【Lynda】Nuke 5 Essential Training【CHN】中英文字幕[SRT]

作者: acely. 分类: Lynda中文字幕, ◇ 3D+动画, ◇ 视频拍摄与后期

==========教程信息=====================================================
教程名称:Nuke 5 Essential Training
作者:Steve Wright
主题:3D + Animation, Video, Keying
使用软件:Nuke 5
难度等级:初级
时长: 10h 9m
发布日期: Mar 18, 2010

┏ACELY STUDIO,2012
┃更多资源请访问
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┗◆我的博客:http://blog.sina.com.cn/u/1991840741

==========教程目录文件列表=============================================
Nuke 5 Essential Training[SRT]
├─◆1. The Nuke Workflow
│ └─◇ 0101 Welcome.srt
│ └─◇ 0102 Touring the interface.srt
│ └─◇ 0103 Keyboard shortcuts.srt
│ └─◇ 0104 Building node trees.srt
│ └─◇ 0105 Editing node trees.srt
│ └─◇ 0106 Node tree operations.srt
│ └─◇ 0107 Viewer nodes.srt
│ └─◇ 0108 Viewer navigation commands.srt
│ └─◇ 0109 Timeline controls.srt
│ └─◇ 0110 Project settings.srt
│ └─◇ 0111 Adjusting node parameters.srt
│ └─◇ 0112 Undo and Redo.srt
│ └─◇ 0113 Adjusting additional node parameters.srt
│ └─◇ 0114 The Node tab.srt
│ └─◇ 0115 Project- Compositing a jet fighter over clouds.srt
│ └─◇ 0116 Creating a flipbook.srt
│ └─◇ 0117 Rendering to disk.srt
├─◆2. Transformations and Animation
│ └─◇ 0201 The Transform Jack.srt
│ └─◇ 0202 Setting keyframes.srt
│ └─◇ 0203 Motion blur.srt
│ └─◇ 0204 Showing and hiding curves.srt
│ └─◇ 0205 Navigating in the Curve Editor.srt
│ └─◇ 0206 Editing curves.srt
│ └─◇ 0207 Curve types.srt
│ └─◇ 0208 Linking parameters.srt
│ └─◇ 0209 Link expressions.srt
│ └─◇ 0210 Math functions.srt
│ └─◇ 0211 Resizing and cropping different formats.srt
│ └─◇ 0212 Bounding boxes.srt
│ └─◇ 0213 Reformatting images.srt
│ └─◇ 0214 Cropping images.srt
│ └─◇ 0215 The Merge node.srt
│ └─◇ 0216 Image blending operations.srt
├─◆3. Working with Color
│ └─◇ 0301 Color management in Nuke.srt
│ └─◇ 0302 Color management workflow.srt
│ └─◇ 0303 Using LUTs.srt
│ └─◇ 0304 Working with pre-multiplied CGI images.srt
│ └─◇ 0305 Preprocessing images for the viewer.srt
│ └─◇ 0306 The Color Picker.srt
│ └─◇ 0307 The Grade node.srt
│ └─◇ 0308 Setting Grade node parameters.srt
│ └─◇ 0309 The ColorCorrect node.srt
│ └─◇ 0310 The ColorLookup node.srt
│ └─◇ 0311 ColorLookup node workflow.srt
│ └─◇ 0312 The HueCorrect node.srt
│ └─◇ 0313 Drawing shapes with the Bezier node.srt
│ └─◇ 0314 Keyframing animation with the Bezier node.srt
│ └─◇ 0315 Additional Bezier node controls.srt
│ └─◇ 0316 Masking operations in the Bezier node.srt
├─◆4. Compositing CGI
│ └─◇ 0401 Nuke’s channel management system.srt
│ └─◇ 0402 The relation of the channels to the viewer.srt
│ └─◇ 0403 The Shuffle node.srt
│ └─◇ 0404 The Copy node.srt
│ └─◇ 0405 Creating new channels.srt
│ └─◇ 0406 Processing channels.srt
│ └─◇ 0407 The ShuffleCopy node.srt
│ └─◇ 0408 The ChannelMerge node.srt
│ └─◇ 0409 Compositing CGI.srt
│ └─◇ 0410 Adjusting the multi-pass composite.srt
│ └─◇ 0411 Compositing a multichannel element in an EXR file.srt
│ └─◇ 0412 The B-side paradigm.srt
│ └─◇ 0413 Setting up a motion tracker.srt
│ └─◇ 0414 Offset tracking.srt
│ └─◇ 0415 Applying tracking data.srt
│ └─◇ 0416 Performing a match move.srt
│ └─◇ 0417 Tracking Bezier control points.srt
│ └─◇ 0418 Tracking a four-corner pin shot.srt
├─◆5. Keying and Timing
│ └─◇ 0501 The Keyer node.srt
│ └─◇ 0502 Using the HSV tool as a chroma keyer.srt
│ └─◇ 0503 The Difference node.srt
│ └─◇ 0504 Understanding how Primatte works.srt
│ └─◇ 0505 Setting up a basic Primatte key.srt
│ └─◇ 0506 More Primatte operations.srt
│ └─◇ 0507 Degraining a garbage matte.srt
│ └─◇ 0508 Setting up the IBK Color node.srt
│ └─◇ 0509 Adjusting the IBK Color node.srt
│ └─◇ 0510 Adjusting the IBK Gizmo node.srt
│ └─◇ 0511 Adjusting the edges.srt
│ └─◇ 0512 Filling in the core matte.srt
│ └─◇ 0513 Autolevels.srt
│ └─◇ 0514 Using the IBK Gizmo color pick mode.srt
│ └─◇ 0515 Adding more control to blended edges.srt
│ └─◇ 0516 The great keying delusion.srt
│ └─◇ 0517 The Keymix node.srt
│ └─◇ 0518 Using Keymix within a keyer.srt
│ └─◇ 0519 How the Addmix node works.srt
│ └─◇ 0520 Compositing with the Addmix node.srt
│ └─◇ 0521 The Read node.srt
│ └─◇ 0522 The FrameHold node.srt
│ └─◇ 0523 The TimeOffset node.srt
│ └─◇ 0524 The Retime node.srt
│ └─◇ 0525 Upgrades to the Read node in Nuke 5.2.srt
│ └─◇ 0526 Variable speed timing.srt
├─◆6. 3D Basics
│ └─◇ 0601 Overview of the 3D tools.srt
│ └─◇ 0602 Navigating the 3D viewer.srt
│ └─◇ 0603 Adding a 3D card.srt
│ └─◇ 0604 Adding a 3D cube.srt
│ └─◇ 0605 Adding a 3D cylinder.srt
│ └─◇ 0606 Adding a 3D sphere.srt
│ └─◇ 0607 The ReadGeo and WriteGeo nodes.srt
│ └─◇ 0608 Adding a 3D camera.srt
│ └─◇ 0609 Animating a camera move.srt
│ └─◇ 0610 The Scanline Render node.srt
│ └─◇ 0611 Viewing geometry over the background.srt
│ └─◇ 0612 The Scene node.srt
│ └─◇ 0613 Adding lights to a scene.srt
│ └─◇ 0614 Adding multiple cameras.srt
│ └─◇ 0615 Projecting textures onto a plane.srt
│ └─◇ 0616 Projecting textures onto a sphere.srt
│ └─◇ 0617 Projecting textures onto a cylinder.srt
│ └─◇ 0618 Adding an Axis node.srt
│ └─◇ 0619 Connecting the camera to the UV project node.srt
├─◆7. Animation and Shaders
│ └─◇ 0701 Basic Bicubic operations.srt
│ └─◇ 0702 Adding more control points.srt
│ └─◇ 0703 Animating bicubics.srt
│ └─◇ 0704 Transforming geometry.srt
│ └─◇ 0705 Hierarchical animation.srt
│ └─◇ 0706 Setting geometry to look at a target.srt
│ └─◇ 0707 The DisplaceGeo node.srt
│ └─◇ 0708 The ProcGeo node.srt
│ └─◇ 0709 The Trilinear node.srt
│ └─◇ 0710 The Diffuse node.srt
│ └─◇ 0711 The Phong node.srt
│ └─◇ 0712 The Project3D node.srt
│ └─◇ 0713 Creating a material.srt
│ └─◇ 0714 The ApplyMaterial node.srt
│ └─◇ 0715 Environment lighting.srt
├─◆8. 3D Production Techniques
│ └─◇ 0801 3D motion blur.srt
│ └─◇ 0802 Anti-aliasing.srt
│ └─◇ 0803 The Motion Blur 3D node.srt
│ └─◇ 0804 The Motion Blur 2D node.srt
│ └─◇ 0805 Project- Adding a 3D background to a clip.srt
│ └─◇ 0806 Roughing in the background.srt
│ └─◇ 0807 Aligning the background.srt
│ └─◇ 0808 Project- The Pan-n-Tile shot.srt
│ └─◇ 0809 Setting up a reference cylinder.srt
│ └─◇ 0810 Setting up the tile cards.srt
│ └─◇ 0811 Positioning the tile cards.srt
│ └─◇ 0812 Aligning the tile cards.srt
│ └─◇ 0813 Setting the Z-Blend.srt
│ └─◇ 0814 Project- The camera projection.srt
│ └─◇ 0815 Viewing the wireframe over the background.srt
│ └─◇ 0816 Setting up the projection.srt
│ └─◇ 0817 Roughing in the first tower.srt
│ └─◇ 0818 Adding the projection camera.srt
│ └─◇ 0819 Adding the scene camera.srt
│ └─◇ 0820 Project- 3D re-projection.srt
│ └─◇ 0821 Creating the re-projection.srt

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(2)条评论

  • wangzhangjun2543

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    怎么获得解压码啊

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  • nazi0000

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    辛苦了,谢谢

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