MoSpline.srt
│ └─◇ 1106 MoDynamics.srt
│ └─◇ 1107 Enhanced MoDynamics.srt
│ └─◇ 1108 Using the Sound Effector.srt
├─◆12. Bodypaint
│ └─◇ 1201 Preparing models for BodyPaint.srt
│ └─◇ 1202 Defining and manipulating UVs in BodyPaint.srt
│ └─◇ 1203 Painting in BodyPaint.srt
├─◆13. Particles
│ └─◇ 1301 Introducing particles.srt
│ └─◇ 1302 Manipulating particles.srt
│ └─◇ 1303 Creating a Pyro Cluster.srt
│ └─◇ 1304 Manipulating a Pyro Cluster.srt
│ └─◇ 1305 Adding a Pyro Cluster to an animation.srt
├─◆14. Finishing Up
│ └─◇ 1401 Collecting and archiving a project.srt
│ └─◇ 1402 Exploring helpful shortcuts.srt
├─◆Conclusion
│ └─◇ Goodbye.srt

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