【Lynda】CINEMA 4D R10 Essential Training【CHN】中英文字幕[SRT]
==========教程信息=====================================================
教程名称:CINEMA 4D R10 Essential Training
作者:Larry Mitchell
主题:3D + Animation
使用软件:CINEMA 4D R10
难度等级:初级
时长: 10h 25m
发布日期: Dec 19, 2006
┏ACELY STUDIO,2012
┃更多资源请访问
┃◆唯一发布站:ACELY.CN
┗◆我的博客:http://blog.sina.com.cn/u/1991840741
==========教程目录文件列表=============================================
CINEMA 4D R10 Essential Training[SRT]
├─◆0. Introduction
│ └─◇ 0001 Introduction.srt
│ └─◇ 0002 CINEMA 4D packages.srt
│ └─◇ 0003 What’s new in CINEMA 4D R10.srt
│ └─◇ 0004 How to use the exercise files.srt
├─◆1. Getting Started
│ └─◇ 0101 Understanding the interface.srt
│ └─◇ 0102 Working with the viewports.srt
│ └─◇ 0103 Context-sensitive help.srt
│ └─◇ 0104 Working with layers.srt
│ └─◇ 0105 Using the Content Browser.srt
│ └─◇ 0106 Managing a multi-document workflow.srt
│ └─◇ 0107 Enhanced OpenGL.srt
│ └─◇ 0108 Essential preferences.srt
├─◆2. Modeling Essentials- Structure
│ └─◇ 0201 Modeling with Parametric primitives.srt
│ └─◇ 0202 Modeling with Landscape, Figure, and Relief primitives.srt
│ └─◇ 0203 Polygonal modeling project 1- Building a spoon.srt
│ └─◇ 0204 Modeling with polygons, points, edges, and HyperNURBS.srt
│ └─◇ 0205 Working with Default, Automatic, and Tweak modes.srt
│ └─◇ 0206 Polygonal modeling project 2- Building a maze.srt
│ └─◇ 0207 Understanding the object axis.srt
│ └─◇ 0208 The Bridge tool.srt
│ └─◇ 0209 The Brush tool.srt
│ └─◇ 0210 The Close Polygon Hole tool.srt
│ └─◇ 0211 How to create polygons.srt
│ └─◇ 0212 The Iron tool.srt
│ └─◇ 0213 The Magnet tool.srt
│ └─◇ 0214 The Set Point Value tool.srt
│ └─◇ 0215 The Slide tool.srt
│ └─◇ 0216 The Bevel tool.srt
│ └─◇ 0217 The Extrude tool.srt
│ └─◇ 0218 The Extrude Inner tool.srt
├─◆3. Modeling Essentials- Functions
│ └─◇ 0301 Arrange.srt
│ └─◇ 0302 Center.srt
│ └─◇ 0303 Connect.srt
│ └─◇ 0304 Current State to Object.srt
│ └─◇ 0305 Duplicate.srt
│ └─◇ 0306 Transfer.srt
│ └─◇ 0307 Randomize.srt
├─◆4. Modeling with NURBS
│ └─◇ 0401 Modeling with Curves.srt
│ └─◇ 0402 Modeling with Loft NURBS.srt
│ └─◇ 0403 Modeling with Lathe NURBS.srt
│ └─◇ 0404 Modeling with Sweep NURBS.srt
│ └─◇ 0405 Modeling with Extrude NURBS.srt
│ └─◇ 0406 Modeling 3-D text.srt
│ └─◇ 0407 Modeling with Adobe Illustrator files.srt
├─◆5. Complex Modeling Tools
│ └─◇ 0501 Deforming with Bend.srt
│ └─◇ 0502 Deforming with Twist.srt
│ └─◇ 0503 Deforming with Melt.srt
│ └─◇ 0504 Deforming with Explode.srt
│ └─◇ 0505 Modeling with Boolean.srt
│ └─◇ 0506 Modeling with Symmetry.srt
│ └─◇ 0507 Modeling with Array.srt
├─◆6. Creating Materials and Textures
│ └─◇ 0601 Creating and applying materials.srt
│ └─◇ 0602 Creating shadows with Ambient Occlusion.srt
│ └─◇ 0603 Applying multiple materials to polygon selections.srt
│ └─◇ 0604 Using the Texture and Texture Axis tools.srt
│ └─◇ 0605 Using material projection methods.srt
│ └─◇ 0606 Camera mapping.srt
│ └─◇ 0607 Displacement mapping.srt
│ └─◇ 0608 Using layered Photoshop files.srt
├─◆7. Painting Textures with BodyPaint 3D
│ └─◇ 0701 Introduction to BodyPaint.srt
│ └─◇ 0702 Understanding UV polygons.srt
│ └─◇ 0703 Painting on multiple channels.srt
│ └─◇ 0704 Layers and filters.srt
├─◆8. Creating and Styling Hair
│ └─◇ 0801 Adding hair to a character.srt
│ └─◇ 0802 Working with hair material.srt
│ └─◇ 0803 Hair project 1- Creating a brush with hair.srt
│ └─◇ 0804 Hair project 2- Creating a furry creature.srt
│ └─◇ 0805 Hair project 3- Creating rope.srt
├─◆9. Lighting, Cameras, and Scene Objects
│ └─◇ 0901 Light types.srt
│ └─◇ 0902 Animating cameras.srt
│ └─◇ 0903 Switching cameras with Stage Object.srt
│ └─◇ 0904 Inverse Volumetric light.srt
│ └─◇ 0905 Creating caustic effects.srt
├─◆10. Creating Skies
│ └─◇ 1001 Creating amazing skies.srt
├─◆11. Rendering Essentials
│ └─◇ 1101 Rendering essentials.srt
│ └─◇ 1102 Rendering settings.srt
│ └─◇ 1103 Multi-pass rendering.srt
│ └─◇ 1104 Rendering cartoons with Sketch and Toon.srt
├─◆12. Animation Essentials
│ └─◇ 1201 Animating with keyframes.srt
│ └─◇ 1202 Automatic keyframes.srt
│ └─◇ 1203 Animating along the spline.srt
│ └─◇ 1204 Animating deformers.srt
│ └─◇ 1205 Creating particle animations.srt
│ └─◇ 1206 Particle forces.srt
│ └─◇ 1207 Animating expressions with Set Driver and Xpresso.srt
│ └─◇ 1208 Controlling animations in the Timeline.srt
│ └─◇ 1209 Controlling animations with the F-Curve Manager.srt
│ └─◇ 1210 Creating lip animation with Morphing.srt
├─◆13. MoGraph
│ └─◇ 1301 Cloner objects.srt
│ └─◇ 1302 Matrix objects and Target Effector.srt
│ └─◇ 1303 Text objects.srt
│ └─◇ 1304 Tracer objects.srt
│ └─◇ 1305 Sound Effector.srt
│ └─◇ 1306 Displacement Deformer.srt
│ └─◇ 1307 Spline Deformer.srt
├─◆14. MOCCA 3
│ └─◇ 1401 Working with Joints.srt
│ └─◇ 1402 Character rigging.srt
│ └─◇ 1403 Editing weight maps.srt
│ └─◇ 1404 The Visual Selector.srt
│ └─◇ 1405 Adding muscles.srt
│ └─◇ 1406 Animating with Cappuccino.srt
├─◆15. Creating Cloth
│ └─◇ 1501 Creating and animating cloth.srt
│ └─◇ 1502 Belting and tearing cloth.srt
│ └─◇ 1503 Cloth-to-cloth animation.srt
│ └─◇ 1504 Creating character outfits with Dress-O-Matic.srt
│ └─◇ 1505 Cloth project 1- Cloth text with hair.srt
├─◆16. Dynamics
│ └─◇ 1601 Creating rigid body dynamics simulations.srt
│ └─◇ 1602 Simulating dynamic velocity.srt
│ └─◇ 1603 Simulating dynamic motors.srt
│ └─◇ 1604 Simulating dynamic joints.srt
├─◆Conclusion
│ └─◇ Goodbye.srt
◇
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